private static void AddCommando(string[] tokens) { try { Commando commando = new Commando(tokens[1], tokens[2], tokens[3], decimal.Parse(tokens[4]), tokens[5]); for (int i = 6; i < tokens.Length; i += 2) { try { Mission mission = new Mission(tokens[i], tokens[i + 1]); commando.AddMission(mission); } catch (ArgumentException ex) { Console.WriteLine(ex.Message); } } soldiers.Add(commando); } catch (ArgumentException ex) { Console.WriteLine(ex.Message); } }
private static Commando CreateCommando( string id, string firstName, string lastName, decimal salary, string corps, List <string> commandParts) { var commando = new Commando(id, firstName, lastName, salary, corps); for (int i = 6; i < commandParts.Count - 1; i += 2) { try { var missionName = commandParts[i]; var missionState = commandParts[i + 1]; commando.AddMission(new Mission(missionName, missionState)); } catch (ArgumentException) { continue; } } return(commando); }
private static ICommando AddCommando(string[] cmdArgs, int id, string firstName, string lastName, decimal salary, string corps) { ICommando commando = new Commando(id, firstName, lastName, salary, corps); var missinArgs = cmdArgs .Skip(6) .ToArray(); for (int i = 0; i < missinArgs.Length; i += 2) { try { string missionCodeName = missinArgs[i]; string missionState = missinArgs[i + 1]; IMisson misson = new Mission(missionCodeName, missionState); commando.AddMission(misson); } catch (InvalidStateException ise) { continue; } } return(commando); }
private Commando CreateCommando(string[] soldierParams) { //Commando <id> <firstName> <lastName> <salary> <corps> <mission1CodeName> <mission1state> … <missionNCodeName> <missionNstate>" string id = soldierParams[0]; string firstName = soldierParams[1]; string lastName = soldierParams[2]; decimal salary = decimal.Parse(soldierParams[3]); string corpsAsString = soldierParams[4]; CorpsEnum corps; if (corpsAsString == "Airforces") { corps = CorpsEnum.Airforces; } else if (corpsAsString == "Marines") { corps = CorpsEnum.Marines; } else { throw new InvalidCastException(INVALID_CORPS_MSG); } Commando commando = new Commando(id, firstName, lastName, salary, corps); for (int i = 5; i < soldierParams.Length; i += 2) { string missionName = soldierParams[i]; string missionStateAsString = soldierParams[i + 1]; MissionStateEnum missionState; if (missionStateAsString == "inProgress") { missionState = MissionStateEnum.inProgress; } else if (missionStateAsString == "Finished") { missionState = MissionStateEnum.Finished; } else { missionState = MissionStateEnum.Invalid; } if (missionState == MissionStateEnum.inProgress || missionState == MissionStateEnum.Finished) { commando.AddMission(missionName, missionState); } } return(commando); }
private static void AddCommando(string[] tokens) { try { Commando commando = new Commando(tokens[1], tokens[2], tokens[3], double.Parse(tokens[4]), tokens[5]); for (int i = 6; i < tokens.Length; i += 2) { try { Mission mission = new Mission(tokens[i], tokens[i + 1]); commando.AddMission(mission); } catch (ArgumentException) { } } soldiers.Add(commando); } catch (ArgumentException) { } }
static void Main(string[] args) { string input = Console.ReadLine(); while (input != "End") { string[] splitted = input.Split(); string soldierType = splitted[0]; int id = int.Parse(splitted[1]); string firstName = splitted[2]; string lastName = splitted[3]; decimal salary = decimal.Parse(splitted[4]); ISoldier soldier = null; try { switch (soldierType) { case "Private": soldier = new Private(id, firstName, lastName, salary); break; case "Spy": soldier = new Spy(id, firstName, lastName, int.Parse(splitted[4])); break; case "LieutenantGeneral": LieutenantGeneral lieutenant = new LieutenantGeneral(id, firstName, lastName, salary); for (int i = 5; i < splitted.Length; i++) { int privateId = int.Parse(splitted[i]); ISoldier currentPrivate = soldiers .FirstOrDefault(s => s.Id == privateId); lieutenant.AddPrivate(currentPrivate); } soldier = lieutenant; break; case "Engineer": string engineerCorps = splitted[5]; Engineer engineer = new Engineer(id, firstName, lastName, salary, engineerCorps); for (int i = 6; i < splitted.Length; i += 2) { string repairPart = splitted[i]; int repairHours = int.Parse(splitted[i + 1]); IRepair repair = new Repair(repairPart, repairHours); engineer.AddRepair(repair); } soldier = engineer; break; case "Commando": string commandoCorps = splitted[5]; Commando commando = new Commando(id, firstName, lastName, salary, commandoCorps); for (int i = 6; i < splitted.Length; i += 2) { string missionCodeName = splitted[i]; string missionState = splitted[i + 1]; try { IMission mission = new Mission(missionCodeName, missionState); commando.AddMission(mission); } catch (ArgumentException) { } } soldier = commando; break; default: throw new ArgumentException("Invalid soldier type!"); } soldiers.Add(soldier); } catch (ArgumentException) { } input = Console.ReadLine(); } foreach (var soldier in soldiers) { Console.WriteLine(soldier); } }
public void Run() { string line = Console.ReadLine(); while (line != "End") { string[] args = line.Split(" ", StringSplitOptions.RemoveEmptyEntries); string type = args[0]; try { switch (type) { case "Private": Private privateSoldier = this.privateFactory.MakePrivateSoldier(args); this.soldiers.Add(privateSoldier); break; case "LieutenantGeneral": LieutenantGeneral lieutenantGeneral = this.lieutenantGeneralFactory.MakeLieutenantGeneral(args); for (int i = 5; i < args.Length; i++) { Private currentPrivate = (Private)this.soldiers.FirstOrDefault(p => p.Id == int.Parse(args[i])); lieutenantGeneral.AddPrivate(currentPrivate); } this.soldiers.Add(lieutenantGeneral); break; case "Engineer": Engineer engineer = this.engineerFactory.MakeEngineer(args); for (int i = 6; i < args.Length; i += 2) { string name = args[i]; int hours = int.Parse(args[i + 1]); Repair repair = this.repairFactory.MakeRepair(name, hours); engineer.AddRepair(repair); } this.soldiers.Add(engineer); break; case "Commando": Commando commando = this.commandoFactory.MakeCommando(args); for (int i = 6; i < args.Length; i += 2) { string name = args[i]; string state = args[i + 1]; Mission mission = this.missionFactory.MakeMission(name, state); commando.AddMission(mission); } this.soldiers.Add(commando); break; case "Spy": Spy spy = this.spyFactory.MakeSpy(args); this.soldiers.Add(spy); break; default: break; } } catch (Exception) { } line = Console.ReadLine(); } foreach (var soldier in this.soldiers) { Console.WriteLine(soldier.ToString()); } }
public static void Main(string[] args) { Dictionary <string, ISoldier> soldiersById = new Dictionary <string, ISoldier>(); while (true) { string line = Console.ReadLine(); if (line == "End") { break; } string[] parts = line.Split(); string type = parts[0]; string id = parts[1]; string firstName = parts[2]; string lastName = parts[3]; if (type == nameof(Private)) { decimal salary = decimal.Parse(parts[4]); soldiersById[id] = new Private(id, firstName, lastName, salary); } else if (type == nameof(LieutenantGeneral)) { decimal salary = decimal.Parse(parts[4]); ILieutenantGeneral lieutenantGeneral = new LieutenantGeneral(id, firstName, lastName, salary); for (int i = 5; i < parts.Length; i++) { string privateId = parts[i]; if (!soldiersById.ContainsKey(privateId)) { continue; } lieutenantGeneral.AddPrivate((IPrivate)soldiersById[privateId]); } soldiersById[id] = lieutenantGeneral; } else if (type == nameof(Engineer)) { decimal salary = decimal.Parse(parts[4]); bool isCorpsValid = Enum.TryParse(parts[5], out Corps corps); if (!isCorpsValid) { continue; } IEngineer engineer = new Engineer(id, firstName, lastName, salary, corps); for (int i = 6; i < parts.Length; i += 2) { string part = parts[i]; int hoursWorked = int.Parse(parts[i + 1]); IRepair repair = new Repair(part, hoursWorked); engineer.AddRepair(repair); } soldiersById[id] = engineer; } else if (type == nameof(Commando)) { decimal salary = decimal.Parse(parts[4]); bool isCorpsValid = Enum.TryParse(parts[5], out Corps corps); if (!isCorpsValid) { continue; } ICommando commando = new Commando(id, firstName, lastName, salary, corps); for (int i = 6; i < parts.Length; i += 2) { string codeName = parts[i]; string state = parts[i + 1]; bool isMissionValid = Enum.TryParse(state, out MissionState missionState); if (!isMissionValid) { continue; } IMission mission = new Mission(codeName, missionState); commando.AddMission(mission); } soldiersById[id] = commando; } else if (type == nameof(Spy)) { int codeNumber = int.Parse(parts[4]); ISpy spy = new Spy(id, firstName, lastName, codeNumber); soldiersById[id] = spy; } } foreach (var soldier in soldiersById.Values) { Console.WriteLine(soldier); } }
static void Main(string[] args) { List <ISoldier> soldiers = new List <ISoldier>(); List <Private> privates = new List <Private>(); string text = Console.ReadLine(); while (text != "End") { string[] split = text.Split(); string type = split[0]; string id = split[1]; string firstName = split[2]; string lastName = split[3]; decimal salary = decimal.Parse(split[4]); switch (type) { case "Private": Private @private = new Private(id, firstName, lastName, salary); soldiers.Add(@private); privates.Add(@private); break; case "LieutenantGeneral": LieutenantGeneral lieutenantGeneral = new LieutenantGeneral(id, firstName, lastName, salary); for (int i = 5; i < split.Length; i++) { if (privates.Any(s => s.Id == split[i])) { lieutenantGeneral.AddPrivate(privates.FirstOrDefault(s => s.Id == split[i])); } } soldiers.Add(lieutenantGeneral); break; case "Engineer": string corp = split[5]; if (Enum.IsDefined(typeof(Enums.Corp), corp)) { Engineer engineer = new Engineer(id, firstName, lastName, salary, Enum.Parse <Enums.Corp>(corp)); for (int i = 6; i < split.Length; i += 2) { engineer.AddRepair(new Repair(split[i], int.Parse(split[i + 1]))); } soldiers.Add(engineer); } break; case "Commando": corp = split[5]; if (Enum.IsDefined(typeof(Enums.Corp), corp)) { Commando commando = new Commando(id, firstName, lastName, salary, Enum.Parse <Enums.Corp>(corp)); for (int i = 6; i < split.Length; i += 2) { if (Enum.IsDefined(typeof(Enums.State), split[i + 1])) { commando.AddMission(new Mission(split[i], Enum.Parse <Enums.State>(split[i + 1]))); } } soldiers.Add(commando); } break; case "Spy": int codeNumber = (int)salary; soldiers.Add(new Spy(id, firstName, lastName, codeNumber)); break; } text = Console.ReadLine(); } foreach (var soldier in soldiers) { Console.WriteLine(soldier); } }
public static void Main(string[] args) { List <ISoldier> soldiers = new List <ISoldier>(); do { var inputCommand = Console.ReadLine(); if (inputCommand == "End") { break; } var inputData = inputCommand .Split(new[] { ' ' }); var id = inputData[1]; var firstName = inputData[2]; var lastName = inputData[3]; decimal salary; ICorp corps; bool solderPressent = soldiers.Any(x => x.Id == id); switch (inputData[0]) { case "Private": salary = decimal.Parse(inputData[4]); if (solderPressent) { var index = soldiers.FindIndex(x => x.Id == id); var tempPrivate = (IPrivate)soldiers[index]; tempPrivate.FirstName = firstName; tempPrivate.LastName = lastName; tempPrivate.FirstName = firstName; tempPrivate.Salary = salary; soldiers[index] = tempPrivate; //Console.WriteLine(tempPrivate); } else { IPrivate privateSolder = new Private(id, firstName, lastName, salary); soldiers.Add(privateSolder); //Console.WriteLine(privateSolder); } break; case "LieutenantGeneral": salary = decimal.Parse(inputData[4]); if (solderPressent) { var index = soldiers.FindIndex(x => x.Id == id); var tempLieutenantGeneral = (ILieutenantGeneral)soldiers[index]; tempLieutenantGeneral.FirstName = firstName; tempLieutenantGeneral.LastName = lastName; tempLieutenantGeneral.FirstName = firstName; tempLieutenantGeneral.Salary = salary; for (int i = 4; i < inputData.Length; i++) { var currentId = inputData[i]; if (soldiers.Any(x => x.Id == currentId)) { var indexPrivate = soldiers.FindIndex(x => x.Id == currentId); tempLieutenantGeneral.AddPrivate((IPrivate)soldiers[indexPrivate]); } } soldiers[index] = tempLieutenantGeneral; //Console.WriteLine(tempLieutenantGeneral); } else { ILieutenantGeneral lieutenantGeneral = new LieutenantGeneral(id, firstName, lastName, salary); for (int i = 4; i < inputData.Length; i++) { var currentId = inputData[i]; if (soldiers.Any(x => x.Id == currentId)) { //var result = soldiers.ToList(); var index = soldiers.FindIndex(x => x.Id == currentId); lieutenantGeneral.AddPrivate((IPrivate)soldiers[index]); } } //Console.WriteLine(lieutenantGeneral); soldiers.Add(lieutenantGeneral); } break; case "Engineer": salary = decimal.Parse(inputData[4]); try { corps = new Corp(inputData[5]); } catch (Exception) { continue; } IEngineer engineer = new Engineer(id, firstName, lastName, salary, corps); HashSet <IRepair> repairList = new HashSet <IRepair>(); for (int i = 6; i < inputData.Length; i += 2) { IRepair repair = new Repair(inputData[i], int.Parse(inputData[i + 1])); engineer.AddRepairs(repair); } //Console.WriteLine(engineer); soldiers.Add(engineer); break; case "Commando": salary = decimal.Parse(inputData[4]); try { corps = new Corp(inputData[5]); } catch (Exception) { continue; } ICommando commando = new Commando(id, firstName, lastName, salary, corps); List <IMission> missionList = new List <IMission>(); IMission mission; for (int i = 6; i < inputData.Length; i += 2) { try { mission = new Mission(inputData[i], inputData[i + 1]); commando.AddMission(mission); } catch (Exception) { continue; } } //Console.WriteLine(commando); soldiers.Add(commando); break; case "Spy": var codeNumber = int.Parse(inputData[4]); ISpy spy = new Spy(id, firstName, lastName, codeNumber); //Console.WriteLine(spy); soldiers.Add(spy); break; default: break; } } while (true); foreach (var item in soldiers) { Console.WriteLine(item); } }
static void Main(string[] args) { var soldiers = new Dictionary <int, ISoldier>(); while (true) { string[] input = Console.ReadLine().Split(); if (input[0] == "End") { break; } int id = int.Parse(input[1]); string firstName = input[2]; string lastName = input[3]; if (input[0] == "Private") { decimal salary = decimal.Parse(input[4]); soldiers.Add(id, new Private(id, firstName, lastName, salary)); } else if (input[0] == "LieutenantGeneral") { decimal salary = decimal.Parse(input[4]); var general = new LieutenantGeneral(id, firstName, lastName, salary); for (int i = 5; i < input.Length; i++) { Private @private = (Private)soldiers[int.Parse(input[i])]; general.AddPrivate(@private); } soldiers.Add(id, general); } else if (input[0] == "Commando") { decimal salary = decimal.Parse(input[4]); string corps = input[5]; if (corps != "Airforces" && corps != "Marines") { continue; } var commando = new Commando(id, firstName, lastName, salary, corps); for (int i = 6; i < input.Length; i += 2) { var mission = new Mission(input[i], input[i + 1]); commando.AddMission(mission); } soldiers.Add(id, commando); } else if (input[0] == "Engineer") { decimal salary = decimal.Parse(input[4]); string corps = input[5]; if (corps != "Airforces" && corps != "Marines") { continue; } var engineer = new Engineer(id, firstName, lastName, salary, corps); for (int i = 6; i < input.Length; i += 2) { var repair = new Repair(input[i], int.Parse(input[i + 1])); engineer.AddRepair(repair); } soldiers.Add(id, engineer); } else if (input[0] == "Spy") { int codeNumber = int.Parse(input[4]); soldiers.Add(id, new Spy(id, firstName, lastName, codeNumber)); } } foreach (var soldier in soldiers) { Console.WriteLine(soldier.Value); } }
static void Main(string[] args) { Dictionary <string, ISoldier> soldiersById = new Dictionary <string, ISoldier>(); while (true) { string[] input = Console.ReadLine().Split(); if (input[0] == "End") { break; } string type = input[0]; string id = input[1]; string firstName = input[2]; string lastName = input[3]; if (type == nameof(Private)) { decimal salary = decimal.Parse(input[4]); soldiersById[id] = new Private(id, firstName, lastName, salary); } else if (type == nameof(LieutenantGeneral)) { decimal salary = decimal.Parse(input[4]); ILieutenantGeneral lieutenant = new LieutenantGeneral(id, firstName, lastName, salary); for (int i = 5; i < input.Length; i++) { if (soldiersById.ContainsKey(input[5])) { lieutenant.AddPrivate((IPrivate)soldiersById[input[i]]); } } soldiersById[id] = lieutenant; } else if (type == nameof(Engineer)) { decimal salary = decimal.Parse(input[4]); if (!Enum.TryParse(input[5], out Corps corps)) { continue; } IEngineer engineer = new Engineer(id, firstName, lastName, salary, corps); for (int i = 6; i < input.Length; i++) { string part = input[i++]; int hours = int.Parse(input[i]); engineer.AddRepair(new Repair(part, hours)); } soldiersById[id] = engineer; } else if (type == nameof(Commando)) { decimal salary = decimal.Parse(input[4]); if (!Enum.TryParse(input[5], out Corps corps)) { continue; } ICommando commando = new Commando(id, firstName, lastName, salary, corps); for (int i = 6; i < input.Length; i++) { string codeName = input[i++]; if (!Enum.TryParse(input[i], out MissionState missionState)) { continue; } commando.AddMission(new Mission(codeName, missionState)); } soldiersById[id] = commando; } else if (type == nameof(Spy)) { int codeNumber = int.Parse(input[4]); ISpy spy = new Spy(id, firstName, lastName, codeNumber); soldiersById[id] = spy; } } foreach (var soldier in soldiersById) { Console.WriteLine(soldier.Value); } }
public static void Main() { Dictionary <string, ISoldier> soldiersById = new Dictionary <string, ISoldier>(); while (true) { string line = Console.ReadLine(); if (line == "End") { break; } string[] parts = line.Split(); string type = parts[0]; string id = parts[1]; string firstName = parts[2]; string lastName = parts[3]; //• Private: "Private <id> <firstName> <lastName> <salary>" if (type == nameof(Private)) { decimal salary = decimal.Parse(parts[4]); soldiersById[id] = new Private(id, firstName, lastName, salary); } //• LeutenantGeneral: "LieutenantGeneral <id> <firstName> <lastName> <salary> //<private1Id> <private2Id> … <privateNId>" where privateXId will always be an Id of a Private already received through the input. else if (type == nameof(LieutenantGeneral)) { decimal salary = decimal.Parse(parts[4]); ILieutenantGeneral leutenantGeneral = new LieutenantGeneral(id, firstName, lastName, salary); for (int i = 5; i < parts.Length; i++) { string privateId = parts[i]; if (!soldiersById.ContainsKey(privateId)) { continue; } leutenantGeneral.AddPrivate((IPrivate)soldiersById[privateId]); // иска IPrivate и го кастваме } soldiersById[id] = leutenantGeneral; } //• Engineer: "Engineer <id> <firstName> <lastName> <salary> <corps> <repair1Part> <repair1Hours> … <repairNPart> <repairNHours>" where repairXPart is the name of a repaired part and repairXHours the hours it took to repair it(the two parameters will always come paired). else if (type == nameof(Engineer)) { decimal salary = decimal.Parse(parts[4]); bool isCorpsValid = Enum.TryParse(parts[5], out Corps corps); // после ползваме директно corps v инит на Енгинера if (!isCorpsValid) { continue; } IEngineer engineer = new Engineer(id, firstName, lastName, salary, corps); // corps go vzema ot enum 3 reda po nagore for (int i = 6; i < parts.Length; i += 2) { string repairPart = parts[i]; int hoursWorked = int.Parse(parts[i + 1]); IRepair repair = new Repair(repairPart, hoursWorked); engineer.AddRepair(repair); } soldiersById[id] = engineer; } //• Commando: "Commando <id> <firstName> <lastName> <salary> <corps> //<mission1CodeName> <mission1state> … <missionNCodeName> <missionNstate>" a missions code name, description and state will always come together. else if (type == nameof(Commando)) { decimal salary = decimal.Parse(parts[4]); bool isCorpsValid = Enum.TryParse(parts[5], out Corps corps); if (!isCorpsValid) { continue; } ICommando commando = new Commando(id, firstName, lastName, salary, corps); for (int i = 6; i < parts.Length; i += 2) { string missionCodeName = parts[i]; string missionState = parts[i + 1]; bool isMissIonStateIsValid = Enum.TryParse(missionState, out MissionState missState); if (!isMissIonStateIsValid) { continue; } IMission mission = new Mission(missionCodeName, missState); commando.AddMission(mission); } soldiersById[id] = commando; } //• Spy: "Spy <id> <firstName> <lastName> <codeNumber>" else if (type == nameof(Spy)) { int codeNumber = int.Parse(parts[4]); ISpy spy = new Spy(id, firstName, lastName, codeNumber); soldiersById[id] = spy; } } foreach (var soldier in soldiersById.Values) { Console.WriteLine(soldier); } }
static void Main(string[] args) { var soldiers = new List <ISoldier>(); string input; while ((input = Console.ReadLine()) != "End") { var tokens = input .Split(' ', StringSplitOptions.RemoveEmptyEntries); var soldireType = tokens[0]; var id = int.Parse(tokens[1]); var firstName = tokens[2]; var lastName = tokens[3]; var sallary = double.Parse(tokens[4]); ISoldier soldier = null; try { switch (soldireType) { case "Private": soldier = new Private(id, firstName, lastName, sallary); break; case "LeutenantGeneral": var lueitenant = new LeutenantGeneral(id, firstName, lastName, sallary); for (int i = 5; i < tokens.Length; i++) { var privateId = int.Parse(tokens[i]); ISoldier @private = soldiers.FirstOrDefault(p => p.Id == privateId); lueitenant.AddPrivate(@private); } soldier = lueitenant; break; case "Engineer": var engineerCorps = tokens[5]; var engineer = new Engineer(id, firstName, lastName, sallary, engineerCorps); for (int i = 6; i < tokens.Length; i++) { var partName = tokens[i]; var hoursWorked = int.Parse(tokens[++i]); IRepair repair = new Repair(partName, hoursWorked); engineer.AddRepair(repair); } soldier = engineer; break; case "Commando": var commandoCorps = tokens[5]; var commando = new Commando(id, firstName, lastName, sallary, commandoCorps); for (int i = 6; i < tokens.Length; i++) { var codeName = tokens[i]; var missionState = tokens[++i]; try { IMission mission = new Mission(codeName, missionState); commando.AddMission(mission); } catch { } } soldier = commando; break; case "Spy": int codeNumber = (int)sallary; soldier = new Spy(id, firstName, lastName, codeNumber); break; default: throw new ArgumentException("Invalid soldier type!"); } soldiers.Add(soldier); } catch { } } foreach (var s in soldiers) { Console.WriteLine(s); } }
static void Main(string[] args) { ISoldier soldier = null; ICollection <ISoldier> soldiers = new List <ISoldier>(); string input = Console.ReadLine(); while (input != "End") { string[] token = input.Split(); switch (token[0]) { case "Private": soldier = new Private(int.Parse(token[1]), token[2], token[3], decimal.Parse(token[4])); soldiers.Add(soldier); break; case "LieutenantGeneral": LieutenantGeneral lieutenantGeneral = new LieutenantGeneral(int.Parse(token[1]), token[2], token[3], decimal.Parse(token[4])); for (int i = 5; i < token.Length; i++) { if (soldiers.FirstOrDefault(s => s.Id == int.Parse(token[i])) is IPrivate @private) { lieutenantGeneral.AddPrivate(@private); } } soldier = lieutenantGeneral as ILieutenantGeneral; soldiers.Add(soldier); break; case "Engineer": IEngineer engineer; try { engineer = new Engineer(int.Parse(token[1]), token[2], token[3], decimal.Parse(token[4]), token[5]); soldier = engineer as IEngineer; for (int i = 6; i < token.Length - 1; i += 2) { IRepair repair = new Repair(token[i], int.Parse(token[i + 1])) as IRepair; engineer.AddRepair(repair); } soldiers.Add(soldier); } catch (ArgumentException) { //Console.WriteLine(e.Message); //throw; } break; case "Commando": try { ICommando commando = new Commando(int.Parse(token[1]), token[2], token[3], decimal.Parse(token[4]), token[5]); soldier = commando as ISoldier; for (int i = 6; i < token.Length - 1; i += 2) { IMission mission = new Mission(token[i], token[i + 1]) as IMission; if (mission.State == "inProgress" || mission.State == "Finished") { commando.AddMission(mission); } } soldiers.Add(soldier); } catch (System.ArgumentException) { //throw; } break; case "Spy": ISpy spy = new Spy(int.Parse(token[1]), token[2], token[3], int.Parse(token[4].ToLower())); soldier = spy as ISoldier; soldiers.Add(soldier); break; default: break; } input = Console.ReadLine(); } foreach (var @item in soldiers) { Console.WriteLine(@item); } }