/// <summary>
 /// Handles a change of host.  The new host becomes responsible for
 /// assigning authority over objects when the situation is ambigous,
 /// so if it is us, we need to know it.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 void HostChangedEventHandler(object sender, HostChangedEventArgs e)
 {
 }
Exemple #2
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 void SessionHostChangedHandler(object sender, HostChangedEventArgs e)
 {
     //throw new NotImplementedException();
 }
Exemple #3
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 void session_HostChanged(object sender, HostChangedEventArgs e)
 {
     message = "Host changed from " + e.OldHost.Tag + " to " + e.NewHost.Tag;
 }
        void HostChanged(object sender, HostChangedEventArgs e)
        {
            if (notifyWhenPlayersJoinOrLeave)
            {
                if (networkSession.IsHost)
                    messageDisplay.ShowMessage(Resources.MessageYouAreHost, null);
                else
                    messageDisplay.ShowMessage(Resources.MessageNewHost, e.NewHost.Gamertag);

            }
        }