public void InitializeHand(OVRHand ovrHand, OculusXRSDKDeviceManagerProfile deviceManagerSettings) { settingsProfile = deviceManagerSettings; handRenderer = ovrHand.GetComponent <Renderer>(); UpdateHandMaterial(settingsProfile.CustomHandMaterial); pinchStrengthProp = Shader.PropertyToID(settingsProfile.PinchStrengthMaterialProperty); }
public void InitializeHand(OVRHand ovrHand, OculusXRSDKDeviceManagerProfile deviceManagerSettings) { settingsProfile = deviceManagerSettings; handTrackingProfile = CoreServices.InputSystem?.InputSystemProfile.HandTrackingProfile; }