private void Form1_Paint(object sender, PaintEventArgs e)
        {
            int yoffset = 50;

            if (paintIt)
            {
                // Just so I can get a good visual on it going to precaculate the numbers
                int xStride = rXmax;
                int zStride = xStride * rYmax;

                // Precaculate the last line in a floor and the last floor
                int zLast = rData.Length - zStride;
                int yLast = zStride - xStride;

                int bmpWidth  = rXmax * (20 + 2); // With of the square + 2 for the lin left and rigg
                int bmpLength = rYmax * (20 + 2);

                e.Graphics.Clear(Color.White);
                for (int i = 0; i < rBlocks.Length; i++)
                {
                    redstoneObj temp = rGrid[i];
                    if (temp.Z == currentZ)
                    {
                        e.Graphics.DrawImage(temp.getBitmap(rData[i]), temp.X * 20, temp.Y * 20 + yoffset);
                        e.Graphics.DrawRectangle(Pens.Black, temp.X * 20, temp.Y * 20 + yoffset, 20, 20);
                    }
                }
            }
        }
Exemple #2
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        private Bitmap CreateGrid(int zLevel)
        {
            // Just so I can get a good visual on it going to precaculate the numbers
            int xStride = rXmax;
            int zStride = xStride * rYmax;

            int      bmpWidth  = rXmax * 20; // With of the square + 2 for the lin left and rigg
            int      bmpLength = rYmax * 20;
            Bitmap   buffer    = new Bitmap(bmpWidth, bmpLength, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            Graphics g         = Graphics.FromImage(buffer);

            g.Clear(Color.White);

            for (int i = 0; i < rBlocks.Length; i++)
            {
                redstoneObj temp = rGrid[i];
                if (temp.Z == zLevel)
                {
                    g.DrawImage(temp.getBitmap(rData[i]), temp.X * 20, temp.Y * 20);

                    int nZ = zLevel + 1 > rZmax ? rZmax : zLevel + 1;
                    //      if (rGrid[i + zStride].bType == blockType.RedstoneWire)
                    //        g.DrawImage(rGrid[i + zStride].getBitmap(rData[i + zStride]), temp.X * 20, temp.Y * 20);
                    g.DrawRectangle(Pens.Black, temp.X * 20, temp.Y * 20, 20, 20);
                }
            }
            return(buffer);
        }