public void Draw(SpriteBatch spriteBatch) { var screenSize = SceneManager.Instance.VirtualSize; var fontBig = SceneManager.Instance.GameFontBig; var font = SceneManager.Instance.GameFont; var format = "{0}/{1}"; spriteBatch.Draw(_background, new Rectangle(0, 0, (int)screenSize.X, (int)screenSize.Y), Color.White * 0.5f); var coinsLPos = new Vector2(_rowsInnerPositionsLeft[0, Current], 60); var coinsRPos = new Vector2(_rowsInnerPositionsRight[0], 60); var heartsLPos = new Vector2(_rowsInnerPositionsLeft[1, Current], 85); var heartsRPos = new Vector2(_rowsInnerPositionsRight[1], 85); var enemiesLPos = new Vector2(_rowsInnerPositionsLeft[2, Current], 110); var enemiesRPos = new Vector2(_rowsInnerPositionsRight[2], 110); var timeLPos = new Vector2(_rowsInnerPositionsLeft[3, Current], 135); var timeRPos = new Vector2(_rowsInnerPositionsRight[3], 135); spriteBatch.DrawTextWithShadow(fontBig, _completed ? TitleCompleted : TitleFailed, _titlePosition, Color.White); var coinsStr = String.Format(format, _values[0, 0], _data.MaxCoins); var coinsColor = CalculateColor(_values[0, 0], _data.MaxCoins); spriteBatch.DrawTextWithShadow(font, CoinsEarned, coinsLPos, Color.White); spriteBatch.DrawRightText(font, coinsStr, coinsRPos, coinsColor, Color.Black); var heartsColor = CalculateColor(_values[1, 0], 0); spriteBatch.DrawTextWithShadow(font, HeartsLost, heartsLPos, Color.White); spriteBatch.DrawRightText(font, _values[1, 0].ToString(), heartsRPos, heartsColor, Color.Black); var enemiesStr = String.Format(format, _values[2, 0], _data.MaxEnemies); var enemiesColor = CalculateColor(_values[2, 0], _data.MaxEnemies); spriteBatch.DrawTextWithShadow(font, EnemiesDefeated, enemiesLPos, Color.White); spriteBatch.DrawRightText(font, enemiesStr, enemiesRPos, enemiesColor, Color.Black); var timeColor = CalculateColor(_timeValues[0], _data.MaxTime); spriteBatch.DrawTextWithShadow(font, Time, timeLPos, Color.White); spriteBatch.DrawRightText(font, FormatTime(_timeValues[0]), timeRPos, timeColor, Color.Black); if (_phase >= 1) { spriteBatch.DrawTextWithShadow(font, _rankSentences[_rank], _rankSentencePosition, Color.White * _rankSentenceAlpha); if (_rank == "S") ((AnimatedSprite)_rankSprite).Draw(spriteBatch); else _rankSprite.Draw(spriteBatch); } IconsManager.Instance.DrawActionButton(spriteBatch, new Vector2(5, screenSize.Y - 40), false, "Continue", _buttonsAlpha, true); IconsManager.Instance.DrawCancelButton(spriteBatch, new Vector2(5, screenSize.Y - 20), false, "Again", _buttonsAlpha, true); }