public override string CanvasFigureLoop(Mgcg.CanvasFigureLoop value) { switch (value) { case Mgcg.CanvasFigureLoop.Open: return("D2D1_FIGURE_END_OPEN"); case Mgcg.CanvasFigureLoop.Closed: return("D2D1_FIGURE_END_CLOSED"); default: throw new InvalidOperationException(); } }
public override string CanvasFigureLoop(Mgcg.CanvasFigureLoop value) => value switch {