/// <summary>
        /// Finds the leaf-most frame in the stack.
        /// </summary>
        /// <returns>the top-most frame in the stack</returns>
        protected MDbgFrame ReturnLeafFrame()
        {
            MDbgFrame leafFrame = null;

            CorChain c = null;

            try
            {
                c = Thread.CorThread.ActiveChain;
            }
            catch (System.Runtime.InteropServices.COMException ce)
            {
                // Sometimes we cannot get the callstack.  For example, the thread
                // may not be scheduled yet (CORDBG_E_THREAD_NOT_SCHEDULED),
                // or the CLR may be corrupt (CORDBG_E_BAD_THREAD_STATE).
                // In either case, we'll ignore the problem and return an empty callstack.
                Debug.Assert(ce.ErrorCode == (int)HResult.CORDBG_E_BAD_THREAD_STATE ||
                             ce.ErrorCode == (int)HResult.CORDBG_E_THREAD_NOT_SCHEDULED);
            }

            if (c != null)
            {
                if (!c.IsManaged)
                {
                    leafFrame = FillAndGetLeafFrameFromNativeChain(c);
                }

                if (leafFrame == null)
                {
                    // if we still have no frame, we'll get one from the managed code.
                    while (c != null &&
                           (!c.IsManaged || (c.IsManaged && c.ActiveFrame == null))
                           )
                    {
                        c = c.Caller;
                    }

                    if (c == null)
                    {
                        leafFrame = null;
                    }
                    else
                    {
                        Debug.Assert(c != null && c.IsManaged);
                        leafFrame = new MDbgILFrame(Thread, c.ActiveFrame);
                    }
                }
            }
            else
            {
                leafFrame = null;
            }

            return(leafFrame);
        }
        /// <summary>
        /// Creates a new V2 StackWalker.
        /// </summary>
        /// <param name="thread">a thread object associated with the stackwalker</param>
        /// <returns>object implementing MDbgStackWalker interface</returns>
        public IEnumerable <MDbgFrame> EnumerateFrames(MDbgThread thread)
        {
            // To do stackwalking using V2 ICorDebug, we enumerate through the chains,
            // and then enumerate each frame in every chain

            CorChain chain = null;

            try
            {
                chain = thread.CorThread.ActiveChain;
            }
            catch (System.Runtime.InteropServices.COMException ce)
            {
                // Sometimes we cannot get the callstack.  For example, the thread
                // may not be scheduled yet (CORDBG_E_THREAD_NOT_SCHEDULED),
                // or the debuggee may be corrupt (CORDBG_E_BAD_THREAD_STATE).
                // In either case, we'll ignore the problem and return an empty callstack.
                Debug.Assert(ce.ErrorCode == (int)HResult.CORDBG_E_BAD_THREAD_STATE ||
                             ce.ErrorCode == (int)HResult.CORDBG_E_THREAD_NOT_SCHEDULED);
            }

            while (chain != null)
            {
                if (chain.IsManaged)
                {
                    // Enumerate managed frames
                    // A chain may have 0 managed frames.
                    CorFrame f = chain.ActiveFrame;
                    while (f != null)
                    {
                        MDbgFrame frame = new MDbgILFrame(thread, f);
                        f = f.Caller;
                        yield return(frame);
                    }
                }
                else
                {
                    // ICorDebug doesn't unwind unmanaged frames. Need to let a native-debug component handle that.
                    foreach (MDbgFrame frame in UnwindNativeFrames(thread, chain))
                    {
                        yield return(frame);
                    }
                }

                // Move to next chain
                chain = chain.Caller;
            }
        }
Exemple #3
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        /// <summary>
        /// Creates a new V2 StackWalker.
        /// </summary>
        /// <param name="thread">a thread object associated with the stackwalker</param>
        /// <returns>object implementing MDbgStackWalker interface</returns>
        public IEnumerable<MDbgFrame> EnumerateFrames(MDbgThread thread)
        {
            // To do stackwalking using V2 ICorDebug, we enumerate through the chains, 
            // and then enumerate each frame in every chain

            CorChain chain = null;
            try
            {
                chain = thread.CorThread.ActiveChain;
            }
            catch (System.Runtime.InteropServices.COMException ce)
            {
                // Sometimes we cannot get the callstack.  For example, the thread
                // may not be scheduled yet (CORDBG_E_THREAD_NOT_SCHEDULED),
                // or the debuggee may be corrupt (CORDBG_E_BAD_THREAD_STATE).
                // In either case, we'll ignore the problem and return an empty callstack.
                Debug.Assert(ce.ErrorCode == (int)HResult.CORDBG_E_BAD_THREAD_STATE ||
                    ce.ErrorCode == (int)HResult.CORDBG_E_THREAD_NOT_SCHEDULED);
            }

            while (chain != null)
            {
                if (chain.IsManaged)
                {
                    // Enumerate managed frames
                    // A chain may have 0 managed frames.
                    CorFrame f = chain.ActiveFrame;
                    while (f != null)
                    {
                        MDbgFrame frame = new MDbgILFrame(thread, f);
                        f = f.Caller;
                        yield return frame;
                    }
                }
                else
                {
                    // ICorDebug doesn't unwind unmanaged frames. Need to let a native-debug component handle that.
                    foreach (MDbgFrame frame in UnwindNativeFrames(thread, chain))
                    {
                        yield return frame;
                    }
                }

                // Move to next chain
                chain = chain.Caller;
            }

        }
        /// <summary>
        /// Finds the leaf-most frame in the stack.
        /// </summary>
        /// <returns>the top-most frame in the stack</returns>
        protected MDbgFrame ReturnLeafFrame()
        {
            MDbgFrame leafFrame = null;

            CorChain c = null;
            try
            {
                c = Thread.CorThread.ActiveChain;
            }
            catch (System.Runtime.InteropServices.COMException ce)
            {
                // Sometimes we cannot get the callstack.  For example, the thread
                // may not be scheduled yet (CORDBG_E_THREAD_NOT_SCHEDULED),
                // or the CLR may be corrupt (CORDBG_E_BAD_THREAD_STATE).
                // In either case, we'll ignore the problem and return an empty callstack.
                Debug.Assert(ce.ErrorCode == (int)HResult.CORDBG_E_BAD_THREAD_STATE ||
                    ce.ErrorCode == (int)HResult.CORDBG_E_THREAD_NOT_SCHEDULED);
            }

            if (c != null)
            {
                if (!c.IsManaged)
                {
                    leafFrame = FillAndGetLeafFrameFromNativeChain(c);
                }

                if (leafFrame == null)
                {
                    // if we still have no frame, we'll get one from the managed code.
                    while (c != null &&
                          (!c.IsManaged || (c.IsManaged && c.ActiveFrame == null))
                          )
                    {
                        c = c.Caller;
                    }

                    if (c == null)
                    {
                        leafFrame = null;
                    }
                    else
                    {
                        Debug.Assert(c != null && c.IsManaged);
                        leafFrame = new MDbgILFrame(Thread, c.ActiveFrame);
                    }
                }
            }
            else
            {
                leafFrame = null;
            }

            return leafFrame;
        }
        /// <summary>
        /// A function that returns the new MdbgFrame. The function is expected to be overriden by derived implementations.
        /// </summary>
        /// <param name="index">0 based index from top of the stack</param>
        /// <returns>frame from the stack</returns>
        protected override MDbgFrame GetFrameImpl(int index)
        {
            if (index < FrameCache.Count)
            {
                return FrameCache[index];
            }

            MDbgFrame frameToReturn;
            if (index == 0)
            {
                // special case the first frame
                frameToReturn = ReturnLeafFrame();
            }
            else
            {
                // use recursion...
                MDbgFrame prevFrame = GetFrameImpl(index - 1);
                if (prevFrame == null)
                    throw new ArgumentException();

                frameToReturn = GetFrameCaller(prevFrame);
                if (frameToReturn == null)
                {
                    // we need to get the next frame from the following chain

                    CorChain chain = GetFrameChain(prevFrame);
                    Debug.Assert(chain != null);
                    // 1. find next chain
                    while (true)
                    {
                        chain = chain.Caller;
                        if (chain == null)
                        {
                            break;
                        }

                        if (chain.IsManaged)
                        {
                            CorFrame f = chain.ActiveFrame;
                            if (f != null)
                            {
                                frameToReturn = new MDbgILFrame(Thread, f);
                                break;
                            }
                        }
                        else
                        {
                            frameToReturn = FillAndGetLeafFrameFromNativeChain(chain);
                            if (frameToReturn != null)
                            {
                                break;
                            }
                        }
                    }
                }
            }

            // store and return frameToReturn
            if (frameToReturn != null)
            {
                Debug.Assert(FrameCache.Count >= index);
                if (FrameCache.Count == index)
                {
                    FrameCache.Add(frameToReturn);
                }
                else
                {
                    Debug.Assert(FrameCache[index] == frameToReturn, "List of frames pre-filled with incorrect frame");
                }
            }
            return frameToReturn;
        }
        /// <summary>
        /// A function that returns the new MdbgFrame. The function is expected to be overriden by derived implementations.
        /// </summary>
        /// <param name="index">0 based index from top of the stack</param>
        /// <returns>frame from the stack</returns>
        protected override MDbgFrame GetFrameImpl(int index)
        {
            if (index < FrameCache.Count)
            {
                return(FrameCache[index]);
            }

            MDbgFrame frameToReturn;

            if (index == 0)
            {
                // special case the first frame
                frameToReturn = ReturnLeafFrame();
            }
            else
            {
                // use recursion...
                MDbgFrame prevFrame = GetFrameImpl(index - 1);
                if (prevFrame == null)
                {
                    throw new ArgumentException();
                }

                frameToReturn = GetFrameCaller(prevFrame);
                if (frameToReturn == null)
                {
                    // we need to get the next frame from the following chain

                    CorChain chain = GetFrameChain(prevFrame);
                    Debug.Assert(chain != null);
                    // 1. find next chain
                    while (true)
                    {
                        chain = chain.Caller;
                        if (chain == null)
                        {
                            break;
                        }

                        if (chain.IsManaged)
                        {
                            CorFrame f = chain.ActiveFrame;
                            if (f != null)
                            {
                                frameToReturn = new MDbgILFrame(Thread, f);
                                break;
                            }
                        }
                        else
                        {
                            frameToReturn = FillAndGetLeafFrameFromNativeChain(chain);
                            if (frameToReturn != null)
                            {
                                break;
                            }
                        }
                    }
                }
            }

            // store and return frameToReturn
            if (frameToReturn != null)
            {
                Debug.Assert(FrameCache.Count >= index);
                if (FrameCache.Count == index)
                {
                    FrameCache.Add(frameToReturn);
                }
                else
                {
                    Debug.Assert(FrameCache[index] == frameToReturn, "List of frames pre-filled with incorrect frame");
                }
            }
            return(frameToReturn);
        }