Exemple #1
0
        // DictComp
        public override bool Walk(DictionaryComprehension node)
        {
            BitArray save = _bits;

            _bits = new BitArray(_bits);

            foreach (ComprehensionIterator iter in node.Iterators)
            {
                iter.Walk(this);
            }
            node.Key.Walk(this);
            node.Value.Walk(this);

            _bits = save;
            return(false);
        }
 public override void PostWalk(DictionaryComprehension node) {
     EndScope(false);
     Debug.Assert(_head != null);
     base.PostWalk(node);
 }
 public override bool Walk(DictionaryComprehension node) {
     BeginScope();
     return base.Walk(node);
 }
Exemple #4
0
 public override bool Walk(DictionaryComprehension node)
 {
     node.Parent = _currentScope;
     return(base.Walk(node));
 }
Exemple #5
0
 public override bool Walk(DictionaryComprehension node) {
     return UpdateLineInfo(node, true);
 }
Exemple #6
0
        public override void PostWalk(DictionaryComprehension node) {
            Debug.Assert(_scope is ComprehensionScope);
            _scope = _scope.OuterScope;

            base.PostWalk(node);
        }
Exemple #7
0
        public override bool Walk(DictionaryComprehension node) {
            EnsureComprehensionScope(node, MakeDictComprehensionScope);
            Debug.Assert(_scope is ComprehensionScope);

            return base.Walk(node);
        }
Exemple #8
0
        // DictComp
        public override bool Walk(DictionaryComprehension node) {
            BitArray save = _bits;
            _bits = new BitArray(_bits);

            foreach (ComprehensionIterator iter in node.Iterators) {
                iter.Walk(this);
            }
            node.Key.Walk(this);
            node.Value.Walk(this);

            _bits = save;
            return false;
        }
Exemple #9
0
 public override void PostWalk(DictionaryComprehension node) { PostWalkWorker(node); }
Exemple #10
0
 // DictionaryComprehension
 public override bool Walk(DictionaryComprehension node) { return ShouldWalkWorker(node); }