Debug() public static méthode

public static Debug ( string s ) : void
s string
Résultat void
Exemple #1
0
        /// <summary>
        /// Authecate the user to join
        /// </summary>
        private static bool Auth(string _Username, string _Password)
        {
            WebClient Client = new WebClient();
            string    returns;

            try
            {
                Debug("Connecting to minecraft.net...\n");
                PostData post = new PostData("http://minecraft.net/game/getversion.jsp");
                post.Add("user", _Username);
                post.Add("password", _Password);
                post.Add("version", "12");
                returns = post.GetResult(true);
            }
            catch { SMPInterface.LastError = "Could not connect to minecraft.net"; return(false); }
            SMPInterface.Debug("Authecation: " + returns + "\n");

            if (returns != "Bad login" && returns != "Old version" && returns != "Error")
            {
                string[] Bits = returns.Split(":".ToCharArray());

                SessionHash  = Bits[1];
                CaseUsername = Bits[2];
                SessionID    = Bits[3];

                return(true);
            }
            else
            {
                SMPInterface.LastError = returns;
                return(false);
            }
        }
Exemple #2
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        public static bool AuthConnect(string _Username, string _ServerID)
        {
            string returns = "";

            try
            {
                PostData post = new PostData("http://www.minecraft.net/game/joinserver.jsp");
                post.Add("user", _Username);
                post.Add("sessionId", SessionID);
                post.Add("serverId", _ServerID);
                returns = post.GetResult(true);
            }
            catch { SMPInterface.LastError = "Could not connect to minecraft.net"; return(false); }

            SMPInterface.Debug("Connect Authecation: " + returns + "\n");

            if (returns == "OK")
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
Exemple #3
0
        public static void Disconnect()
        {
            SMPInterface.Debug("Disconnected " + CaseUsername + "\n");

            PacketResponder.Abort();
            Reader.Close();
            Writer.Close();
        }
Exemple #4
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        /// <summary>
        /// Send the shit down the toilet
        /// </summary>
        public void Flush()
        {
            byte[] BufferSend = new byte[Pointer];
            for (int i = 0; i < Pointer; i++)
            {
                BufferSend[i] = Buffer[i];
                //char[] Stuff = Buffer[i].ToString("X8").ToCharArray();
                //SMPInterface.Debug(Stuff[6].ToString() + Stuff[7].ToString() + " ");
            }

            //SMPInterface.Debug("\n");
            try
            {
                Writer.Write(BufferSend);
            }
            catch (Exception ex) { SMPInterface.Debug(ex.Message); }
            // Reset Buffer
            Buffer  = new byte[1024];
            Pointer = 0;
        }