/// <inheritdoc />
        public override void SetValue(ThemeStateProperty property, int index, float percentage)
        {
            Host.SetActive(property.Values[index].Bool);

            material          = property.Values[index].Material;
            renderer.material = material;
        }
Exemple #2
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        /// <inheritdoc />
        public override ThemePropertyValue GetProperty(ThemeStateProperty property)
        {
            if (renderer == null)
            {
                return(null);
            }

            renderer.GetPropertyBlock(propertyBlock);

            startValue.Reset();

            int propId = property.GetShaderPropertyId();

            switch (property.Type)
            {
            case ThemePropertyTypes.Color:
                startValue.Color = propertyBlock.GetVector(propId);
                break;

            case ThemePropertyTypes.Texture:
                startValue.Texture = propertyBlock.GetTexture(propId);
                break;

            case ThemePropertyTypes.ShaderFloat:
            case ThemePropertyTypes.ShaderRange:
                startValue.Float = propertyBlock.GetFloat(propId);
                break;

            default:
                break;
            }

            return(startValue);
        }
Exemple #3
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        /// <inheritdoc />
        public override void SetValue(ThemeStateProperty property, int index, float percentage)
        {
            if (renderer != null)
            {
                renderer.GetPropertyBlock(propertyBlock);

                int propId    = property.GetShaderPropertyId();
                var propValue = property.Values[index];
                switch (property.Type)
                {
                case ThemePropertyTypes.Color:
                    Color newColor = Color.Lerp(property.StartValue.Color, propValue.Color, percentage);
                    propertyBlock.SetColor(propId, newColor);
                    break;

                case ThemePropertyTypes.Texture:
                    propertyBlock.SetTexture(propId, propValue.Texture);
                    break;

                case ThemePropertyTypes.ShaderFloat:
                case ThemePropertyTypes.ShaderRange:
                    float floatValue = LerpFloat(property.StartValue.Float, propValue.Float, percentage);
                    propertyBlock.SetFloat(propId, floatValue);
                    break;

                default:
                    break;
                }

                renderer.SetPropertyBlock(propertyBlock);
            }
        }
Exemple #4
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        /// <inheritdoc />
        public override ThemePropertyValue GetProperty(ThemeStateProperty property)
        {
            ThemePropertyValue start = new ThemePropertyValue();

            start.Vector3 = IsLocalRotation ? hostTransform.localEulerAngles : hostTransform.eulerAngles;
            return(start);
        }
        /// <inheritdoc />
        public override void Init(GameObject host, ThemeDefinition definition)
        {
            renderer = host.GetComponent <Renderer>();
            graphic  = host.GetComponent <Graphic>();

            base.Init(host, definition);

            shaderProperties = new List <ThemeStateProperty>();
            foreach (var prop in StateProperties)
            {
                if (ThemeStateProperty.IsShaderPropertyType(prop.Type))
                {
                    shaderProperties.Add(prop);
                }
            }

            if (renderer != null)
            {
                propertyBlock = InteractableThemeShaderUtils.InitMaterialPropertyBlock(host, shaderProperties);
            }
            else if (graphic != null)
            {
                UIMaterialInstantiator.TryCreateMaterialCopy(graphic);
            }

            // Need to update reset history tracking now that property blocks are populated correctly via above code
            var keys = new List <ThemeStateProperty>(originalStateValues.Keys);

            foreach (var value in keys)
            {
                originalStateValues[value] = GetProperty(value);
            }
        }
Exemple #6
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 /// <inheritdoc />
 protected override void SetValue(ThemeStateProperty property, ThemePropertyValue value)
 {
     if (spriteIndexer != null)
     {
         spriteIndexer.SetIndex(value.Int);
     }
 }
Exemple #7
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        /// <inheritdoc />
        public override ThemePropertyValue GetProperty(ThemeStateProperty property)
        {
            ThemePropertyValue start = new ThemePropertyValue();

            start.Bool = Host.activeSelf;
            return(start);
        }
Exemple #8
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        /// <inheritdoc />
        public override ThemePropertyValue GetProperty(ThemeStateProperty property)
        {
            ThemePropertyValue start = new ThemePropertyValue();

            start.String = property.Values[lastIndex].String;
            return(start);
        }
Exemple #9
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 /// <inheritdoc />
 protected override void SetValue(ThemeStateProperty property, ThemePropertyValue value)
 {
     if (controller != null && !string.IsNullOrEmpty(value.String))
     {
         controller.SetTrigger(value.String);
     }
 }
 /// <inheritdoc />
 protected override void SetValue(ThemeStateProperty property, ThemePropertyValue value)
 {
     if (Host != null)
     {
         Host.transform.localScale = value.Vector3;
     }
 }
Exemple #11
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        /// <inheritdoc />
        public override ThemePropertyValue GetProperty(ThemeStateProperty property)
        {
            ThemePropertyValue start = new ThemePropertyValue();

            start.Vector3 = hostTransform.localScale;
            return(start);
        }
        /// <inheritdoc />
        public override ThemePropertyValue GetProperty(ThemeStateProperty property)
        {
            ThemePropertyValue start = new ThemePropertyValue();

            start.Vector3 = hostTransform != null ? hostTransform.localPosition : Vector3.zero;
            return(start);
        }
        /// <inheritdoc />
        public override ThemePropertyValue GetProperty(ThemeStateProperty property)
        {
            ThemePropertyValue start = new ThemePropertyValue();

            start.String = string.Empty;

            if (mesh != null)
            {
                start.String = mesh.text;
            }
            else if (text != null)
            {
                start.String = text.text;
            }
            else if (meshPro != null)
            {
                start.String = meshPro.text;
            }
            else if (meshProUGUI != null)
            {
                start.String = meshProUGUI.text;
            }

            return(start);
        }
 /// <inheritdoc />
 protected override void SetValue(ThemeStateProperty property, ThemePropertyValue value)
 {
     if (renderer != null)
     {
         material          = value.Material;
         renderer.material = material;
     }
 }
 /// <inheritdoc />
 public override void SetValue(ThemeStateProperty property, int index, float percentage)
 {
     if (renderer != null)
     {
         material          = property.Values[index].Material;
         renderer.material = material;
     }
 }
Exemple #16
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 /// <inheritdoc />
 public override void SetValue(ThemeStateProperty property, int index, float percentage)
 {
     if (lastIndex != index)
     {
         SetValue(property, property.Values[index]);
         lastIndex = index;
     }
 }
        /// <inheritdoc />
        public override ThemePropertyValue GetProperty(ThemeStateProperty property)
        {
            ThemePropertyValue start = new ThemePropertyValue();

            material       = renderer.material;
            start.Material = material;
            return(start);
        }
Exemple #18
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        public override void SetValue(ThemeStateProperty property, int index, float percentage)
        {
            if (audioSource == null)
            {
                audioSource = Host.AddComponent <AudioSource>();
            }

            audioSource.clip = property.Values[index].AudioClip;
            audioSource.Play();
        }
        /// <inheritdoc />
        protected override void SetValue(ThemeStateProperty property, ThemePropertyValue value)
        {
            if (audioSource == null)
            {
                audioSource = Host.AddComponent <AudioSource>();
            }

            audioSource.clip = value.AudioClip;
            audioSource.Play();
        }
Exemple #20
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        public override ThemePropertyValue GetProperty(ThemeStateProperty property)
        {
            ThemePropertyValue start       = new ThemePropertyValue();
            AudioSource        audioSource = Host.GetComponentInChildren <AudioSource>();

            if (audioSource != null)
            {
                start.AudioClip = audioSource.clip;
            }
            return(start);
        }
Exemple #21
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 /// <inheritdoc />
 public override void SetValue(ThemeStateProperty property, int index, float percentage)
 {
     if (lastIndex != index)
     {
         if (controller != null)
         {
             controller.SetTrigger(property.Values[index].String);
         }
         lastIndex = index;
     }
 }
        private void SetShaderValue(ThemeStateProperty property, Color color, Texture tex, float floatValue)
        {
            int propId = property.GetShaderPropertyId();

            if (renderer != null)
            {
                renderer.GetPropertyBlock(propertyBlock);

                switch (property.Type)
                {
                case ThemePropertyTypes.Color:
                    propertyBlock.SetColor(propId, color);
                    break;

                case ThemePropertyTypes.Texture:
                    if (tex != null)
                    {
                        propertyBlock.SetTexture(propId, tex);
                    }
                    break;

                case ThemePropertyTypes.ShaderFloat:
                case ThemePropertyTypes.ShaderRange:
                    propertyBlock.SetFloat(propId, floatValue);
                    break;

                default:
                    break;
                }

                renderer.SetPropertyBlock(propertyBlock);
            }
            else if (graphic != null)
            {
                switch (property.Type)
                {
                case ThemePropertyTypes.Color:
                    graphic.material.SetColor(propId, color);
                    break;

                case ThemePropertyTypes.Texture:
                    graphic.material.SetTexture(propId, tex);
                    break;

                case ThemePropertyTypes.ShaderFloat:
                case ThemePropertyTypes.ShaderRange:
                    graphic.material.SetFloat(propId, floatValue);
                    break;

                default:
                    break;
                }
            }
        }
Exemple #23
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        /// <inheritdoc />
        public override void SetValue(ThemeStateProperty property, int index, float percentage)
        {
            Vector3 lerpTarget = property.Values[index].Vector3;

            if (IsRelativeRotation)
            {
                lerpTarget = (IsLocalRotation ? originalLocalRotation : originalRotation) + lerpTarget;
            }

            SetRotation(Quaternion.Euler(Vector3.Lerp(property.StartValue.Vector3, lerpTarget, percentage)));
        }
 /// <inheritdoc />
 public override void SetValue(ThemeStateProperty property, int index, float percentage)
 {
     if (!hasGrab && Host != null)
     {
         Host.transform.localScale = Vector3.Lerp(property.StartValue.Vector3, Vector3.Scale(startScaleValue.Vector3, property.Values[index].Vector3), percentage);
     }
     else
     {
         // there is near interaction grab so make sure Ease is not running
         Ease.Stop();
     }
 }
        /// <summary>
        /// Try to set color on TextMeshProUGUI
        /// If false, no TextMeshProUGUI was found
        /// </summary>
        /// <param name="color">Color to try to set</param>
        /// <returns>true if succesfully set color on TextMeshProUGUI</returns>
        protected bool TrySetTextMeshProUGUIColor(Color color, ThemeStateProperty property, int index, float percentage)
        {
            TextMeshProUGUI tmp = Host.GetComponent <TextMeshProUGUI>();

            if (tmp)
            {
                tmp.color = color;
                return(true);
            }

            return(false);
        }
        /// <summary>
        /// Try to set color on TextMesh
        /// If false, no TextMesh was found
        /// </summary>
        /// <param name="color">Color to try to set</param>
        /// <returns>true if succesfully set color on TextMesh</returns>
        protected bool TrySetTextMeshColor(Color color, ThemeStateProperty property, int index, float percentage)
        {
            TextMesh mesh = Host.GetComponent <TextMesh>();

            if (mesh != null)
            {
                mesh.color = color;
                return(true);
            }

            return(false);
        }
        /// <summary>
        /// Try to set color on UI Text
        /// If false, no UI Text was found
        /// </summary>
        /// <param name="color">Color to try to set</param>
        /// <returns>true if succesfully set color on Text</returns>
        protected bool TrySetTextColor(Color color, ThemeStateProperty property, int index, float percentage)
        {
            Text text = Host.GetComponent <Text>();

            if (text != null)
            {
                text.color = color;
                return(true);
            }

            return(false);
        }
        /// <summary>
        /// Try to get color from TextMeshPro
        /// If no color is found, TextMeshPro is not on the object
        /// </summary>
        /// <param name="color">Color to try to get, returns white if no TextMesh component found</param>
        /// <returns>true if succesfully get color on TextMeshPro</returns>
        protected bool TryGetTextMeshProColor(ThemeStateProperty property, out Color color)
        {
            color = Color.white;
            TextMeshPro tmp = Host.GetComponent <TextMeshPro>();

            if (tmp)
            {
                color = tmp.color;
                return(true);
            }
            return(false);
        }
        private void SetColor(ThemeStateProperty property, Color color)
        {
            int propId = property.GetShaderPropertyId();

            for (int i = 0; i < propertyBlocks.Count; i++)
            {
                BlocksAndRenderer bAndR = propertyBlocks[i];
                bAndR.Block.SetColor(propId, color);
                bAndR.Renderer.SetPropertyBlock(bAndR.Block);
                propertyBlocks[i] = bAndR;
            }
        }
        /// <inheritdoc />
        public override ThemePropertyValue GetProperty(ThemeStateProperty property)
        {
            if (Host == null)
            {
                return(startScaleValue);
            }

            ThemePropertyValue prop = new ThemePropertyValue();

            prop.Vector3 = Host.transform.localScale;

            return(prop);
        }