internal static double CompatibleTriangleQuality(GhostTriangle2D ghostTriangle, Polygon2D firstPolygon, Polygon2D secondPolygon)
        {
            double d1 = TriangleQuality(ghostTriangle.ToTriangle(firstPolygon));
            double d2 = TriangleQuality(ghostTriangle.ToTriangle(secondPolygon));

            return Math.Min(d1, d2);
        }
Exemple #2
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        internal void Flipping(GhostTriangle2DCollection ghostTriangles)
        {
            for (int i = 0; i < ghostTriangles.Count; i++)
            {
                for (int j = i; j < ghostTriangles.Count; j++)
                {
                    GhostTriangle2D t1 = ghostTriangles[i];
                    GhostTriangle2D t2 = ghostTriangles[j];

                    if (isNeighbor(t1, t2))
                    {
                        Polygon2D p1 = FlipArea(t1, t2, this.FirstPolygon);
                        Polygon2D p2 = FlipArea(t1, t2, this.SecondPolygon);

                        if (p1.isConvex && p2.isConvex)
                        {
                            double d1 = QualityDeterminer.CompatibleTriangleQuality(t1, this.FirstPolygon, this.SecondPolygon);
                            double d2 = QualityDeterminer.CompatibleTriangleQuality(t2, this.FirstPolygon, this.SecondPolygon);

                            double d = Math.Min(d1, d2);

                            FlipGhostTriangle(t1, t2);

                            d1 = QualityDeterminer.CompatibleTriangleQuality(t1, this.FirstPolygon, this.SecondPolygon);
                            d2 = QualityDeterminer.CompatibleTriangleQuality(t2, this.FirstPolygon, this.SecondPolygon);

                            if (d > Math.Min(d1, d2))
                            {
                                FlipGhostTriangle(t1, t2);
                            }
                        }
                    }
                }
            }
        }
Exemple #3
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        static internal double CompatibleTriangleQuality(GhostTriangle2D ghostTriangle, Polygon2D firstPolygon, Polygon2D secondPolygon)
        {
            double d1 = TriangleQuality(ghostTriangle.ToTriangle(firstPolygon));
            double d2 = TriangleQuality(ghostTriangle.ToTriangle(secondPolygon));

            return(Math.Min(d1, d2));
        }
        public void Union(GhostTriangle2DCollection ghostTriangle2DCollection)
        {
            Capacity += ghostTriangle2DCollection.Capacity;

            GhostTriangle2D[] ghostTriangles = new GhostTriangle2D[Capacity];

            this.GhostTriangles.CopyTo(ghostTriangles, 0);
            ghostTriangle2DCollection.GhostTriangles.CopyTo(ghostTriangles, this.Count);
            this.GhostTriangles = ghostTriangles;
            CurrentCount       += ghostTriangle2DCollection.Count;
        }
 private GhostTriangle2D Split(GhostTriangle2D ghostTriangle)
 {
     if (QualityDeterminer.TriangleQuality(ghostTriangle, firstPolygon) < QualityDeterminer.TriangleQuality(ghostTriangle, secondPolygon))
     {
         return(Split(this.firstPolygon, this.secondPolygon, ghostTriangle));
     }
     else
     {
         return(Split(this.secondPolygon, this.firstPolygon, ghostTriangle));
     }
 }
Exemple #6
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        private void FlipGhostTriangle(GhostTriangle2D a, GhostTriangle2D b)
        {
            if (!isNeighbor(a, b))
            {
                throw (new ArgumentException());
            }

            Map(a, b);

            a.A = b.C;
            b.B = a.C;
        }
        private void Divide(GhostTriangle2D ghostTriangle)
        {
            Triangle2D triangle = ghostTriangle.ToTriangle(firstPolygon);

            Point2D point = (triangle.A + triangle.B.ToVector() + triangle.C.ToVector()) / 3;

            Polygon2DEditor polygonEditor = new Polygon2DEditor(firstPolygon);

            polygonEditor.AddInnerPoint(point);

            triangle = ghostTriangle.ToTriangle(secondPolygon);

            point = (triangle.A + triangle.B.ToVector() + triangle.C.ToVector()) / 3;

            polygonEditor = new Polygon2DEditor(secondPolygon);

            polygonEditor.AddInnerPoint(point);
        }
Exemple #8
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        private void Triangulation(int a, int b, int c)
        {
            Debug.Assert(a != b && b != c && c != a);

            Triangle2D      triangle = new Triangle2D(this.polygon.GetPoint(a), this.polygon.GetPoint(b), this.polygon.GetPoint(c));
            GhostTriangle2D ghost    = new GhostTriangle2D(a, b, c);

            this.triangles.Add(triangle);
            this.ghostTriangles.Add(ghost);

            if (lineSegments.Count < polygon.VertexCount - 3)
            {
                Vector2D      internalSegment = new Vector2D(a, c);
                LineSegment2D lineSegment     = new LineSegment2D(this.polygon.GetPoint(a), this.polygon.GetPoint(c));
                this.lineSegments.Add(lineSegment);
                this.internalSegments.Add(internalSegment);
            }
        }
        private void SplitGhostTriangle(GhostTriangle2DCollection ghostTriangles, GhostTriangle2D ghostTriangle)
        {
            int Count = ghostTriangles.Count;

            for (int i = 0; i < Count; i++)
            {
                if (isNeighbor(ghostTriangles[i], ghostTriangle))
                {
                    Map(ghostTriangles[i], ghostTriangle);

                    GhostTriangle2D triangle = new GhostTriangle2D(ghostTriangles[i].A, ghostTriangles[i].C, ghostTriangle.C);

                    ghostTriangles.Add(triangle);

                    ghostTriangles[i].A = ghostTriangle.C;
                }
            }
        }
Exemple #10
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        private bool isNeighbor(GhostTriangle2D a, GhostTriangle2D b)
        {
            int i = 0;

            if (a.A == b.A || a.A == b.B || a.A == b.C)
            {
                i++;
            }
            if (a.B == b.A || a.B == b.B || a.B == b.C)
            {
                i++;
            }
            if (a.C == b.A || a.C == b.B || a.C == b.C)
            {
                i++;
            }
            return(i == 2);
        }
        internal void Split(GhostTriangle2DCollection ghostTriangles)
        {
            int Count = ghostTriangles.Count;

            for (int i = 0; i < Count; i++)
            {
                Triangle2D t1 = ghostTriangles[i].ToTriangle(firstPolygon);
                Triangle2D t2 = ghostTriangles[i].ToTriangle(secondPolygon);

                double d1 = QualityDeterminer.ShapeQuality(t1);
                double d2 = QualityDeterminer.ShapeQuality(t2);

                if (d1 < TriangleDiviser.ShapeTolerance || d2 < TriangleDiviser.ShapeTolerance)
                {
                    GhostTriangle2D ghostTriangle = Split(ghostTriangles[i]);
                    SplitGhostTriangle(ghostTriangles, ghostTriangle);
                }
            }
        }
Exemple #12
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        private Polygon2D FlipArea(GhostTriangle2D a, GhostTriangle2D b, Polygon2D poly)
        {
            if (!isNeighbor(a, b))
            {
                throw (new ArgumentException());
            }

            Map(a, b);

            Point2DCollection points = new Point2DCollection(4);

            points.Add(poly.GetPoint(a.C));
            points.Add(poly.GetPoint(a.A));
            points.Add(poly.GetPoint(b.C));
            points.Add(poly.GetPoint(b.B));

            Polygon2D polygon = new Polygon2D(points);
            return polygon;
        }
        private GhostTriangle2D Split(Polygon2D first, Polygon2D second, GhostTriangle2D ghostTriangle)
        {
            Triangle2D    triangle  = ghostTriangle.ToTriangle(first);
            LineSegment2D splitLine = Max(triangle.AB, triangle.BC, triangle.AC);
            int           a         = first.GetPointIndex(splitLine.FirstPoint);
            int           b         = first.GetPointIndex(splitLine.LastPoint);
            Point2D       p1        = splitLine.MidPoint;

            splitLine = new LineSegment2D(second.GetPoint(a), second.GetPoint(b));
            Point2D p2 = splitLine.MidPoint;

            Polygon2DEditor polygonEditor = new Polygon2DEditor(first);

            polygonEditor.AddInnerPoint(p1);
            polygonEditor = new Polygon2DEditor(second);
            polygonEditor.AddInnerPoint(p2);

            return(new GhostTriangle2D(a, b, first.PointCount - 1));
        }
        /// <summary>
        /// Make a.A == b.A && a.B == b.B && a.C != b.C
        /// </summary>
        /// <param name="a"></param>
        /// <param name="b"></param>
        private void Map(GhostTriangle2D a, GhostTriangle2D b)
        {
            if (!isNeighbor(a, b))
            {
                return;
            }

            int tmp;

            if (a.A != b.A && a.A != b.B && a.A != b.C)
            {
                tmp = a.A;
                a.A = a.C;
                a.C = tmp;
            }

            if (b.B == a.A)
            {
                tmp = b.B;
                b.B = b.A;
                b.A = tmp;
            }
            else if (b.C == a.A)
            {
                tmp = b.C;
                b.C = b.A;
                b.A = tmp;
            }

            if (a.B != b.A && a.B != b.B && a.B != b.C)
            {
                tmp = a.B;
                a.B = a.C;
                a.C = tmp;
            }

            if (b.C == a.B)
            {
                tmp = b.C;
                b.C = b.B;
                b.B = tmp;
            }
        }
Exemple #15
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        private Polygon2D FlipArea(GhostTriangle2D a, GhostTriangle2D b, Polygon2D poly)
        {
            if (!isNeighbor(a, b))
            {
                throw (new ArgumentException());
            }

            Map(a, b);

            Point2DCollection points = new Point2DCollection(4);

            points.Add(poly.GetPoint(a.C));
            points.Add(poly.GetPoint(a.A));
            points.Add(poly.GetPoint(b.C));
            points.Add(poly.GetPoint(b.B));

            Polygon2D polygon = new Polygon2D(points);

            return(polygon);
        }
        public void Add(GhostTriangle2D ghostTriangle)
        {
            try
            {
                base.Add();
            }
            catch (CollectionCapacityException e)
            {
                string emsg = e.Message;

                this.Capacity *= 2;

                GhostTriangle2D[] ghostTriangles = new GhostTriangle2D[Capacity];

                this.GhostTriangles.CopyTo(ghostTriangles, 0);
                this.GhostTriangles = ghostTriangles;
                base.Add();
            }
            GhostTriangles[CurrentCount - 1] = ghostTriangle;
        }
        internal void Divide(GhostTriangle2DCollection ghostTriangles)
        {
            int Count = ghostTriangles.Count;

            for (int i = 0; i < Count; i++)
            {
                if (QualityDeterminer.AreaQuality(ghostTriangles[i], firstPolygon) < AreaTolerance || QualityDeterminer.AreaQuality(ghostTriangles[i], secondPolygon) < AreaTolerance)
                {
                    Divide(ghostTriangles[i]);

                    GhostTriangle2D ghostTriangle = new GhostTriangle2D(ghostTriangles[i].A, ghostTriangles[i].B, this.firstPolygon.PointCount - 1);

                    ghostTriangles.Add(ghostTriangle);

                    ghostTriangle = new GhostTriangle2D(ghostTriangles[i].A, this.firstPolygon.PointCount - 1, ghostTriangles[i].C);

                    ghostTriangles.Add(ghostTriangle);

                    ghostTriangles[i].A = this.firstPolygon.PointCount - 1;
                }
            }
        }
        internal void Divide(GhostTriangle2DCollection ghostTriangles)
        {
            int Count = ghostTriangles.Count;

            for (int i = 0; i < Count; i++)
            {
                if(QualityDeterminer.AreaQuality(ghostTriangles[i], firstPolygon) < AreaTolerance|| QualityDeterminer.AreaQuality(ghostTriangles[i], secondPolygon) < AreaTolerance)
                {
                    Divide(ghostTriangles[i]);

                    GhostTriangle2D ghostTriangle = new GhostTriangle2D(ghostTriangles[i].A, ghostTriangles[i].B, this.firstPolygon.PointCount - 1);

                    ghostTriangles.Add(ghostTriangle);

                    ghostTriangle = new GhostTriangle2D(ghostTriangles[i].A, this.firstPolygon.PointCount - 1, ghostTriangles[i].C);

                    ghostTriangles.Add(ghostTriangle);

                    ghostTriangles[i].A = this.firstPolygon.PointCount - 1;
                }
            }
        }
        private bool isNeighbor(GhostTriangle2D a, GhostTriangle2D b)
        {
            int i = 0;

            if (a.A == b.A || a.A == b.B || a.A == b.C)
            {
                i++;
            }

            if (a.B == b.A || a.B == b.B || a.B == b.C)
            {
                i++;
            }

            if (a.C == b.A || a.C == b.B || a.C == b.C)
            {
                i++;
            }

            return i == 2;
        }
 internal static double TriangleQuality(GhostTriangle2D ghostTriangle, Polygon2D polygon)
 {
     return TriangleQuality(ghostTriangle.ToTriangle(polygon));
 }
        internal static double ShapeQuality(GhostTriangle2D ghostTriangle, Polygon2D polygon)
        {
            Triangle2D triangle = ghostTriangle.ToTriangle(polygon);

            return ShapeQuality(triangle);
        }
Exemple #22
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 static internal double TriangleQuality(GhostTriangle2D ghostTriangle, Polygon2D polygon)
 {
     return(TriangleQuality(ghostTriangle.ToTriangle(polygon)));
 }
        public void Union(GhostTriangle2DCollection ghostTriangle2DCollection)
        {
            Capacity += ghostTriangle2DCollection.Capacity;

            GhostTriangle2D[] ghostTriangles = new GhostTriangle2D[Capacity];

            this.GhostTriangles.CopyTo(ghostTriangles, 0);
            ghostTriangle2DCollection.GhostTriangles.CopyTo(ghostTriangles, this.Count);
            this.GhostTriangles = ghostTriangles;
            CurrentCount += ghostTriangle2DCollection.Count;
        }
        public void Add(GhostTriangle2D ghostTriangle)
        {
            try
            {
                base.Add();
            }
            catch (CollectionCapacityException e)
            {
                string emsg = e.Message;

                this.Capacity *= 2;

                GhostTriangle2D[] ghostTriangles = new GhostTriangle2D[Capacity];

                this.GhostTriangles.CopyTo(ghostTriangles, 0);
                this.GhostTriangles = ghostTriangles;
                base.Add();
            }
            GhostTriangles[CurrentCount - 1] = ghostTriangle;
        }
        private void Triangulation(int a, int b, int c)
        {
            Debug.Assert(a != b && b != c && c != a);

            Triangle2D triangle = new Triangle2D(this.polygon.GetPoint(a), this.polygon.GetPoint(b), this.polygon.GetPoint(c));
            GhostTriangle2D ghost = new GhostTriangle2D(a, b, c);
            this.triangles.Add(triangle);
            this.ghostTriangles.Add(ghost);

            if (lineSegments.Count < polygon.VertexCount - 3)
            {
                Vector2D internalSegment = new Vector2D(a, c);
                LineSegment2D lineSegment = new LineSegment2D(this.polygon.GetPoint(a), this.polygon.GetPoint(c));
                this.lineSegments.Add(lineSegment);
                this.internalSegments.Add(internalSegment);
            }
        }
        private GhostTriangle2D Split(Polygon2D first, Polygon2D second, GhostTriangle2D ghostTriangle)
        {
            Triangle2D triangle = ghostTriangle.ToTriangle(first);
            LineSegment2D splitLine = Max(triangle.AB, triangle.BC, triangle.AC);
            int a = first.GetPointIndex(splitLine.FirstPoint);
            int b = first.GetPointIndex(splitLine.LastPoint);
            Point2D p1 = splitLine.MidPoint;
            splitLine = new LineSegment2D(second.GetPoint(a), second.GetPoint(b));
            Point2D p2 = splitLine.MidPoint;

            Polygon2DEditor polygonEditor = new Polygon2DEditor(first);
            polygonEditor.AddInnerPoint(p1);
            polygonEditor = new Polygon2DEditor(second);
            polygonEditor.AddInnerPoint(p2);

            return new GhostTriangle2D(a, b, first.PointCount - 1);
        }
        /// <summary>
        /// Make a.A == b.A && a.B == b.B && a.C != b.C
        /// </summary>
        /// <param name="a"></param>
        /// <param name="b"></param>
        private void Map(GhostTriangle2D a, GhostTriangle2D b)
        {
            if (!isNeighbor(a, b))
            {
                return;
            }

            int tmp;

            if (a.A != b.A && a.A != b.B && a.A != b.C)
            {
                tmp = a.A;
                a.A = a.C;
                a.C = tmp;
            }

            if (b.B == a.A)
            {
                tmp = b.B;
                b.B = b.A;
                b.A = tmp;
            }
            else if (b.C == a.A)
            {
                tmp = b.C;
                b.C = b.A;
                b.A = tmp;
            }

            if (a.B != b.A && a.B != b.B && a.B != b.C)
            {
                tmp = a.B;
                a.B = a.C;
                a.C = tmp;
            }

            if (b.C == a.B)
            {
                tmp = b.C;
                b.C = b.B;
                b.B = tmp;
            }
        }
Exemple #28
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        private void FlipGhostTriangle(GhostTriangle2D a, GhostTriangle2D b)
        {
            if (!isNeighbor(a, b))
            {
                throw (new ArgumentException());
            }

            Map(a, b);

            a.A = b.C;
            b.B = a.C;
        }
 private GhostTriangle2D Split(GhostTriangle2D ghostTriangle)
 {
     if (QualityDeterminer.TriangleQuality(ghostTriangle, firstPolygon) < QualityDeterminer.TriangleQuality(ghostTriangle, secondPolygon))
     {
         return Split(this.firstPolygon, this.secondPolygon, ghostTriangle);
     }
     else
     {
         return Split(this.secondPolygon, this.firstPolygon, ghostTriangle);
     }
 }
 public GhostTriangle2DCollection(GhostTriangle2D[] ghostTriangles)
 {
     Capacity = ghostTriangles.Length;
     GhostTriangles = ghostTriangles;
     CurrentCount = Capacity;
 }
        private void SplitGhostTriangle(GhostTriangle2DCollection ghostTriangles, GhostTriangle2D ghostTriangle)
        {
            int Count = ghostTriangles.Count;

            for (int i = 0; i < Count; i++)
            {
                if (isNeighbor(ghostTriangles[i], ghostTriangle))
                {
                    Map(ghostTriangles[i], ghostTriangle);

                    GhostTriangle2D triangle = new GhostTriangle2D(ghostTriangles[i].A, ghostTriangles[i].C, ghostTriangle.C);

                    ghostTriangles.Add(triangle);

                    ghostTriangles[i].A = ghostTriangle.C;
                }
            }
        }
        public GhostTriangle2DCollection(GhostTriangle2D[] ghostTriangles, int capacity)
        {
            Capacity = capacity;
            CurrentCount = ghostTriangles.Length;
            if (Capacity < CurrentCount)
            {
                throw (new CollectionCapacityException());
            }

            GhostTriangles = ghostTriangles;
        }
        private void Divide(GhostTriangle2D ghostTriangle)
        {
            Triangle2D triangle = ghostTriangle.ToTriangle(firstPolygon);

            Point2D point = (triangle.A + triangle.B.ToVector() + triangle.C.ToVector()) / 3;

            Polygon2DEditor polygonEditor = new Polygon2DEditor(firstPolygon);

            polygonEditor.AddInnerPoint(point);

            triangle = ghostTriangle.ToTriangle(secondPolygon);

            point = (triangle.A + triangle.B.ToVector() + triangle.C.ToVector()) / 3;

            polygonEditor = new Polygon2DEditor(secondPolygon);

            polygonEditor.AddInnerPoint(point);
        }
Exemple #34
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        static internal double AreaQuality(GhostTriangle2D ghostTriangle, Polygon2D polygon)
        {
            Triangle2D triangle = ghostTriangle.ToTriangle(polygon);

            return(AreaQuality(triangle));
        }