public static void Update()
        {
            ALDevice.Update();

            for (int i = 0; i < InstancePool.Count; i += 1)
            {
                if (InstancePool[i].State == SoundState.Stopped)
                {
                    InstancePool[i].Dispose();
                    InstancePool.RemoveAt(i);
                    i -= 1;
                }
            }

            for (int i = 0; i < DynamicInstancePool.Count; i += 1)
            {
                DynamicSoundEffectInstance sfi = DynamicInstancePool[i];
                sfi.Update();
                if (sfi.State == SoundState.Stopped)
                {
                    i -= 1;
                }
            }

            foreach (Microphone mic in ActiveMics)
            {
                mic.CheckBuffer();
            }
        }