Exemple #1
0
        protected internal override void OnLoad()
        {
            base.OnLoad();

            renderTexture              = new RenderTexture(MMW.RenderResolution);
            renderTexture.MagFilter    = TextureMagFilter.Linear;
            renderTexture.MinFilter    = TextureMinFilter.Linear;
            renderTexture.ColorFormat0 = MMW.Configuration.DefaultPixelFormat;
            renderTexture.Load();

            dofShader = (DoFShader)MMW.GetAsset <Shader>("DoF");
            if (dofShader == null)
            {
                dofShader = new DoFShader();
                MMW.RegistAsset(dofShader);
            }

            if (GameObject != null)
            {
                Camera        = GameObject.GetComponent <Camera>();
                RenderTexture = Camera.TargetTexture;
            }

            blurRT = new RenderTexture(MMW.RenderResolution);
            blurRT.ColorFormat0 = MMW.Configuration.DefaultPixelFormat;
            blurRT.Load();

            blur = new Blur(4.0f, 2);
            blur.OnLoad();
            blur.RenderTexture = blurRT;

            orthoMatrix = Matrix4.CreateOrthographicOffCenter(-1, 1, -1, 1, -1, 1);
        }
Exemple #2
0
        protected internal override void OnLoad()
        {
            base.OnLoad();

            // 書き出しRT
            bloomRT              = new RenderTexture(MMW.RenderResolution);
            bloomRT.MagFilter    = TextureMagFilter.Linear;
            bloomRT.MinFilter    = TextureMinFilter.Linear;
            bloomRT.ColorFormat0 = MMW.Configuration.DefaultPixelFormat;
            bloomRT.Load();

            // HDR抽出RT
            hdrRT              = new RenderTexture(MMW.RenderResolution);
            hdrRT.MagFilter    = TextureMagFilter.Linear;
            hdrRT.MinFilter    = TextureMinFilter.Linear;
            hdrRT.ColorFormat0 = MMW.Configuration.DefaultPixelFormat;
            hdrRT.Load();

            // Blur適用RT
            blurRTs = new RenderTexture[BlurNum];
            blurs   = new Blur[BlurNum];
            var blurSizes = new Size[]
            {
                new Size(MMW.RenderResolution.Width / 4, MMW.RenderResolution.Height / 4),
                new Size(MMW.RenderResolution.Width / 8, MMW.RenderResolution.Height / 8),
                new Size(MMW.RenderResolution.Width / 16, MMW.RenderResolution.Height / 16),
                new Size(MMW.RenderResolution.Width / 32, MMW.RenderResolution.Height / 32),
                new Size(MMW.RenderResolution.Width / 64, MMW.RenderResolution.Height / 64),
            };

            for (var i = 0; i < BlurNum; i++)
            {
                var size = blurSizes[i];
                if (size.Width < 128)
                {
                    size.Width = 128;
                }
                if (size.Height < 128)
                {
                    size.Height = 128;
                }

                blurRTs[i]              = new RenderTexture(size);
                blurRTs[i].MagFilter    = TextureMagFilter.Linear;
                blurRTs[i].MinFilter    = TextureMinFilter.Linear;
                blurRTs[i].WrapMode     = TextureWrapMode.ClampToEdge;
                blurRTs[i].ColorFormat0 = MMW.Configuration.DefaultPixelFormat;
                blurRTs[i].Load();

                blurs[i] = new Blur(Radius, 1);
                blurs[i].RenderTexture = blurRTs[i];
                blurs[i].OnLoad();
            }

            // HDR抽出シェーダ
            hdrShader = (ExtractHDRShader)MMW.GetAsset <Shader>("Extract HDR");
            if (hdrShader == null)
            {
                hdrShader = new ExtractHDRShader();
                MMW.RegistAsset(hdrShader);
            }

            // Bloomシェーダ
            bloomShader = (BloomShader)MMW.GetAsset <Shader>("Bloom");
            if (bloomShader == null)
            {
                bloomShader = new BloomShader();
                MMW.RegistAsset(bloomShader);
            }

            if (GameObject != null)
            {
                Camera        = GameObject.GetComponent <Camera>();
                RenderTexture = Camera.TargetTexture;
            }

            orthoMatrix = Matrix4.CreateOrthographicOffCenter(-1, 1, -1, 1, -1, 1);
        }