Exemple #1
0
        /// <summary>
        /// The device has been created.  Resources that are not lost on
        /// Reset() can be created here.
        /// </summary>
        public void InitializeDeviceObjects()
        {
            // a little different than desktop, on device we make use of a
            // FontDescription structure to hold all the font parameters
            FontDescription fontDesc = new FontDescription();

            fontDesc.CharSet         = CharacterSet.Default;
            fontDesc.FaceName        = fontName;
            fontDesc.Height          = fontSize1;
            fontDesc.OutputPrecision = Precision.Default;
            fontDesc.PitchAndFamily  = PitchAndFamily.DefaultPitch |
                                       PitchAndFamily.FamilyDoNotCare;
            fontDesc.Quality = FontQuality.Default;
            fontDesc.Weight  = FontWeight.Bold;
            fontDesc.Width   = 0;

            // initialize our sample fonts
            font1 = new Microsoft.WindowsMobile.DirectX.Direct3D.Font(
                device, fontDesc);

            fontDesc.Height = fontSize2;
            font2           = new Microsoft.WindowsMobile.DirectX.Direct3D.Font(
                device, fontDesc);

            // make the sprite object which can batch and sort multiple
            // DrawText() calls
            textDrawerSprite = new Sprite(device);

            fpsTimer = new FpsTimerTool(device);
        }
Exemple #2
0
        /// <summary>
        /// The device has been created.  Resources that are not lost on
        /// Reset() can be created here.
        /// </summary>
        public void InitializeDeviceObjects()
        {
            Pool indexBufferPool;
            Pool vertexBufferPool;
            Caps caps;

            drawingFont =
                new Microsoft.WindowsMobile.DirectX.Direct3D.Font(device,
                                                                  new System.Drawing.Font("Arial", 12.0f,
                                                                                          System.Drawing.FontStyle.Bold));

            fpsTimer = new FpsTimerTool(device);

            FractSetup();

            // Get the device capabilities

            caps = device.DeviceCaps;

            // create the vertex buffer

            if (caps.SurfaceCaps.SupportsVidVertexBuffer)
            {
                vertexBufferPool = Pool.VideoMemory;
            }
            else
            {
                vertexBufferPool = Pool.SystemMemory;
            }

            vertexBuffer = new VertexBuffer(
                typeof(CustomVertex.PositionNormalColored),
                bufferSize * bufferSize, device, Usage.WriteOnly,
                CustomVertex.PositionNormalColored.Format, vertexBufferPool);
            vertexBuffer.Created += new System.EventHandler(
                this.OnCreateVertexBuffer);
            this.OnCreateVertexBuffer(vertexBuffer, null);

            //create the indices buffer

            if (caps.SurfaceCaps.SupportsVidIndexBuffer)
            {
                indexBufferPool = Pool.VideoMemory;
            }
            else
            {
                indexBufferPool = Pool.SystemMemory;
            }

            indexBuffer = new IndexBuffer(typeof(short), vert_size,
                                          device, Usage.WriteOnly, indexBufferPool);
            indices              = new short[(bufferSize * 6) * bufferSize];
            indexBuffer.Created += new System.EventHandler(
                this.OnCreateIndexBuffer);
            this.OnCreateIndexBuffer(indexBuffer, null);
        }
Exemple #3
0
        /// <summary>
        /// The device has been created.  Resources that are not lost on
        /// Reset() can be created here.
        /// </summary>
        public void InitializeDeviceObjects()
        {
            // Load the skybox
            skyBoxMesh.Create(device, "Billboard.Content.", "skybox2.md3dm",
                              System.Reflection.Assembly.GetExecutingAssembly());

            // Load the terrain
            terrainMesh.Create(device, "Billboard.Content.", "seafloor.md3dm",
                               System.Reflection.Assembly.GetExecutingAssembly());

            fpsTimer = new FpsTimerTool(device);
        }
Exemple #4
0
 /// <summary>
 /// The device has been created.  Resources that are not lost on
 /// Reset() can be created here.
 /// </summary>
 public void InitializeDeviceObjects()
 {
     fpsTimer = new FpsTimerTool(device);
 }
Exemple #5
0
 /// <summary>
 /// The device has been created.  Resources that are not lost on
 /// Reset() can be created here.
 /// </summary>
 public void InitializeDeviceObjects()
 {
     // initializes the fps timer
     fpsTimer = new FpsTimerTool(device);
 }