Exemple #1
0
        protected internal override T[] Read(ContentReader input, T[] existingInstance)
        {
            uint count = input.ReadUInt32();

            T[] array = existingInstance;
            if (array == null)
            {
                array = new T[count];
            }

            if (ReflectionHelpers.IsValueType(typeof(T)))
            {
                for (uint i = 0; i < count; i++)
                {
                    array[i] = input.ReadObject <T>(elementReader);
                }
            }
            else
            {
                for (uint i = 0; i < count; i++)
                {
                    var readerType = input.Read7BitEncodedInt();
                    array[i] = readerType > 0 ? input.ReadObject <T>(input.TypeReaders[readerType - 1]) : default(T);
                }
            }
            return(array);
        }
Exemple #2
0
        protected internal override List <T> Read(
            ContentReader input,
            List <T> existingInstance
            )
        {
            int      count = input.ReadInt32();
            List <T> list  = existingInstance;

            if (list == null)
            {
                list = new List <T>(count);
            }
            for (int i = 0; i < count; i += 1)
            {
                Type objectType = typeof(T);
                if (objectType.IsValueType)
                {
                    list.Add(input.ReadObject <T>(elementReader));
                }
                else
                {
                    int readerType = input.Read7BitEncodedInt();
                    list.Add((readerType > 0) ? input.ReadObject <T>(input.TypeReaders[readerType - 1]) : default(T));
                }
            }
            return(list);
        }
Exemple #3
0
        protected internal override T[] Read(ContentReader input, T[] existingInstance)
        {
            uint count = input.ReadUInt32();

            T[] array = existingInstance;
            if (array == null)
            {
                array = new T[count];
            }

#if WINRT
            if (typeof(T).GetTypeInfo().IsValueType)
#else
            if (typeof(T).IsValueType)
#endif
            {
                for (uint i = 0; i < count; i++)
                {
                    array[i] = input.ReadObject <T>(elementReader);
                }
            }
            else
            {
                for (uint i = 0; i < count; i++)
                {
                    int readerType = input.Read7BitEncodedInt();
                    array[i] = readerType > 0 ? input.ReadObject <T>(input.TypeReaders[readerType - 1]) : default(T);
                }
            }
            return(array);
        }
Exemple #4
0
        protected internal override Array Read(ContentReader input, Array existingInstance)
        {
            var rank = input.ReadInt32();

            if (rank < 1)
            {
                throw new RankException();
            }

            var dimensions = new int[rank];
            var count      = 1;

            for (int d = 0; d < dimensions.Length; d++)
            {
                count *= dimensions[d] = input.ReadInt32();
            }


            var array = existingInstance;

            if (array == null)
            {
                array = Array.CreateInstance(typeof(T), dimensions);//new T[count];
            }
            else if (dimensions.Length != array.Rank)
            {
                throw new RankException("existingInstance");
            }

            var indices = new int[rank];

            for (int i = 0; i < count; i++)
            {
                T value;
                if (ReflectionHelpers.IsValueType(typeof(T)))
                {
                    value = input.ReadObject <T>(elementReader);
                }
                else
                {
                    var readerType = input.Read7BitEncodedInt();
                    if (readerType > 0)
                    {
                        value = input.ReadObject <T>(input.TypeReaders[readerType - 1]);
                    }
                    else
                    {
                        value = default(T);
                    }
                }

                CalcIndices(array, i, indices);
                array.SetValue(value, indices);
            }

            return(array);
        }
        protected internal override Dictionary <TKey, TValue> Read(ContentReader input, Dictionary <TKey, TValue> existingInstance)
        {
            int count = input.ReadInt32();
            Dictionary <TKey, TValue> dictionary = existingInstance;

            if (dictionary == null)
            {
                dictionary = new Dictionary <TKey, TValue>(count);
            }
            else
            {
                dictionary.Clear();
            }

            for (int i = 0; i < count; i++)
            {
                TKey   key;
                TValue value;

                if (ReflectionHelpers.IsValueType(keyType))
                {
                    key = input.ReadObject <TKey>(keyReader);
                }
                else
                {
                    var readerType = input.Read7BitEncodedInt();
                    key = readerType > 0 ? input.ReadObject <TKey>(input.TypeReaders[readerType - 1]) : default(TKey);
                }

                if (ReflectionHelpers.IsValueType(valueType))
                {
                    value = input.ReadObject <TValue>(valueReader);
                }
                else
                {
                    var readerType = input.Read7BitEncodedInt();
                    value = readerType > 0 ? input.ReadObject <TValue>(input.TypeReaders[readerType - 1]) : default(TValue);
                }

                dictionary.Add(key, value);
            }
            return(dictionary);
        }
        internal ContentTypeReader[] LoadAssetReaders(ContentReader reader)
        {
            /* The first content byte i read tells me the number of
             * content readers in this XNB file.
             */
            int numberOfReaders = reader.Read7BitEncodedInt();

            ContentTypeReader[] newReaders      = new ContentTypeReader[numberOfReaders];
            BitArray            needsInitialize = new BitArray(numberOfReaders);

            /* Lock until we're done allocating and initializing any new
             * content type readers... this ensures we can load content
             * from multiple threads and still cache the readers.
             */
            lock (locker)
            {
                /* For each reader in the file, we read out the
                 * length of the string which contains the type
                 * of the reader, then we read out the string.
                 * Finally we instantiate an instance of that
                 * reader using reflection.
                 */
                for (int i = 0; i < numberOfReaders; i += 1)
                {
                    /* This string tells us what reader we
                     * need to decode the following data.
                     */
                    string            originalReaderTypeString = reader.ReadString();
                    bool              needsInit  = false;
                    ContentTypeReader typeReader = GetReaderByTypeName(originalReaderTypeString, out needsInit);
                    newReaders[i]      = typeReader;
                    needsInitialize[i] = needsInit;

                    /* I think the next 4 bytes refer to the "Version" of the type reader,
                     * although it always seems to be zero.
                     */
                    reader.ReadInt32();
                }

                // Initialize any new readers.
                for (int i = 0; i < newReaders.Length; i += 1)
                {
                    if (needsInitialize.Get(i))
                    {
                        newReaders[i].Initialize(this);
                    }
                }
            }             // lock (locker)

            return(newReaders);
        }
Exemple #7
0
        protected internal override T[] Read(ContentReader input, T[] existingInstance)
        {
            uint num1 = input.ReadUInt32();

            T[] objArray = existingInstance ?? new T[(IntPtr)num1];
            if (typeof(T).IsValueType)
            {
                for (uint index = 0U; index < num1; ++index)
                {
                    objArray[(IntPtr)index] = input.ReadObject <T>(this.elementReader);
                }
            }
            else
            {
                for (uint index = 0U; index < num1; ++index)
                {
                    int num2 = input.Read7BitEncodedInt();
                    objArray[(IntPtr)index] = num2 > 0 ? input.ReadObject <T>(input.TypeReaders[num2 - 1]) : default(T);
                }
            }
            return(objArray);
        }
Exemple #8
0
        protected internal override List <T> Read(ContentReader input, List <T> existingInstance)
        {
            int      count = input.ReadInt32();
            List <T> list  = existingInstance;

            if (list == null)
            {
                list = new List <T>(count);
            }
            for (int i = 0; i < count; i++)
            {
                if (ReflectionHelpers.IsValueType(typeof(T)))
                {
                    list.Add(input.ReadObject <T>(elementReader));
                }
                else
                {
                    var readerType = input.Read7BitEncodedInt();
                    list.Add(readerType > 0 ? input.ReadObject <T>(input.TypeReaders[readerType - 1]) : default(T));
                }
            }
            return(list);
        }
Exemple #9
0
        protected internal override T[] Read(ContentReader input, T[] existingInstance)
        {
            uint count = input.ReadUInt32();

            T[] array = existingInstance;
            if (array == null)
            {
                array = new T[count];
            }

            if (typeof(T).IsValueType)
            {
                for (uint i = 0; i < count; i += 1)
                {
                    array[i] = input.ReadObject <T>(elementReader);
                }
            }
            else
            {
                for (uint i = 0; i < count; i += 1)
                {
                    int readerType = input.Read7BitEncodedInt();
                    if (readerType > 0)
                    {
                        array[i] = input.ReadObject <T>(
                            input.TypeReaders[readerType - 1]
                            );
                    }
                    else
                    {
                        array[i] = default(T);
                    }
                }
            }
            return(array);
        }
        internal ContentTypeReader[] LoadAssetReaders(ContentReader reader)
        {
#pragma warning disable 0219, 0649
            // Trick to prevent the linker removing the code, but not actually execute the code
            if (falseflag)
            {
                // Dummy variables required for it to work on iDevices ** DO NOT DELETE **
                // This forces the classes not to be optimized out when deploying to iDevices
                var hByteReader              = new ByteReader();
                var hSByteReader             = new SByteReader();
                var hDateTimeReader          = new DateTimeReader();
                var hDecimalReader           = new DecimalReader();
                var hBoundingSphereReader    = new BoundingSphereReader();
                var hBoundingFrustumReader   = new BoundingFrustumReader();
                var hRayReader               = new RayReader();
                var hCharListReader          = new ListReader <Char>();
                var hRectangleListReader     = new ListReader <Rectangle>();
                var hRectangleArrayReader    = new ArrayReader <Rectangle>();
                var hVector3ListReader       = new ListReader <Vector3>();
                var hStringListReader        = new ListReader <StringReader>();
                var hIntListReader           = new ListReader <Int32>();
                var hSpriteFontReader        = new SpriteFontReader();
                var hTexture2DReader         = new Texture2DReader();
                var hCharReader              = new CharReader();
                var hRectangleReader         = new RectangleReader();
                var hStringReader            = new StringReader();
                var hVector2Reader           = new Vector2Reader();
                var hVector3Reader           = new Vector3Reader();
                var hVector4Reader           = new Vector4Reader();
                var hCurveReader             = new CurveReader();
                var hIndexBufferReader       = new IndexBufferReader();
                var hBoundingBoxReader       = new BoundingBoxReader();
                var hMatrixReader            = new MatrixReader();
                var hBasicEffectReader       = new BasicEffectReader();
                var hVertexBufferReader      = new VertexBufferReader();
                var hAlphaTestEffectReader   = new AlphaTestEffectReader();
                var hEnumSpriteEffectsReader = new EnumReader <Graphics.SpriteEffects>();
                var hArrayFloatReader        = new ArrayReader <float>();
                var hArrayVector2Reader      = new ArrayReader <Vector2>();
                var hListVector2Reader       = new ListReader <Vector2>();
                var hArrayMatrixReader       = new ArrayReader <Matrix>();
                var hEnumBlendReader         = new EnumReader <Graphics.Blend>();
                var hNullableRectReader      = new NullableReader <Rectangle>();
                var hEffectMaterialReader    = new EffectMaterialReader();
                var hExternalReferenceReader = new ExternalReferenceReader();
                var hSoundEffectReader       = new SoundEffectReader();
                var hSongReader              = new SongReader();
                var hModelReader             = new ModelReader();
                var hInt32Reader             = new Int32Reader();
                var hEffectReader            = new EffectReader();
                var hSingleReader            = new SingleReader();

                // At the moment the Video class doesn't exist
                // on all platforms... Allow it to compile anyway.
#if ANDROID || (IOS && !TVOS) || MONOMAC || (WINDOWS && !OPENGL) || WINDOWS_UAP
                var hVideoReader = new VideoReader();
#endif
            }
#pragma warning restore 0219, 0649

            // The first content byte i read tells me the number of content readers in this XNB file
            var numberOfReaders = reader.Read7BitEncodedInt();
            var contentReaders  = new ContentTypeReader[numberOfReaders];
            var needsInitialize = new BitArray(numberOfReaders);
            _contentReaders = new Dictionary <Type, ContentTypeReader>(numberOfReaders);

            // Lock until we're done allocating and initializing any new
            // content type readers...  this ensures we can load content
            // from multiple threads and still cache the readers.
            lock (_locker)
            {
                // For each reader in the file, we read out the length of the string which contains the type of the reader,
                // then we read out the string. Finally we instantiate an instance of that reader using reflection
                for (var i = 0; i < numberOfReaders; i++)
                {
                    // This string tells us what reader we need to decode the following data
                    // string readerTypeString = reader.ReadString();
                    string originalReaderTypeString = reader.ReadString();

                    Func <ContentTypeReader> readerFunc;
                    if (typeCreators.TryGetValue(originalReaderTypeString, out readerFunc))
                    {
                        contentReaders[i]  = readerFunc();
                        needsInitialize[i] = true;
                    }
                    else
                    {
                        //System.Diagnostics.Debug.WriteLine(originalReaderTypeString);

                        // Need to resolve namespace differences
                        string readerTypeString = originalReaderTypeString;

                        readerTypeString = PrepareType(readerTypeString);

                        var l_readerType = Type.GetType(readerTypeString);
                        if (l_readerType != null)
                        {
                            ContentTypeReader typeReader;
                            if (!_contentReadersCache.TryGetValue(l_readerType, out typeReader))
                            {
                                try
                                {
                                    typeReader = l_readerType.GetDefaultConstructor().Invoke(null) as ContentTypeReader;
                                }
                                catch (TargetInvocationException ex)
                                {
                                    // If you are getting here, the Mono runtime is most likely not able to JIT the type.
                                    // In particular, MonoTouch needs help instantiating types that are only defined in strings in Xnb files.
                                    throw new InvalidOperationException(
                                              "Failed to get default constructor for ContentTypeReader. To work around, add a creation function to ContentTypeReaderManager.AddTypeCreator() " +
                                              "with the following failed type string: " + originalReaderTypeString, ex);
                                }

                                needsInitialize[i] = true;

                                _contentReadersCache.Add(l_readerType, typeReader);
                            }

                            contentReaders[i] = typeReader;
                        }
                        else
                        {
                            throw new ContentLoadException(
                                      "Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: " +
                                      originalReaderTypeString + " (" + readerTypeString + ")");
                        }
                    }

                    var targetType = contentReaders[i].TargetType;
                    if (targetType != null)
                    {
                        if (!_contentReaders.ContainsKey(targetType))
                        {
                            _contentReaders.Add(targetType, contentReaders[i]);
                        }
                    }

                    // I think the next 4 bytes refer to the "Version" of the type reader,
                    // although it always seems to be zero
                    reader.ReadInt32();
                }

                // Initialize any new readers.
                for (var i = 0; i < contentReaders.Length; i++)
                {
                    if (needsInitialize.Get(i))
                    {
                        contentReaders[i].Initialize(this);
                    }
                }
            } // lock (_locker)

            return(contentReaders);
        }
Exemple #11
0
        internal ContentTypeReader[] LoadAssetReaders(ContentReader reader)
        {
#pragma warning disable 0219, 0649

            /* Trick to prevent the linker removing the code, but not actually execute the code
             * FIXME: Do we really need this in FNA?
             */
            if (falseflag)
            {
                /* Dummy variables required for it to work on iDevices ** DO NOT DELETE **
                 * This forces the classes not to be optimized out when deploying to iDevices
                 */
                ByteReader                hByteReader            = new ByteReader();
                SByteReader               hSByteReader           = new SByteReader();
                DateTimeReader            hDateTimeReader        = new DateTimeReader();
                DecimalReader             hDecimalReader         = new DecimalReader();
                BoundingSphereReader      hBoundingSphereReader  = new BoundingSphereReader();
                BoundingFrustumReader     hBoundingFrustumReader = new BoundingFrustumReader();
                RayReader                 hRayReader             = new RayReader();
                ListReader <char>         hCharListReader        = new ListReader <Char>();
                ListReader <Rectangle>    hRectangleListReader   = new ListReader <Rectangle>();
                ArrayReader <Rectangle>   hRectangleArrayReader  = new ArrayReader <Rectangle>();
                ListReader <Vector3>      hVector3ListReader     = new ListReader <Vector3>();
                ListReader <StringReader> hStringListReader      = new ListReader <StringReader>();
                ListReader <int>          hIntListReader         = new ListReader <Int32>();
                SpriteFontReader          hSpriteFontReader      = new SpriteFontReader();
                Texture2DReader           hTexture2DReader       = new Texture2DReader();
                CharReader                hCharReader            = new CharReader();
                RectangleReader           hRectangleReader       = new RectangleReader();
                StringReader              hStringReader          = new StringReader();
                Vector2Reader             hVector2Reader         = new Vector2Reader();
                Vector3Reader             hVector3Reader         = new Vector3Reader();
                Vector4Reader             hVector4Reader         = new Vector4Reader();
                CurveReader               hCurveReader           = new CurveReader();
                IndexBufferReader         hIndexBufferReader     = new IndexBufferReader();
                BoundingBoxReader         hBoundingBoxReader     = new BoundingBoxReader();
                MatrixReader              hMatrixReader          = new MatrixReader();
                BasicEffectReader         hBasicEffectReader     = new BasicEffectReader();
                VertexBufferReader        hVertexBufferReader    = new VertexBufferReader();
                AlphaTestEffectReader     hAlphaTestEffectReader = new AlphaTestEffectReader();
                EnumReader <Microsoft.Xna.Framework.Graphics.SpriteEffects> hEnumSpriteEffectsReader = new EnumReader <Graphics.SpriteEffects>();
                ArrayReader <float>   hArrayFloatReader   = new ArrayReader <float>();
                ArrayReader <Vector2> hArrayVector2Reader = new ArrayReader <Vector2>();
                ListReader <Vector2>  hListVector2Reader  = new ListReader <Vector2>();
                ArrayReader <Matrix>  hArrayMatrixReader  = new ArrayReader <Matrix>();
                EnumReader <Microsoft.Xna.Framework.Graphics.Blend> hEnumBlendReader = new EnumReader <Graphics.Blend>();
                NullableReader <Rectangle> hNullableRectReader      = new NullableReader <Rectangle>();
                EffectMaterialReader       hEffectMaterialReader    = new EffectMaterialReader();
                ExternalReferenceReader    hExternalReferenceReader = new ExternalReferenceReader();
                SoundEffectReader          hSoundEffectReader       = new SoundEffectReader();
                SongReader  hSongReader  = new SongReader();
                ModelReader hModelReader = new ModelReader();
                Int32Reader hInt32Reader = new Int32Reader();
            }
#pragma warning restore 0219, 0649

            /* The first content byte i read tells me the number of
             * content readers in this XNB file.
             */
            int numberOfReaders                 = reader.Read7BitEncodedInt();
            ContentTypeReader[] newReaders      = new ContentTypeReader[numberOfReaders];
            BitArray            needsInitialize = new BitArray(numberOfReaders);
            contentReaders = new Dictionary <Type, ContentTypeReader>(numberOfReaders);

            /* Lock until we're done allocating and initializing any new
             * content type readers... this ensures we can load content
             * from multiple threads and still cache the readers.
             */
            lock (locker)
            {
                /* For each reader in the file, we read out the
                 * length of the string which contains the type
                 * of the reader, then we read out the string.
                 * Finally we instantiate an instance of that
                 * reader using reflection.
                 */
                for (int i = 0; i < numberOfReaders; i += 1)
                {
                    /* This string tells us what reader we
                     * need to decode the following data.
                     */
                    string originalReaderTypeString = reader.ReadString();

                    Func <ContentTypeReader> readerFunc;
                    if (typeCreators.TryGetValue(originalReaderTypeString, out readerFunc))
                    {
                        newReaders[i]      = readerFunc();
                        needsInitialize[i] = true;
                    }
                    else
                    {
                        // Need to resolve namespace differences
                        string readerTypeString = originalReaderTypeString;
                        readerTypeString = PrepareType(readerTypeString);

                        Type l_readerType = Type.GetType(readerTypeString);
                        if (l_readerType != null)
                        {
                            ContentTypeReader typeReader;
                            if (!contentReadersCache.TryGetValue(l_readerType, out typeReader))
                            {
                                try
                                {
                                    typeReader = l_readerType.GetDefaultConstructor().Invoke(null) as ContentTypeReader;
                                }
                                catch (TargetInvocationException ex)
                                {
                                    /* If you are getting here, the Mono runtime
                                     * is most likely not able to JIT the type.
                                     * In particular, MonoTouch needs help
                                     * instantiating types that are only defined
                                     * in strings in Xnb files.
                                     */
                                    throw new InvalidOperationException(
                                              "Failed to get default constructor for ContentTypeReader. " +
                                              "To work around, add a creation function to ContentTypeReaderManager.AddTypeCreator() " +
                                              "with the following failed type string: " + originalReaderTypeString,
                                              ex
                                              );
                                }

                                needsInitialize[i] = true;

                                contentReadersCache.Add(l_readerType, typeReader);
                            }

                            newReaders[i] = typeReader;
                        }
                        else
                        {
                            throw new ContentLoadException(
                                      "Could not find ContentTypeReader Type. " +
                                      "Please ensure the name of the Assembly that " +
                                      "contains the Type matches the assembly in the full type name: " +
                                      originalReaderTypeString + " (" + readerTypeString + ")"
                                      );
                        }
                    }

                    contentReaders.Add(newReaders[i].TargetType, newReaders[i]);

                    /* I think the next 4 bytes refer to the "Version" of the type reader,
                     * although it always seems to be zero.
                     */
                    reader.ReadInt32();
                }

                // Initialize any new readers.
                for (int i = 0; i < newReaders.Length; i += 1)
                {
                    if (needsInitialize.Get(i))
                    {
                        newReaders[i].Initialize(this);
                    }
                }
            }             // lock (locker)

            return(newReaders);
        }
        internal ContentTypeReader[] LoadAssetReaders(ContentReader reader)
        {
            #pragma warning disable 0219, 0649
            /* Trick to prevent the linker removing the code, but not actually execute the code
             * FIXME: Do we really need this in FNA?
             */
            if (falseflag)
            {
                /* Dummy variables required for it to work on iDevices ** DO NOT DELETE **
                 * This forces the classes not to be optimized out when deploying to iDevices
                 */
                ByteReader hByteReader = new ByteReader();
                SByteReader hSByteReader = new SByteReader();
                DateTimeReader hDateTimeReader = new DateTimeReader();
                DecimalReader hDecimalReader = new DecimalReader();
                BoundingSphereReader hBoundingSphereReader = new BoundingSphereReader();
                BoundingFrustumReader hBoundingFrustumReader = new BoundingFrustumReader();
                RayReader hRayReader = new RayReader();
                ListReader<char> hCharListReader = new ListReader<Char>();
                ListReader<Rectangle> hRectangleListReader = new ListReader<Rectangle>();
                ArrayReader<Rectangle> hRectangleArrayReader = new ArrayReader<Rectangle>();
                ListReader<Vector3> hVector3ListReader = new ListReader<Vector3>();
                ListReader<StringReader> hStringListReader = new ListReader<StringReader>();
                ListReader<int> hIntListReader = new ListReader<Int32>();
                SpriteFontReader hSpriteFontReader = new SpriteFontReader();
                Texture2DReader hTexture2DReader = new Texture2DReader();
                CharReader hCharReader = new CharReader();
                RectangleReader hRectangleReader = new RectangleReader();
                StringReader hStringReader = new StringReader();
                Vector2Reader hVector2Reader = new Vector2Reader();
                Vector3Reader hVector3Reader = new Vector3Reader();
                Vector4Reader hVector4Reader = new Vector4Reader();
                CurveReader hCurveReader = new CurveReader();
                IndexBufferReader hIndexBufferReader = new IndexBufferReader();
                BoundingBoxReader hBoundingBoxReader = new BoundingBoxReader();
                MatrixReader hMatrixReader = new MatrixReader();
                BasicEffectReader hBasicEffectReader = new BasicEffectReader();
                VertexBufferReader hVertexBufferReader = new VertexBufferReader();
                AlphaTestEffectReader hAlphaTestEffectReader = new AlphaTestEffectReader();
                EnumReader<Microsoft.Xna.Framework.Graphics.SpriteEffects> hEnumSpriteEffectsReader = new EnumReader<Graphics.SpriteEffects>();
                ArrayReader<float> hArrayFloatReader = new ArrayReader<float>();
                ArrayReader<Vector2> hArrayVector2Reader = new ArrayReader<Vector2>();
                ListReader<Vector2> hListVector2Reader = new ListReader<Vector2>();
                ArrayReader<Matrix> hArrayMatrixReader = new ArrayReader<Matrix>();
                EnumReader<Microsoft.Xna.Framework.Graphics.Blend> hEnumBlendReader = new EnumReader<Graphics.Blend>();
                NullableReader<Rectangle> hNullableRectReader = new NullableReader<Rectangle>();
                EffectMaterialReader hEffectMaterialReader = new EffectMaterialReader();
                ExternalReferenceReader hExternalReferenceReader = new ExternalReferenceReader();
                SoundEffectReader hSoundEffectReader = new SoundEffectReader();
                SongReader hSongReader = new SongReader();
            }
            #pragma warning restore 0219, 0649

            /* The first content byte i read tells me the number of
             * content readers in this XNB file.
             */
            int numberOfReaders = reader.Read7BitEncodedInt();
            ContentTypeReader[] newReaders = new ContentTypeReader[numberOfReaders];
            BitArray needsInitialize = new BitArray(numberOfReaders);
            contentReaders = new Dictionary<Type, ContentTypeReader>(numberOfReaders);

            /* Lock until we're done allocating and initializing any new
             * content type readers... this ensures we can load content
             * from multiple threads and still cache the readers.
             */
            lock (locker)
            {
                /* For each reader in the file, we read out the
                 * length of the string which contains the type
                 * of the reader, then we read out the string.
                 * Finally we instantiate an instance of that
                 * reader using reflection.
                 */
                for (int i = 0; i < numberOfReaders; i += 1)
                {
                    /* This string tells us what reader we
                     * need to decode the following data.
                     */
                    string originalReaderTypeString = reader.ReadString();

                    Func<ContentTypeReader> readerFunc;
                    if (typeCreators.TryGetValue(originalReaderTypeString, out readerFunc))
                    {
                        newReaders[i] = readerFunc();
                        needsInitialize[i] = true;
                    }
                    else
                    {
                        // Need to resolve namespace differences
                        string readerTypeString = originalReaderTypeString;
                        readerTypeString = PrepareType(readerTypeString);

                        Type l_readerType = Type.GetType(readerTypeString);
                        if (l_readerType != null)
                        {
                            ContentTypeReader typeReader;
                            if (!contentReadersCache.TryGetValue(l_readerType, out typeReader))
                            {
                                try
                                {
                                    typeReader = l_readerType.GetDefaultConstructor().Invoke(null) as ContentTypeReader;
                                }
                                catch (TargetInvocationException ex)
                                {
                                    /* If you are getting here, the Mono runtime
                                     * is most likely not able to JIT the type.
                                     * In particular, MonoTouch needs help
                                     * instantiating types that are only defined
                                     * in strings in Xnb files.
                                     */
                                    throw new InvalidOperationException(
                                        "Failed to get default constructor for ContentTypeReader. " +
                                        "To work around, add a creation function to ContentTypeReaderManager.AddTypeCreator() " +
                                        "with the following failed type string: " + originalReaderTypeString,
                                        ex
                                    );
                                }

                                needsInitialize[i] = true;

                                contentReadersCache.Add(l_readerType, typeReader);
                            }

                            newReaders[i] = typeReader;
                        }
                        else
                        {
                            throw new ContentLoadException(
                                    "Could not find ContentTypeReader Type. " +
                                    "Please ensure the name of the Assembly that " +
                                    "contains the Type matches the assembly in the full type name: " +
                                    originalReaderTypeString + " (" + readerTypeString + ")"
                            );
                        }
                    }

                    contentReaders.Add(newReaders[i].TargetType, newReaders[i]);

                    /* I think the next 4 bytes refer to the "Version" of the type reader,
                     * although it always seems to be zero.
                     */
                    reader.ReadInt32();
                }

                // Initialize any new readers.
                for (int i = 0; i < newReaders.Length; i += 1)
                {
                    if (needsInitialize.Get(i))
                    {
                        newReaders[i].Initialize(this);
                    }
                }
            } // lock (locker)

            return newReaders;
        }
        internal ContentTypeReader[] LoadAssetReaders()
        {
#pragma warning disable 0219, 0649
            // Trick to prevent the linker removing the code, but not actually execute the code
            if (falseflag)
            {
                // Dummy variables required for it to work on iDevices ** DO NOT DELETE **
                // This forces the classes not to be optimized out when deploying to iDevices
                var hByteReader              = new ByteReader();
                var hSByteReader             = new SByteReader();
                var hDateTimeReader          = new DateTimeReader();
                var hDecimalReader           = new DecimalReader();
                var hBoundingSphereReader    = new BoundingSphereReader();
                var hBoundingFrustumReader   = new BoundingFrustumReader();
                var hRayReader               = new RayReader();
                var hCharListReader          = new ListReader <Char>();
                var hRectangleListReader     = new ListReader <Rectangle>();
                var hRectangleArrayReader    = new ArrayReader <Rectangle>();
                var hVector3ListReader       = new ListReader <Vector3>();
                var hStringListReader        = new ListReader <StringReader>();
                var hIntListReader           = new ListReader <Int32>();
                var hSpriteFontReader        = new SpriteFontReader();
                var hTexture2DReader         = new Texture2DReader();
                var hCharReader              = new CharReader();
                var hRectangleReader         = new RectangleReader();
                var hStringReader            = new StringReader();
                var hVector2Reader           = new Vector2Reader();
                var hVector3Reader           = new Vector3Reader();
                var hVector4Reader           = new Vector4Reader();
                var hCurveReader             = new CurveReader();
                var hIndexBufferReader       = new IndexBufferReader();
                var hBoundingBoxReader       = new BoundingBoxReader();
                var hMatrixReader            = new MatrixReader();
                var hBasicEffectReader       = new BasicEffectReader();
                var hVertexBufferReader      = new VertexBufferReader();
                var hAlphaTestEffectReader   = new AlphaTestEffectReader();
                var hEnumSpriteEffectsReader = new EnumReader <Graphics.SpriteEffects>();
                var hArrayFloatReader        = new ArrayReader <float>();
                var hArrayVector2Reader      = new ArrayReader <Vector2>();
                var hListVector2Reader       = new ListReader <Vector2>();
                var hArrayMatrixReader       = new ArrayReader <Matrix>();
                var hEnumBlendReader         = new EnumReader <Graphics.Blend>();
                var hNullableRectReader      = new NullableReader <Rectangle>();
                var hEffectMaterialReader    = new EffectMaterialReader();
                var hExternalReferenceReader = new ExternalReferenceReader();
                var hSoundEffectReader       = new SoundEffectReader();
                var hSongReader              = new SongReader();
            }
#pragma warning restore 0219, 0649

            int numberOfReaders;

            // The first content byte i read tells me the number of content readers in this XNB file
            numberOfReaders = _reader.Read7BitEncodedInt();
            contentReaders  = new ContentTypeReader[numberOfReaders];

            // For each reader in the file, we read out the length of the string which contains the type of the reader,
            // then we read out the string. Finally we instantiate an instance of that reader using reflection
            for (int i = 0; i < numberOfReaders; i++)
            {
                // This string tells us what reader we need to decode the following data
                // string readerTypeString = reader.ReadString();
                string originalReaderTypeString = _reader.ReadString();

                Func <ContentTypeReader> readerFunc;
                if (typeCreators.TryGetValue(originalReaderTypeString, out readerFunc))
                {
                    contentReaders[i] = readerFunc();
                }
                else
                {
                    //System.Diagnostics.Debug.WriteLine(originalReaderTypeString);

                    // Need to resolve namespace differences
                    string readerTypeString = originalReaderTypeString;

                    readerTypeString = PrepareType(readerTypeString);

                    var l_readerType = Type.GetType(readerTypeString);
                    if (l_readerType != null)
                    {
                        try
                        {
                            contentReaders[i] = l_readerType.GetDefaultConstructor().Invoke(null) as ContentTypeReader;
                        }
                        catch (TargetInvocationException ex)
                        {
                            // If you are getting here, the Mono runtime is most likely not able to JIT the type.
                            // In particular, MonoTouch needs help instantiating types that are only defined in strings in Xnb files.
                            throw new InvalidOperationException(
                                      "Failed to get default constructor for ContentTypeReader. To work around, add a creation function to ContentTypeReaderManager.AddTypeCreator() " +
                                      "with the following failed type string: " + originalReaderTypeString);
                        }
                    }
                    else
                    {
                        throw new ContentLoadException(
                                  "Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: " +
                                  originalReaderTypeString + " (" + readerTypeString + ")");
                    }
                }

                // I think the next 4 bytes refer to the "Version" of the type reader,
                // although it always seems to be zero
                int typeReaderVersion = _reader.ReadInt32();
            }

            return(contentReaders);
        }
		internal ContentTypeReader[] LoadAssetReaders(ContentReader reader)
        {
#pragma warning disable 0219, 0649
            // Trick to prevent the linker removing the code, but not actually execute the code
            if (falseflag)
            {
                // Dummy variables required for it to work on iDevices ** DO NOT DELETE ** 
                // This forces the classes not to be optimized out when deploying to iDevices
                var hByteReader = new ByteReader();
                var hSByteReader = new SByteReader();
                var hDateTimeReader = new DateTimeReader();
                var hDecimalReader = new DecimalReader();
                var hBoundingSphereReader = new BoundingSphereReader();
                var hBoundingFrustumReader = new BoundingFrustumReader();
                var hRayReader = new RayReader();
                var hCharListReader = new ListReader<Char>();
                var hRectangleListReader = new ListReader<Rectangle>();
                var hRectangleArrayReader = new ArrayReader<Rectangle>();
                var hVector3ListReader = new ListReader<Vector3>();
                var hStringListReader = new ListReader<StringReader>();
				var hIntListReader = new ListReader<Int32>();
                var hSpriteFontReader = new SpriteFontReader();
                var hTexture2DReader = new Texture2DReader();
                var hCharReader = new CharReader();
                var hRectangleReader = new RectangleReader();
                var hStringReader = new StringReader();
                var hVector2Reader = new Vector2Reader();
                var hVector3Reader = new Vector3Reader();
                var hVector4Reader = new Vector4Reader();
                var hCurveReader = new CurveReader();
                var hIndexBufferReader = new IndexBufferReader();
                var hBoundingBoxReader = new BoundingBoxReader();
                var hMatrixReader = new MatrixReader();
                var hBasicEffectReader = new BasicEffectReader();
                var hVertexBufferReader = new VertexBufferReader();
                var hAlphaTestEffectReader = new AlphaTestEffectReader();
                var hEnumSpriteEffectsReader = new EnumReader<Graphics.SpriteEffects>();
                var hArrayFloatReader = new ArrayReader<float>();
                var hArrayVector2Reader = new ArrayReader<Vector2>();
                var hListVector2Reader = new ListReader<Vector2>();
                var hArrayMatrixReader = new ArrayReader<Matrix>();
                var hEnumBlendReader = new EnumReader<Graphics.Blend>();
                var hNullableRectReader = new NullableReader<Rectangle>();
				var hEffectMaterialReader = new EffectMaterialReader();
				var hExternalReferenceReader = new ExternalReferenceReader();
                var hSoundEffectReader = new SoundEffectReader();
                var hSongReader = new SongReader();
                var hModelReader = new ModelReader();
                var hInt32Reader = new Int32Reader();

                // At the moment the Video class doesn't exist
                // on all platforms... Allow it to compile anyway.
#if ANDROID || IOS || MONOMAC || (WINDOWS && !OPENGL) || (WINRT && !WINDOWS_PHONE)
                var hVideoReader = new VideoReader();
#endif
            }
#pragma warning restore 0219, 0649

		    // The first content byte i read tells me the number of content readers in this XNB file
            var numberOfReaders = reader.Read7BitEncodedInt();
            var contentReaders = new ContentTypeReader[numberOfReaders];
            var needsInitialize = new BitArray(numberOfReaders);
            _contentReaders = new Dictionary<Type, ContentTypeReader>(numberOfReaders);

            // Lock until we're done allocating and initializing any new
            // content type readers...  this ensures we can load content
            // from multiple threads and still cache the readers.
            lock (_locker)
            {
                // For each reader in the file, we read out the length of the string which contains the type of the reader,
                // then we read out the string. Finally we instantiate an instance of that reader using reflection
                for (var i = 0; i < numberOfReaders; i++)
                {
                    // This string tells us what reader we need to decode the following data
                    // string readerTypeString = reader.ReadString();
                    string originalReaderTypeString = reader.ReadString();

                    Func<ContentTypeReader> readerFunc;
                    if (typeCreators.TryGetValue(originalReaderTypeString, out readerFunc))
                    {
                        contentReaders[i] = readerFunc();
                        needsInitialize[i] = true;
                    }
                    else
                    {
                        //System.Diagnostics.Debug.WriteLine(originalReaderTypeString);

                        // Need to resolve namespace differences
                        string readerTypeString = originalReaderTypeString;

                        readerTypeString = PrepareType(readerTypeString);

                        var l_readerType = Type.GetType(readerTypeString);
                        if (l_readerType != null)
                        {
                            ContentTypeReader typeReader;
                            if (!_contentReadersCache.TryGetValue(l_readerType, out typeReader))
                            {
                                try
                                {
                                    typeReader = l_readerType.GetDefaultConstructor().Invoke(null) as ContentTypeReader;
                                }
                                catch (TargetInvocationException ex)
                                {
                                    // If you are getting here, the Mono runtime is most likely not able to JIT the type.
                                    // In particular, MonoTouch needs help instantiating types that are only defined in strings in Xnb files. 
                                    throw new InvalidOperationException(
                                        "Failed to get default constructor for ContentTypeReader. To work around, add a creation function to ContentTypeReaderManager.AddTypeCreator() " +
                                        "with the following failed type string: " + originalReaderTypeString, ex);
                                }

                                needsInitialize[i] = true;

                                _contentReadersCache.Add(l_readerType, typeReader);
                            }

                            contentReaders[i] = typeReader;
                        }
                        else
                            throw new ContentLoadException(
                                    "Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: " +
                                    originalReaderTypeString + " (" + readerTypeString + ")");
                    }

                    var targetType = contentReaders[i].TargetType;
                    if (targetType != null)
                      _contentReaders.Add(targetType, contentReaders[i]);

                    // I think the next 4 bytes refer to the "Version" of the type reader,
                    // although it always seems to be zero
                    reader.ReadInt32();
                }

                // Initialize any new readers.
                for (var i = 0; i < contentReaders.Length; i++)
                {
                    if (needsInitialize.Get(i))
                        contentReaders[i].Initialize(this);
                }

            } // lock (_locker)

		    return contentReaders;
        }
        internal ContentTypeReader[] LoadAssetReaders()
        {
#pragma warning disable 0219, 0649
            // Trick to prevent the linker removing the code, but not actually execute the code
            if (falseflag)
            {
                // Dummy variables required for it to work on iDevices ** DO NOT DELETE **
                // This forces the classes not to be optimized out when deploying to iDevices
                var hByteReader            = new ByteReader();
                var hSByteReader           = new SByteReader();
                var hDateTimeReader        = new DateTimeReader();
                var hDecimalReader         = new DecimalReader();
                var hBoundingSphereReader  = new BoundingSphereReader();
                var hBoundingFrustumReader = new BoundingFrustumReader();
                var hRayReader             = new RayReader();
                var hCharListReader        = new ListReader <Char>();
                var hRectangleListReader   = new ListReader <Rectangle>();
                var hVector3ListReader     = new ListReader <Vector3>();
                var hStringListReader      = new ListReader <StringReader>();
                var hSpriteFontReader      = new SpriteFontReader();
                var hTexture2DReader       = new Texture2DReader();
                var hCharReader            = new CharReader();
                var hRectangleReader       = new RectangleReader();
                var hStringReader          = new StringReader();
                var hVector2Reader         = new Vector2Reader();
                var hVector3Reader         = new Vector3Reader();
                var hVector4Reader         = new Vector4Reader();
                var hCurveReader           = new CurveReader();
                var hIndexBufferReader     = new IndexBufferReader();
                var hBoundingBoxReader     = new BoundingBoxReader();
                var hMatrixReader          = new MatrixReader();
                var hBasicEffectReader     = new BasicEffectReader();
                var hVertexBufferReader    = new VertexBufferReader();
                var hAlphaTestEffectReader = new AlphaTestEffectReader();
            }
#pragma warning restore 0219, 0649

            int numberOfReaders;

            // The first content byte i read tells me the number of content readers in this XNB file
            numberOfReaders = _reader.Read7BitEncodedInt();
            contentReaders  = new ContentTypeReader[numberOfReaders];

            // For each reader in the file, we read out the length of the string which contains the type of the reader,
            // then we read out the string. Finally we instantiate an instance of that reader using reflection
            for (int i = 0; i < numberOfReaders; i++)
            {
                // This string tells us what reader we need to decode the following data
                // string readerTypeString = reader.ReadString();
                string originalReaderTypeString = _reader.ReadString();

                // Need to resolve namespace differences
                string readerTypeString = originalReaderTypeString;

                readerTypeString = PrepareType(readerTypeString);

                Type l_readerType = Type.GetType(readerTypeString);

                if (l_readerType != null)
                {
                    contentReaders[i] = (ContentTypeReader)Activator.CreateInstance(l_readerType, true);
                }
                else
                {
                    throw new ContentLoadException("Could not find matching content reader of type " + originalReaderTypeString + " (" + readerTypeString + ")");
                }

                // I think the next 4 bytes refer to the "Version" of the type reader,
                // although it always seems to be zero
                int typeReaderVersion = _reader.ReadInt32();
            }

            return(contentReaders);
        }