Exemple #1
0
        /// <summary>
        /// The -0.5 pixel offset is needed in DirectX 9 to correctly match the texture coordinates:
        /// http://msdn.microsoft.com/en-us/library/windows/desktop/bb219690(v=vs.85).aspx
        /// </summary>
        public override void SetModelViewProjectionMatrixFor2D()
        {
            const float Offset = -0.5f;

            SetModelMatrix(Matrix.Identity);
            SetProjectionMatrix(Matrix.Identity);
            var pixelSpaceViewport = ScreenSpace.Current.ToPixelSpace(ScreenSpace.Current.Viewport);

            ShaderEffect.View = XnaMatrix.CreateOrthographicOffCenter(
                pixelSpaceViewport.Left + Offset, pixelSpaceViewport.Right + Offset,
                pixelSpaceViewport.Bottom + Offset, pixelSpaceViewport.Top + Offset, 0, 1);
        }
Exemple #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            _basicEffect = new BasicEffect(GraphicsDevice)
            {
                World = Matrix.Identity,
                View  = Matrix.CreateLookAt(new Vector3(0, 0, 1), Vector3.Zero, Vector3.Up),
                // Specify how 3D points are projected/transformed onto the 2D screen
                Projection = Matrix.CreateOrthographicOffCenter(0,
                                                                GraphicsDevice.Viewport.Width,
                                                                GraphicsDevice.Viewport.Height,
                                                                0,
                                                                1.0f, 1000.0f),
                // Tell BasicEffect to make use of your vertex colors
                VertexColorEnabled = true
            };

            Level = new Level(_score);
        }