public Chunk(MineGame g, int x, int y, int z) { this.chunk_x = x; this.chunk_y = y; this.chunk_z = z; this.game = g; this.blocks = new Block[MineGame.chunk_size, MineGame.chunk_size, MineGame.chunk_size]; }
static void Main() { using (var game = new MineGame()) game.Run(); }