private static GamePadState PlatformGetState(int index, GamePadDeadZone leftDeadZoneMode, GamePadDeadZone rightDeadZoneMode) { var state = GamePadState.Default; var jcap = Joystick.GetCapabilities(index); if (jcap.IsConnected) { state.IsConnected = true; var jstate = Joystick.GetState(index); if (!GamePadCache.ContainsKey(jcap.Identifier)) { GamePadCache.Add(jcap.Identifier, Configurations.ContainsKey(jcap.Identifier) ? new GamepadTranslator(Configurations[jcap.Identifier]) : new GamepadTranslator("")); } var gpc = GamePadCache[jcap.Identifier]; Buttons buttons = (gpc.ButtonPressed("a", jstate) ? Buttons.A : 0) | (gpc.ButtonPressed("b", jstate) ? Buttons.B : 0) | (gpc.ButtonPressed("back", jstate) ? Buttons.Back : 0) | (gpc.ButtonPressed("guide", jstate) ? Buttons.BigButton : 0) | (gpc.ButtonPressed("leftshoulder", jstate) ? Buttons.LeftShoulder : 0) | (gpc.ButtonPressed("leftstick", jstate) ? Buttons.LeftStick : 0) | (gpc.ButtonPressed("rightshoulder", jstate) ? Buttons.RightShoulder : 0) | (gpc.ButtonPressed("rightstick", jstate) ? Buttons.RightStick : 0) | (gpc.ButtonPressed("start", jstate) ? Buttons.Start : 0) | (gpc.ButtonPressed("x", jstate) ? Buttons.X : 0) | (gpc.ButtonPressed("y", jstate) ? Buttons.Y : 0) | 0; var sticks = new GamePadThumbSticks( new Vector2(gpc.AxisPressed("leftx", jstate), gpc.AxisPressed("lefty", jstate)), new Vector2(gpc.AxisPressed("rightx", jstate), gpc.AxisPressed("righty", jstate)), leftDeadZoneMode, rightDeadZoneMode ); var dpad = new GamePadDPad( gpc.DpadPressed("dpup", jstate) ? ButtonState.Pressed : ButtonState.Released, gpc.DpadPressed("dpdown", jstate) ? ButtonState.Pressed : ButtonState.Released, gpc.DpadPressed("dpleft", jstate) ? ButtonState.Pressed : ButtonState.Released, gpc.DpadPressed("dpright", jstate) ? ButtonState.Pressed : ButtonState.Released ); var triggers = new GamePadTriggers( gpc.TriggerPressed("lefttrigger", jstate), gpc.TriggerPressed("righttrigger", jstate) ); state = new GamePadState(sticks, triggers, new GamePadButtons(buttons), dpad); } return(state); }