//private LuaInterface luaInterface;
 public EventEditorUserControl(FrameType frame, string eventName, FrameXmlDesignerLoader designerLoader, IWindowsFormsEditorService edSvc)
     : this()
 {
     Frame = frame;
     EventName = eventName;
     DesignerLoader = designerLoader;
     this.edSvc = edSvc;
     //luaInterface = new LuaInterface(this.DesignerLoader);
 }
Exemple #2
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        /// <summary>
        /// Retrieves the serialization object hierarchy from the controls
        /// </summary>
        /// <returns></returns>
        private static SerializationObject GetSerializationObject(Controls.ISerializableControl serializableControl)
        {
            SerializationObject serializableObject = serializableControl.SerializationObject;

            serializableObject.Controls.Clear();

            Controls.IFrameControl parentFrame = serializableControl as Controls.IFrameControl;
            if (parentFrame != null)
            {
                if (parentFrame.Frames.Count <Controls.IFrameControl>() > 0)
                {
                    FrameTypeFrames frames = new FrameTypeFrames();
                    serializableObject.Controls.Add(frames);
                    foreach (var childFrame in parentFrame.Frames)
                    {
                        SerializationObject childObject = GetSerializationObject(childFrame);
                        frames.Controls.Add(childObject);
                    }
                }

                Serialization.FrameType frameType = serializableObject as Serialization.FrameType;
                if (frameType != null)
                {
                    Dictionary <DRAWLAYER, FrameTypeLayersLayer> layerDictionary = new Dictionary <DRAWLAYER, FrameTypeLayersLayer>();

                    foreach (Controls.ILayerable layerable in parentFrame.Layerables)
                    {
                        if (!layerDictionary.ContainsKey(layerable.LayerLevel))
                        {
                            layerDictionary.Add(layerable.LayerLevel, new FrameTypeLayersLayer());
                        }

                        FrameTypeLayersLayer layer = layerDictionary[layerable.LayerLevel];
                        layer.level = layerable.LayerLevel;
                        layer.Layerables.Add(layerable.SerializationObject);
                    }

                    frameType.LayersList.Clear();
                    if (layerDictionary.Count > 0)
                    {
                        FrameTypeLayers layers = new FrameTypeLayers();
                        layers.Layer.AddRange(layerDictionary.Values);
                        frameType.LayersList.Add(layers);
                    }
                }
            }

            return(serializableObject);
        }
            private static ScriptsType GetScripts(FrameType frame, bool createOnNull)
            {
                ScriptsType result = null;

                if (frame.Scripts.Count == 0)
                {
                    if (createOnNull)
                    {
                        result = new ScriptsType();
                        frame.Scripts.Add(result);
                    }
                }
                else
                {
                    for (int index = frame.Scripts.Count - 1; index >= 0; index--)
                    {
                        ScriptsType scripts = frame.Scripts[index];

                        if (MergeScripts(scripts, result, EventChoice.OnMouseDown) ||
                            MergeScripts(scripts, result, EventChoice.OnMouseUp))
                        {
                            frame.Scripts.Remove(scripts);
                        }

                    }

                    if (result == null)
                        result = frame.Scripts[0];
                }

                return result;
            }