Exemple #1
0
        public CGenerator(GeneratorParameters generatorParameters)
        {
            CGeneratorOptions options = new CGeneratorOptions();

            generatorParameters.Populate(options);
            this.options = options;
        }
Exemple #2
0
        public static UnitDeclaration Generate(Machine machine, CGeneratorOptions options)
        {
            MachineUnitGenerator.options = options;

            NamespaceMemberList memberList = new NamespaceMemberList();

            // Crea el tipus enumerador pels valors del estat.
            //
            List <string> stateList = new List <string>();

            foreach (var state in machine.States)
            {
                stateList.Add(String.Format("State_{0}", state.Name));
            }

            EnumerationDeclaration stateType = new EnumerationDeclaration("State", AccessSpecifier.Public, stateList);

            memberList.Add(stateType);

            // Crea la variabe 'state'
            //
            VariableDeclaration stateVariable = new VariableDeclaration();

            stateVariable.Access    = AccessSpecifier.Private;
            stateVariable.Name      = String.Format("{0}_state", machine.Name);
            stateVariable.ValueType = TypeIdentifier.FromName("State");
            memberList.Add(stateVariable);

            // Crea les funcions de transicio [machine]_[state]_[transition]()
            //
            foreach (var state in machine.States)
            {
                foreach (var transitionName in state.GetTransitionNames())
                {
                    memberList.Add(MakeStateTransitionFunction(machine, state, transitionName));
                }
            }

            // Crea la funcio [machine]_Start()
            //
            memberList.Add(MakeStartFunction(machine));

            // Crea les funcions de despatch de les transicions [machine]_[transition]()
            //
            foreach (var transitionName in machine.GetTransitionNames())
            {
                memberList.Add(MakeMachineTransitionFunction(machine, transitionName));
            }

            return(new UnitDeclaration(new NamespaceDeclaration {
                Name = "",
                Members = memberList
            }));;
        }