public void DrawCreatureBars(SpriteBatch Batch, ClientCreature Creature, Vector2 Offset)
        {
            if (Creature.Name != "")
            {
                GameSprite Sprite = GameData.GetCreatureSprite(Creature.Outfit.LookType);
                Vector2 TextSize = UIContext.StandardFont.MeasureString(Creature.Name);
                Color LifeColor = LifeColorForCreature(Creature);

                // Put at the center of the sprite
                Offset.X += Sprite.Width * 16;
                Offset.Y -= Sprite.Height * 16;

                // Render offsets are negative
                Offset.X += Sprite.RenderOffset;
                Offset.Y += Sprite.RenderOffset;

                // Render the text
                Vector2 TextOffset = Offset;
                // Move it above the health bar
                TextOffset.X = (int)(TextOffset.X - TextSize.X / 2);
                TextOffset.Y -= 16;
                DrawBoldedText(Batch, Creature.Name, TextOffset, false, LifeColor);

                //
                Rectangle BlackBar = new Rectangle(
                    (int)(Offset.X - 14),
                    (int)Offset.Y,
                    28, 4
                );
                UIContext.Skin.DrawBorderedRectangle(Batch, BlackBar, Color.Black);

                Rectangle InsideBar = BlackBar.Subtract(new Margin(1));
                if (Creature.MaxHealth > 0)
                    InsideBar.Width = InsideBar.Width * Creature.Health / Creature.MaxHealth;
                UIContext.Skin.DrawBorderedRectangle(Batch, InsideBar, LifeColor);
            }
        }