Exemple #1
0
        protected override void Dispose(bool disposing)
        {
            if (!IsDisposed)
            {
                if (glColorBuffer != IntPtr.Zero)
                {
                    FNA3D.FNA3D_AddDisposeRenderbuffer(
                        GraphicsDevice.GLDevice,
                        glColorBuffer
                        );
                }

                if (glDepthStencilBuffer != IntPtr.Zero)
                {
                    FNA3D.FNA3D_AddDisposeRenderbuffer(
                        GraphicsDevice.GLDevice,
                        glDepthStencilBuffer
                        );
                }
            }
            base.Dispose(disposing);
        }