Exemple #1
0
        public void StoryboardAnimationRetemplateTest()
        {
            using (var setup = new TestSetupHelper("ProgressRing Tests"))
            {
                Log.Comment("Navigate to Progress Ring Storyboard Animation Page");

                Button navigateToStoryBoardAnimationPage = FindElement.ByName <Button>("NavigateToStoryBoardAnimationPage");

                navigateToStoryBoardAnimationPage.InvokeAndWait();

                Log.Comment("Verify IsActive property is set to true by default for testing");

                ToggleButton storyboardAnimationIsActiveCheckBox = FindElement.ByName <ToggleButton>("StoryboardAnimationIsActiveCheckBox");

                TextBlock isActiveText    = FindElement.ByName <TextBlock>("ShowIsActiveText");
                TextBlock visualStateText = FindElement.ByName <TextBlock>("VisualStateText");

                Verify.IsTrue(Convert.ToBoolean(isActiveText.DocumentText));

                Log.Comment("IsActive set to true updates ProgressRing to Active state");

                Verify.AreEqual("Active", visualStateText.DocumentText);

                storyboardAnimationIsActiveCheckBox.ToggleAndWait();

                Log.Comment("IsActive set to false updates ProgressRing to Inactive state");
                Verify.AreEqual("Inactive", visualStateText.DocumentText);
            }
        }
Exemple #2
0
        public void ChangeStateTest()
        {
            using (var setup = new TestSetupHelper("ProgressRing Tests"))
            {
                Log.Comment("Verify IsActive and IsIndeterminate property is set to true by default for testing");

                ToggleButton isActiveCheckBox        = FindElement.ByName <ToggleButton>("ShowIsActiveCheckBox");
                ToggleButton isIndeterminateCheckBox = FindElement.ByName <ToggleButton>("ShowIsIndeterminateCheckBox");

                TextBlock isActiveText          = FindElement.ByName <TextBlock>("ShowIsActiveText");
                TextBlock isIsIndeterminateText = FindElement.ByName <TextBlock>("ShowIsIndeterminateText");
                TextBlock isPlayingText         = FindElement.ByName <TextBlock>("IsPlayingText");
                TextBlock visualStateText       = FindElement.ByName <TextBlock>("VisualStateText");
                TextBlock opacityText           = FindElement.ByName <TextBlock>("OpacityText");

                Verify.IsTrue(Convert.ToBoolean(isActiveText.DocumentText));
                Verify.IsTrue(Convert.ToBoolean(isIsIndeterminateText.DocumentText));

                Log.Comment("IsActive and IsIndeterminate set to true updates ProgressRing to Active state");

                Verify.AreEqual("Active", visualStateText.DocumentText);

                Log.Comment("Verity that opacity is 1 when Active");
                Verify.AreEqual("1", opacityText.DocumentText);

                // Lottie animations only support Windows versions rs5 and above
                if (PlatformConfiguration.IsOsVersionGreaterThanOrEqual(OSVersion.Redstone5))
                {
                    Log.Comment("Verify Lottie animation is playing when in Active state");

                    Verify.IsTrue(Convert.ToBoolean(isPlayingText.DocumentText));
                }

                Log.Comment("IsActive set to True and IsIndeterminate set to false updates ProgressRing to DeterminateActive state");

                isIndeterminateCheckBox.ToggleAndWait();

                Verify.IsFalse(Convert.ToBoolean(isIsIndeterminateText.DocumentText));

                Verify.AreEqual("DeterminateActive", visualStateText.DocumentText);

                Log.Comment("Verify Lottie animation for Indeterminate player is not playing when in DeterminateActive state");
                Verify.IsFalse(Convert.ToBoolean(isPlayingText.DocumentText));

                Log.Comment("IsActive set to false updates ProgressRing to Inactive state");

                isActiveCheckBox.ToggleAndWait();

                Verify.AreEqual("Inactive", visualStateText.DocumentText);

                Log.Comment("Verify Lottie animation is not playing when in Inactive state");
                Verify.IsFalse(Convert.ToBoolean(isPlayingText.DocumentText));

                Wait.ForIdle();

                Log.Comment("Verity that opacity is 0 when Inactive");
                Verify.AreEqual("0", opacityText.DocumentText);
            }
        }