public WorldObjects(World wld) { MetaFile = new Minecraft2DMeta(); MetaFile.WorldSize = new Vector2i(100 * 32, 256 * 32); MetaFile.WorldSizeInBlocks = new Vector2i(100, 256); ForegroundLayerTiles = new Tile[MetaFile.WorldSizeInBlocks.Y, MetaFile.WorldSizeInBlocks.X]; BackgroundLayerTiles = new Tile[MetaFile.WorldSizeInBlocks.Y, MetaFile.WorldSizeInBlocks.X]; Lightmap = new int[MetaFile.WorldSizeInBlocks.Y, MetaFile.WorldSizeInBlocks.X]; MetaFile.WorldName = "World1"; _worldRef = wld; WorldIndex = 0; }
public MainGameScreen(int worldLoadIndex = -1) { world = new World(worldLoadIndex); MainMessageQueue = new MessageQueue(); AddControl(MainMessageQueue); MainGame.WindowClosing += () => { //world.SaveWorldBinary("World1.mc2dbin"); world.WorldObj.SaveWorld(); MainGame.WriteSettings(); }; worldRenderTarget = new RenderTarget2D(MainGame.GlobalGraphicsDevice, MainGame.GlobalGraphicsDevice.Viewport.Width, MainGame.GlobalGraphicsDevice.Viewport.Height, false, MainGame.GlobalGraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.Depth24); worldLightmapPass = new RenderTarget2D(MainGame.GlobalGraphicsDevice, MainGame.GlobalGraphicsDevice.Viewport.Width, MainGame.GlobalGraphicsDevice.Viewport.Height, false, MainGame.GlobalGraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.Depth24); allTogether = new RenderTarget2D(MainGame.GlobalGraphicsDevice, MainGame.GlobalGraphicsDevice.Viewport.Width, MainGame.GlobalGraphicsDevice.Viewport.Height, false, MainGame.GlobalGraphicsDevice.PresentationParameters.BackBufferFormat, DepthFormat.Depth24); TilesList = PresetBlocks.TilesListAsArray(); PlacingTile = TilesList[currentTileIndex]; }