/// <summary>
        /// Initializes a new instance of the MainWindow class
        /// </summary>
        public MainWindow()
        {
            // initialize the MainWindow
            this.InitializeComponent();

            // only one sensor is currently supported
            this.kinectSensor = KinectSensor.GetDefault();

            // open the sensor
            this.kinectSensor.Open();

            // set the initial status text
            this.UpdateKinectStatusText();

            // open the reader for the body frames
            this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader();

            // initialize the BodyViewer object for displaying tracked bodies in the UI
            this.kinectBodyView = new KinectBodyView(this.kinectSensor);

            // initialize the SpaceView object
            this.spaceView = new SpaceView(this.spaceGrid, this.spaceImage);

            // initialize the GestureDetector object
            this.gestureResultView = new GestureResultView(false, false, false, false, -1.0f, this.spaceView);
            this.gestureDetector   = new GestureDetector(this.kinectSensor, this.gestureResultView);

            // set data context objects for display in UI
            this.DataContext = this;
            this.kinectBodyViewbox.DataContext   = this.kinectBodyView;
            this.gestureResultGrid.DataContext   = this.gestureResultView;
            this.spaceGrid.DataContext           = this.spaceView;
            this.collisionResultGrid.DataContext = this.spaceView;
        }
        /// <summary>
        /// Initializes a new instance of the GestureDetector class along with the gesture frame source and reader
        /// </summary>
        /// <param name="kinectSensor">Active sensor to initialize the VisualGestureBuilderFrameSource object with</param>
        /// <param name="gestureResultView">GestureResultView object to store gesture results of a single body to</param>
        public GestureDetector(KinectSensor kinectSensor, GestureResultView gestureResultView)
        {
            if (kinectSensor == null)
            {
                throw new ArgumentNullException("kinectSensor");
            }

            if (gestureResultView == null)
            {
                throw new ArgumentNullException("gestureResultView");
            }

            this.GestureResultView = gestureResultView;
            //this.ClosedHandState = false;

            // create the vgb source. The associated body tracking ID will be set when a valid body frame arrives from the sensor.
            this.vgbFrameSource = new VisualGestureBuilderFrameSource(kinectSensor, 0);

            // open the reader for the vgb frames
            this.vgbFrameReader = this.vgbFrameSource.OpenReader();
            if (this.vgbFrameReader != null)
            {
                this.vgbFrameReader.IsPaused = true;
            }

            // load all gestures from the gesture database
            using (var database = new VisualGestureBuilderDatabase(this.gestureDatabase))
            {
                this.vgbFrameSource.AddGestures(database.AvailableGestures);
            }
        }
Exemple #3
0
        /// <summary>
        /// Initializes a new instance of the GestureDetector class along with the gesture frame source and reader
        /// </summary>
        /// <param name="kinectSensor">Active sensor to initialize the VisualGestureBuilderFrameSource object with</param>
        /// <param name="gestureResultView">GestureResultView object to store gesture results of a single body to</param>
        public GestureDetector(KinectSensor kinectSensor, GestureResultView gestureResultView)
        {
            if (kinectSensor == null)
            {
                throw new ArgumentNullException("kinectSensor");
            }

            if (gestureResultView == null)
            {
                throw new ArgumentNullException("gestureResultView");
            }

            this.GestureResultView = gestureResultView;
            this.ClosedHandState   = false;

            // create the vgb source. The associated body tracking ID will be set when a valid body frame arrives from the sensor.
            this.vgbFrameSource = new VisualGestureBuilderFrameSource(kinectSensor, 0);

            // open the reader for the vgb frames
            this.vgbFrameReader = this.vgbFrameSource.OpenReader();
            if (this.vgbFrameReader != null)
            {
                this.vgbFrameReader.IsPaused = true;
            }

            // load all gestures from the gesture database
            using (var database = new VisualGestureBuilderDatabase(this.gestureDatabase))
            {
                this.vgbFrameSource.AddGestures(database.AvailableGestures);
            }

            // disable the set of gestures which determine the 'keep straight' behavior, we will use hand state instead
            foreach (var gesture in this.vgbFrameSource.Gestures)
            {
                if (gesture.Name.Equals(this.steerStraightGestureName) || gesture.Name.Equals(this.returnLeftGestureName) || gesture.Name.Equals(this.returnRightGestureName))
                {
                    this.vgbFrameSource.SetIsEnabled(gesture, false);
                }
            }
        }