private void PlatformInitialize(byte[] buffer, int sampleRate, int channels)
        {
            var audioData = AudioUtil.FormatWavData(buffer, sampleRate, channels);

            _audioBuffer = new Sound(audioData);

            _soundPlayer = _audioBuffer.CreatePlayer();
        }
        private void PlatformInitialize(byte[] buffer, int sampleRate, AudioChannels channels)
        {
            Rate = (float)sampleRate;
            Size = (int)buffer.Length;

            _name = "";
            _data = AudioUtil.FormatWavData(buffer, sampleRate, (int)channels);
        }
Exemple #3
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        private void PlatformInitialize(byte[] buffer, int sampleRate, AudioChannels channels)
        {
            _name = "";

            _audioBuffer = new Sound(AudioUtil.FormatWavData(buffer, sampleRate, (int)channels));
        }