Exemple #1
0
        public System.Drawing.Rectangle textureRect; // Bounding rectangle of this element on the composite texture

        #endregion Fields

        #region Methods

        /// <summary>Clone an object</summary>
        public Element Clone()
        {
            Element e = new Element();
            e.TextureIndex = this.TextureIndex;
            e.FontIndex = this.FontIndex;
            e.textFormat = this.textFormat;
            e.textureRect = this.textureRect;
            e.TextureColor = this.TextureColor;
            e.FontColor = this.FontColor;

            return e;
        }
Exemple #2
0
        /// <summary>
        /// Initialize the default elements for this dialog
        /// </summary>
        private void InitializeDefaultElements()
        {
            SetTexture(0, "UI\\DXUTControls.dds");
            SetFont(0, "Arial", 14, FontWeight.Normal);

            //-------------------------------------
            // Element for the caption
            //-------------------------------------
            captionElement = new Element();
            captionElement.SetFont(0, WhiteColorValue, DrawTextFormat.Left | DrawTextFormat.VerticalCenter);
            captionElement.SetTexture(0, new System.Drawing.Rectangle(17,269,224,18));
            captionElement.TextureColor.States[(int)ControlState.Normal] = WhiteColorValue;
            captionElement.FontColor.States[(int)ControlState.Normal] = WhiteColorValue;
            // Pre-blend as we don't need to transition the state
            captionElement.TextureColor.Blend(ControlState.Normal, 10.0f);
            captionElement.FontColor.Blend(ControlState.Normal, 10.0f);

            Element e = new Element();

            //-------------------------------------
            // StaticText
            //-------------------------------------
            e.SetFont(0);
            e.FontColor.States[(int)ControlState.Disabled] = new ColorValue(0.75f, 0.75f, 0.75f, 0.75f);
            // Assign the element
            SetDefaultElement(ControlType.StaticText, StaticText.TextElement, e);

            //-------------------------------------
            // Button - Button
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(0,0,136,54));
            e.SetFont(0);
            e.TextureColor.States[(int)ControlState.Normal] = new ColorValue(1.0f, 1.0f, 1.0f, 0.55f);
            e.TextureColor.States[(int)ControlState.Pressed] = new ColorValue(1.0f, 1.0f, 1.0f, 0.85f);
            e.FontColor.States[(int)ControlState.MouseOver] = BlackColorValue;
            // Assign the element
            SetDefaultElement(ControlType.Button, Button.ButtonLayer, e);

            //-------------------------------------
            // Button - Fill Layer
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(136,0,136,54), TransparentWhite);
            e.TextureColor.States[(int)ControlState.MouseOver] = new ColorValue(1.0f, 1.0f, 1.0f, 0.6f);
            e.TextureColor.States[(int)ControlState.Pressed] = new ColorValue(0,0,0, 0.25f);
            e.TextureColor.States[(int)ControlState.Focus] = new ColorValue(1.0f, 1.0f, 1.0f, 0.05f);
            // Assign the element
            SetDefaultElement(ControlType.Button, Button.FillLayer, e);

            //-------------------------------------
            // CheckBox - Box
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(0,54,27,27));
            e.SetFont(0, WhiteColorValue, DrawTextFormat.Left | DrawTextFormat.VerticalCenter);
            e.FontColor.States[(int)ControlState.Disabled] = new ColorValue(0.8f, 0.8f, 0.8f, 0.8f);
            e.TextureColor.States[(int)ControlState.Normal] = new ColorValue(1.0f, 1.0f, 1.0f, 0.55f);
            e.TextureColor.States[(int)ControlState.Focus] = new ColorValue(1.0f, 1.0f, 1.0f, 0.8f);
            e.TextureColor.States[(int)ControlState.Pressed] = WhiteColorValue;
            // Assign the element
            SetDefaultElement(ControlType.CheckBox, Checkbox.BoxLayer, e);

            //-------------------------------------
            // CheckBox - Check
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(27,54,27,27));
            // Assign the element
            SetDefaultElement(ControlType.CheckBox, Checkbox.CheckLayer, e);

            //-------------------------------------
            // RadioButton - Box
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(54,54,27,27));
            e.SetFont(0, WhiteColorValue, DrawTextFormat.Left | DrawTextFormat.VerticalCenter);
            e.FontColor.States[(int)ControlState.Disabled] = new ColorValue(0.8f, 0.8f, 0.8f, 0.8f);
            e.TextureColor.States[(int)ControlState.Normal] = new ColorValue(1.0f, 1.0f, 1.0f, 0.55f);
            e.TextureColor.States[(int)ControlState.Focus] = new ColorValue(1.0f, 1.0f, 1.0f, 0.8f);
            e.TextureColor.States[(int)ControlState.Pressed] = WhiteColorValue;
            // Assign the element
            SetDefaultElement(ControlType.RadioButton, RadioButton.BoxLayer, e);

            //-------------------------------------
            // RadioButton - Check
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(81,54,27,27));
            // Assign the element
            SetDefaultElement(ControlType.RadioButton, RadioButton.CheckLayer, e);

            //-------------------------------------
            // ComboBox - Main
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(7,81, 240, 42));
            e.SetFont(0);
            e.TextureColor.States[(int)ControlState.Normal] = new ColorValue(0.8f, 0.8f, 0.8f, 0.55f);
            e.TextureColor.States[(int)ControlState.Focus] = new ColorValue(0.95f, 0.95f, 0.95f, 0.6f);
            e.TextureColor.States[(int)ControlState.Disabled] = new ColorValue(0.8f, 0.8f, 0.8f, 0.25f);
            e.FontColor.States[(int)ControlState.MouseOver] = new ColorValue(0,0,0,1.0f);
            e.FontColor.States[(int)ControlState.Pressed] = new ColorValue(0,0,0,1.0f);
            e.FontColor.States[(int)ControlState.Disabled] = new ColorValue(0.8f, 0.8f, 0.8f, 0.8f);
            // Assign the element
            SetDefaultElement(ControlType.ComboBox, ComboBox.MainLayer, e);

            //-------------------------------------
            // ComboBox - Button
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(272,0, 53, 49));
            e.TextureColor.States[(int)ControlState.Normal] = new ColorValue(1.0f, 1.0f, 1.0f, 0.55f);
            e.TextureColor.States[(int)ControlState.Pressed] = new ColorValue(0.55f, 0.55f, 0.55f, 1.0f);
            e.TextureColor.States[(int)ControlState.Focus] = new ColorValue(1.0f, 1.0f, 1.0f, 0.75f);
            e.TextureColor.States[(int)ControlState.Disabled] = new ColorValue(1.0f, 1.0f, 1.0f, 0.25f);
            // Assign the element
            SetDefaultElement(ControlType.ComboBox, ComboBox.ComboButtonLayer, e);

            //-------------------------------------
            // ComboBox - Dropdown
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(7,123,234,142));
            e.SetFont(0, BlackColorValue, DrawTextFormat.Left | DrawTextFormat.Top);
            // Assign the element
            SetDefaultElement(ControlType.ComboBox, ComboBox.DropdownLayer, e);

            //-------------------------------------
            // ComboBox - Selection
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(7,266,234,23));
            e.SetFont(0, WhiteColorValue, DrawTextFormat.Left | DrawTextFormat.Top);
            // Assign the element
            SetDefaultElement(ControlType.ComboBox, ComboBox.SelectionLayer, e);

            //-------------------------------------
            // Slider - Track
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(1,290,279,41));
            e.TextureColor.States[(int)ControlState.Normal] = new ColorValue(1.0f, 1.0f, 1.0f, 0.55f);
            e.TextureColor.States[(int)ControlState.Focus] = new ColorValue(1.0f, 1.0f, 1.0f, 0.75f);
            e.TextureColor.States[(int)ControlState.Disabled] = new ColorValue(1.0f, 1.0f, 1.0f, 0.25f);
            // Assign the element
            SetDefaultElement(ControlType.Slider, Slider.TrackLayer, e);

            //-------------------------------------
            // Slider - Button
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(248,55,41,41));
            // Assign the element
            SetDefaultElement(ControlType.Slider, Slider.ButtonLayer, e);

            //-------------------------------------
            // Scrollbar - Track
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(243,144,22,11));
            // Assign the element
            SetDefaultElement(ControlType.Scrollbar, ScrollBar.TrackLayer, e);

            //-------------------------------------
            // Scrollbar - Up Arrow
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(243,124,22,20));
            e.TextureColor.States[(int)ControlState.Disabled] = new ColorValue(0.8f, 0.8f, 0.8f, 1.0f);
            // Assign the element
            SetDefaultElement(ControlType.Scrollbar, ScrollBar.UpButtonLayer, e);

            //-------------------------------------
            // Scrollbar - Down Arrow
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(243,155,22,21));
            e.TextureColor.States[(int)ControlState.Disabled] = new ColorValue(0.8f, 0.8f, 0.8f, 1.0f);
            // Assign the element
            SetDefaultElement(ControlType.Scrollbar, ScrollBar.DownButtonLayer, e);

            //-------------------------------------
            // Scrollbar - Button
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(266,123,20,44));
            // Assign the element
            SetDefaultElement(ControlType.Scrollbar, ScrollBar.ThumbLayer, e);

            //-------------------------------------
            // EditBox
            //-------------------------------------
            // Element assignment:
            //   0 - text area
            //   1 - top left border
            //   2 - top border
            //   3 - top right border
            //   4 - left border
            //   5 - right border
            //   6 - lower left border
            //   7 - lower border
            //   8 - lower right border
            e.SetFont(0, BlackColorValue, DrawTextFormat.Left | DrawTextFormat.Top);

            // Assign the styles
            e.SetTexture(0, new System.Drawing.Rectangle(14,90,227,23));
            SetDefaultElement(ControlType.EditBox, EditBox.TextLayer, e);
            e.SetTexture(0, new System.Drawing.Rectangle(8,82,6,8));
            SetDefaultElement(ControlType.EditBox, EditBox.TopLeftBorder, e);
            e.SetTexture(0, new System.Drawing.Rectangle(14,82,227,8));
            SetDefaultElement(ControlType.EditBox, EditBox.TopBorder, e);
            e.SetTexture(0, new System.Drawing.Rectangle(241,82,5,8));
            SetDefaultElement(ControlType.EditBox, EditBox.TopRightBorder, e);
            e.SetTexture(0, new System.Drawing.Rectangle(8,90,6,23));
            SetDefaultElement(ControlType.EditBox, EditBox.LeftBorder, e);
            e.SetTexture(0, new System.Drawing.Rectangle(241,90,5,23));
            SetDefaultElement(ControlType.EditBox, EditBox.RightBorder, e);
            e.SetTexture(0, new System.Drawing.Rectangle(8,113,6,8));
            SetDefaultElement(ControlType.EditBox, EditBox.LowerLeftBorder, e);
            e.SetTexture(0, new System.Drawing.Rectangle(14,113,227,8));
            SetDefaultElement(ControlType.EditBox, EditBox.LowerBorder, e);
            e.SetTexture(0, new System.Drawing.Rectangle(241,113,5,8));
            SetDefaultElement(ControlType.EditBox, EditBox.LowerRightBorder, e);

            //-------------------------------------
            // Listbox - Main
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(13,124,228,141));
            e.SetFont(0, BlackColorValue, DrawTextFormat.Left | DrawTextFormat.Top);
            // Assign the element
            SetDefaultElement(ControlType.ListBox, ListBox.MainLayer, e);

            //-------------------------------------
            // Listbox - Selection
            //-------------------------------------
            e.SetTexture(0, new System.Drawing.Rectangle(17,269,224,18));
            e.SetFont(0, WhiteColorValue, DrawTextFormat.Left | DrawTextFormat.Top);
            // Assign the element
            SetDefaultElement(ControlType.ListBox, ListBox.SelectionLayer, e);
        }
Exemple #3
0
        /// <summary>
        /// Sets the default element
        /// </summary>
        public void SetDefaultElement(ControlType ctype, uint index, Element e)
        {
            // If this element already exists, just update it
            for (int i = 0; i < defaultElementList.Count; i++)
            {
                ElementHolder holder = (ElementHolder)defaultElementList[i];
                if ( (holder.ControlType == ctype) &&
                    (holder.ElementIndex == index) )
                {
                    // Found it, update it
                    holder.Element = e.Clone();
                    defaultElementList[i] = holder;
                    return;
                }
            }

            // Couldn't find it, add a new entry
            ElementHolder newEntry = new ElementHolder();
            newEntry.ControlType = ctype;
            newEntry.ElementIndex = index;
            newEntry.Element = e.Clone();

            // Add it now
            defaultElementList.Add(newEntry);
        }
Exemple #4
0
 /// <summary>Draw's some text</summary>
 public void DrawText(string text, Element element, System.Drawing.Rectangle rect)
 {
     this.DrawText(text, element, rect, false);
 }
Exemple #5
0
        /// <summary>Draw's some text</summary>
        public void DrawText(string text, Element element, System.Drawing.Rectangle rect, bool shadow)
        {
            // No need to draw fully transparant layers
            if (element.FontColor.Current.Alpha == 0)
                return; // Nothing to do

            System.Drawing.Rectangle screenRect = rect;
            screenRect.Offset(dialogX, dialogY);

            // If caption is enabled, offset the Y position by its height.
            if (hasCaption)
                screenRect.Offset(0, captionHeight);

            // Set the identity transform
            DialogResourceManager.GetGlobalInstance().Sprite.Transform = Matrix.Identity;

            // Get the font node here
            FontNode fNode = GetFont(element.FontIndex);
            if (shadow)
            {
                // Render the text shadowed
                System.Drawing.Rectangle shadowRect = screenRect;
                shadowRect.Offset(1, 1);
                fNode.Font.DrawText(DialogResourceManager.GetGlobalInstance().Sprite, text,
                    shadowRect, element.textFormat, unchecked((int)0xff000000));
            }

            fNode.Font.DrawText(DialogResourceManager.GetGlobalInstance().Sprite, text,
                screenRect, element.textFormat, element.FontColor.Current.ToArgb());
        }
Exemple #6
0
        /// <summary>Draw a sprite</summary>
        public void DrawSprite(Element element, System.Drawing.Rectangle rect)
        {
            // No need to draw fully transparant layers
            if (element.TextureColor.Current.Alpha == 0)
                return; // Nothing to do

            System.Drawing.Rectangle texRect = element.textureRect;
            System.Drawing.Rectangle screenRect = rect;
            screenRect.Offset(dialogX, dialogY);

            // If caption is enabled, offset the Y position by its height.
            if (hasCaption)
                screenRect.Offset(0, captionHeight);

            // Get the texture
            TextureNode tNode = GetTexture(element.TextureIndex);
            float scaleX = (float)screenRect.Width / (float)texRect.Width;
            float scaleY = (float)screenRect.Height / (float)texRect.Height;

            // Set the scaling transform
            DialogResourceManager.GetGlobalInstance().Sprite.Transform = Matrix.Scaling(scaleX, scaleY, 1.0f);

            // Calculate the position
            Vector3 pos = new Vector3(screenRect.Left, screenRect.Top, 0.0f);
            pos.X /= scaleX;
            pos.Y /= scaleY;

            // Finally draw the sprite
            DialogResourceManager.GetGlobalInstance().Sprite.Draw(tNode.Texture, texRect, new Vector3(), pos, element.TextureColor.Current.ToArgb());
        }