// Gets the breakpoint resolution information that describes this breakpoint.
        int IDebugBreakpointResolution2.GetResolutionInfo(enum_BPRESI_FIELDS dwFields, BP_RESOLUTION_INFO[] pBPResolutionInfo)
        {
            if ((dwFields & enum_BPRESI_FIELDS.BPRESI_BPRESLOCATION) != 0)
            {
                // The sample engine only supports code breakpoints.
                BP_RESOLUTION_LOCATION location = new BP_RESOLUTION_LOCATION();
                location.bpType = (uint)enum_BP_TYPE.BPT_CODE;

                // The debugger will not QI the IDebugCodeContex2 interface returned here. We must pass the pointer
                // to IDebugCodeContex2 and not IUnknown.
                AD7MemoryAddress codeContext = new AD7MemoryAddress(m_engine);
                codeContext.SetDocumentContext(m_documentContext);
                location.unionmember1 = Marshal.GetComInterfaceForObject(codeContext, typeof(IDebugCodeContext2));
                pBPResolutionInfo[0].bpResLocation = location;
                pBPResolutionInfo[0].dwFields |= enum_BPRESI_FIELDS.BPRESI_BPRESLOCATION;
            }

            if ((dwFields & enum_BPRESI_FIELDS.BPRESI_PROGRAM) != 0)
            {
                pBPResolutionInfo[0].pProgram = (IDebugProgram2)m_engine;
                pBPResolutionInfo[0].dwFields |= enum_BPRESI_FIELDS.BPRESI_PROGRAM;
            }

            return VSConstants.S_OK;
        }
Exemple #2
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 // Gets the code context for this stack frame.The code context represents the current instruction pointer in this stack frame.
 int IDebugStackFrame2.GetCodeContext(out IDebugCodeContext2 memoryAddress)
 {
     memoryAddress = new AD7MemoryAddress(m_engine);
     return(VSConstants.S_OK);
 }
Exemple #3
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 // Gets the code context for this stack frame.The code context represents the current instruction pointer in this stack frame.
 int IDebugStackFrame2.GetCodeContext(out IDebugCodeContext2 memoryAddress)
 {
     memoryAddress = new AD7MemoryAddress(m_engine);
     return VSConstants.S_OK;
 }