public void RemoveDoor(UCDoor uCDoor) { m_listDoor.Remove(uCDoor); BindDoorToRoom(); }
public UCDoor MakeDoor(Door door) { UCDoor uDoor = new UCDoor(); this.Controls.Add(uDoor); this.Controls.SetChildIndex(uDoor, 0); uDoor.pA = door.pA; uDoor.Location = uDoor.pA; uDoor.kind = door.kind; uDoor.pB = uDoor.pA; uDoor.isDoor = door.isDoor; if (door.kind % 2 == 0) { uDoor.pB = PointUtil.Plus(door.pB, new Point(0, 50)); } else { uDoor.pB = PointUtil.Plus(door.pB, new Point(50, 0)); } if (door.isDoor) { switch (door.kind) { case 0: // right uDoor.BackgroundImage = Properties.Resources.rDoor0; break; case 1: // up uDoor.BackgroundImage = Properties.Resources.rDoor1; uDoor.Location = PointUtil.Minus(uDoor.Location, new Point(0, 50)); break; case 2: // left uDoor.BackgroundImage = Properties.Resources.rDoor2; uDoor.Location = PointUtil.Minus(uDoor.Location, new Point(50, 0)); break; case 3: uDoor.BackgroundImage = Properties.Resources.rDoor3; break; } } else { if (uDoor.kind % 2 == 0) { uDoor.BackgroundImage = Properties.Resources.rWindow1; uDoor.Location = PointUtil.Minus(uDoor.Location, new Point(10, 0)); uDoor.Size = new Size(new Point(20, 50)); } else { uDoor.BackgroundImage = Properties.Resources.rWindow0; uDoor.Location = PointUtil.Minus(uDoor.Location, new Point(0, 10)); uDoor.Size = new Size(new Point(50, 20)); } } m_listDoor.Add(uDoor); return(uDoor); }