protected override void Dispose(bool disposing)
 {
     try
     {
         if (disposing)
         {
             Logger.Info("PosKeyboardSimulator", "Disposing class: " + this.ToString());
             // Release the managed resources you added in
             // this derived class here.
         }
         // Release the native unmanaged resources
         // WindowThread needs to be treated as an unmanaged resource because
         // it is a class that contain threads and windows and won't get collected
         // by the GC
         if (Window != null)
         {
             Window.Close();
         }
         Window = null;
     }
     finally
     {
         // Call Dispose on your base class.
         base.Dispose(disposing);
     }
 }
Exemple #2
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		protected override void Dispose(bool disposing)
		{
			try
			{
				if(disposing)
				{
					Logger.Info("PosKeyboardSimulator", "Disposing class: " + this.ToString());
					// Release the managed resources you added in
					// this derived class here.
				}
				// Release the native unmanaged resources
				// WindowThread needs to be treated as an unmanaged resource because
				// it is a class that contain threads and windows and won't get collected
				// by the GC
				if (Window != null)
					Window.Close();
				Window = null;
				
			}
			finally
			{
				// Call Dispose on your base class.
				base.Dispose(disposing);
			}
		}