Exemple #1
0
 public SpatialAnchorsCoordinateService(GameObject parent, SpatialAnchorsConfiguration spatialAnchorsConfiguration)
 {
     this.gameThreadSynchronizationContext = SynchronizationContext.Current;
     this.parent = parent;
     this.spatialAnchorsConfiguration = spatialAnchorsConfiguration;
     if (this.parent != null)
     {
         Debug.Log("SpatialAnchorsCoordinateService: Creating a CustomSpatialAnchorManager.");
         SpatialAnchorConfig config = CustomSpatialAnchorConfig.Create(spatialAnchorsConfiguration.AccountId, spatialAnchorsConfiguration.AccountKey);
         spatialAnchorManager = this.parent.AddCustomSpatialAnchorManager(config);
         StartSession().FireAndForget();
     }
 }
 public static bool TryDeserialize(BinaryReader reader, out SpatialAnchorsConfiguration configuration)
 {
     try
     {
         configuration = new SpatialAnchorsConfiguration
         {
             AccountDomain       = reader.ReadString(),
             AccountId           = reader.ReadString(),
             AccountKey          = reader.ReadString(),
             AccessToken         = reader.ReadString(),
             AuthenticationToken = reader.ReadString(),
             IsCoordinateCreator = reader.ReadBoolean()
         };
         return(true);
     }
     catch
     {
         configuration = null;
         return(false);
     }
 }
Exemple #3
0
 /// <summary>
 /// Instantiates a new <see cref="SpatialAnchorsAndroidCoordinateService"/>.
 /// </summary>
 /// <param name="spatialAnchorsConfiguration">Azure Spatial Anchors configuration.</param>
 public SpatialAnchorsAndroidCoordinateService(SpatialAnchorsConfiguration spatialAnchorsConfiguration)
     : base(spatialAnchorsConfiguration)
 {
 }
Exemple #4
0
        private readonly TimeSpan simulatedCoordinateDetectionDelay = TimeSpan.FromSeconds(5); // Wait 5 seconds before stating a marker was detected.

        public SpatialAnchorsCoordinateService(SpatialAnchorsConfiguration spatialAnchorsConfiguration)
        {
            this.spatialAnchorsConfiguration = spatialAnchorsConfiguration;
            gameThreadSynchronizationContext = SynchronizationContext.Current;
        }