Exemple #1
0
        public Window CreateWindow()
        {
            // Create a window object and set its size to the
            // size of the display.
            mainWindow = new Window();
            mainWindow.Height = SystemMetrics.ScreenHeight;
            mainWindow.Width = SystemMetrics.ScreenWidth;

            // Create Ink Canvas
            InkCanvas inkCanvas = new InkCanvas(0, 0, mainWindow.Width, mainWindow.Height);
            // Set line color to green
            DrawingAttributes attr = new DrawingAttributes();
            attr.Color = Colors.Green;
            inkCanvas.DefaultDrawingAttributes = attr;

            // Add the text control to the window.
            mainWindow.Child = inkCanvas;

            // Set the window visibility to visible.
            mainWindow.Visibility = Visibility.Visible;

            return mainWindow;
        }
Exemple #2
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            /// <summary>
            /// The default constructor.
            /// </summary>
            public MyWindow()
            {
                int screenWidth;
                int screenHeight;
                int bitsPerPixel;
                int orientation;

                HardwareProvider.HwProvider.GetLCDMetrics(out screenWidth, 
                    out screenHeight, out bitsPerPixel, out orientation);

                // Create the puzzle board.  Default to square, because all of 
                // the images fit in a square.
                puzzleBoard = new PuzzleBoard(240, 240);

#if !MF_FRAMEWORK_VERSION_V3_0
                puzzleBoard.TouchGestureChanged += 
                    new TouchGestureEventHandler(puzzleBoard_Gesture);
#endif

                // Create the Reset button.
                button = new Button("Reset", 
                    Resources.GetFont(Resources.FontResources.small));
                button.HorizontalAlignment = HorizontalAlignment.Right;
                button.VerticalAlignment = VerticalAlignment.Top;
                button.Click += new EventHandler(button_Click);

                // Create the Solve button.
                button2 = new Button("Solve", 
                    Resources.GetFont(Resources.FontResources.small));
                button2.HorizontalAlignment = HorizontalAlignment.Right;
                button2.VerticalAlignment = VerticalAlignment.Center;
                button2.Click += new EventHandler(button2_Click);

                if (screenWidth < screenHeight)
                {
                    button.HorizontalAlignment = HorizontalAlignment.Left;
                    button.VerticalAlignment = VerticalAlignment.Bottom;

                    button2.HorizontalAlignment = HorizontalAlignment.Center;
                    button2.VerticalAlignment = VerticalAlignment.Bottom;
                }

                // Create a text element to display the action the user just 
                // performed.
                text = new Text();
                text.Font = Resources.GetFont(Resources.FontResources.small);
                text.TextContent = " ";
                text.HorizontalAlignment = 
                    Microsoft.SPOT.Presentation.HorizontalAlignment.Right;
                text.VerticalAlignment = 
                    Microsoft.SPOT.Presentation.VerticalAlignment.Bottom;

                // Add a panel to hold the other controls.
                this.Child = panel;

                // Add the puzzle, buttons and text controls to the panel.
                panel.Children.Add(puzzleBoard);
                panel.Children.Add(button);
                panel.Children.Add(button2);
                panel.Children.Add(text);

                // Set the drawing attributes to a default set.
                DrawingAttributes da = new DrawingAttributes();
                puzzleBoard.DefaultDrawingAttributes = da;
            }
Exemple #3
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            /// <summary>
            /// The default constructor.
            /// </summary>
            public MyWindow()
            {
                // Create the canvas to draw on.
                int screenWidth;
                int screenHeight;
                int bitsPerPixel;
                int orientation;
                HardwareProvider.HwProvider.GetLCDMetrics(out screenWidth, 
                    out screenHeight, out bitsPerPixel, out orientation);

                inkCanvas = new MyCanvas(screenWidth - 60, screenHeight - 30);

                // Create the Clear button.
                button = new Button("Clear", 
                    Resources.GetFont(Resources.FontResources.small));
                button.Click += new EventHandler(button_Click);

                // Create the palette for selecting colors.
                colorPalette = new MyColorPalette(8, 2, 54, 204);
                colorPalette.HorizontalAlignment = HorizontalAlignment.Right;
                colorPalette.VerticalAlignment = VerticalAlignment.Top;

                colorPalette.ItemClick += 
                    new PaletteControlEventHandler(colorPalette_ItemClick);

                // Add a panel to hold the other controls.
                this.Child = panel;

                // Add the canvas, clear button and palette to the panel.
                panel.Children.Add(inkCanvas);
                panel.Children.Add(button);
                panel.Children.Add(colorPalette);

                // Set the drawing attributes to a default set.
                DrawingAttributes da = new DrawingAttributes();
                inkCanvas.DefaultDrawingAttributes = da;
            }
Exemple #4
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            /// <summary>
            /// Constructs a MyCanvas with the specified settings.
            /// </summary>
            /// <param name="width"></param>
            /// <param name="height"></param>
            public MyCanvas(int width, int height)
                : base(0, 0, width, height)
            {
#if MF_FRAMEWORK_VERSION_V3_0
                _drawingAttribs = new DrawingAttributes();
                _drawingAttribs.Color = ColorUtility.ColorFromRGB(0, 0, 255);
#endif
            }