/// <summary>
        /// Initialization.
        /// </summary>
        private void Start()
        {
            SUDataProvider = SUDataProvider == null?gameObject.GetComponent <SceneUnderstandingDataProvider>() : SUDataProvider;

            SUUtils = SUUtils == null?gameObject.GetComponent <SceneUnderstandingUtils>() : SUUtils;

            SceneRoot = SceneRoot == null?SUUtils.CreateGameObject("SceneRoot", null) : SceneRoot;

            SceneObjectMeshMaterial = SceneObjectMeshMaterial == null?Resources.Load <Material>("Materials/SceneObjectMesh") : SceneObjectMeshMaterial;

            SceneObjectQuadMaterial = SceneObjectQuadMaterial == null?Resources.Load <Material>("Materials/SceneObjectQuad") : SceneObjectQuadMaterial;

            SceneObjectWireframeMaterial = SceneObjectWireframeMaterial == null?Resources.Load <Material>("Materials/WireframeTransparent") : SceneObjectWireframeMaterial;

            WorldMeshMaterial = WorldMeshMaterial == null?Resources.Load <Material>("Materials/WireframeTransparent") : WorldMeshMaterial;

            LabelFont  = LabelFont == null ? (Font)Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") : LabelFont;
            StatusText = StatusText == null?GameObject.Find("StatusText").GetComponent <UITextDisplay>() : StatusText;

            // To ensure that the first update, as part of auto refresh, happens immediately.
            _timeElapsedSinceLastAutoRefresh = AutoRefreshIntervalInSeconds;
        }
Exemple #2
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        /// <summary>
        /// Initialization.
        /// </summary>
        private void Start()
        {
            if (SUDataProvider == null)
            {
                Logger.LogWarning("InputManger.Start: SceneUnderstandingDataProvider component is not set on the InputManager. Input will not work.");
                return;
            }

            if (SUDisplayManager == null)
            {
                Logger.LogWarning("InputManger.Start: SceneUnderstandingDisplayManager component is not set on the InputManager. Input will not work.");
                return;
            }

            StatusText = StatusText == null?GameObject.Find("StatusText").GetComponent <UITextDisplay>() : StatusText;

            HelpText = HelpText == null?GameObject.Find("HelpText").GetComponent <UITextDisplay>() : HelpText;

            // Sets the help text on the UITextDisplay component.
            SetHelpText();
            // Hide the status text
            StatusText.Hide();

            // Place the camera in a particular position and add the camera movement script, if running on PC.
            if (SUDataProvider.RunOnDevice == false)
            {
                Camera.main.transform.position = new Vector3(0, 0, -5.0f);
                Camera.main.gameObject.AddComponent <CameraMovement>();
            }

            // Create, configure and start the gesture recognizer.
            _gestureRecognizer = new GestureRecognizer();
            _gestureRecognizer.SetRecognizableGestures(GestureSettings.Tap);
            _gestureRecognizer.Tapped += GestureRecognizer_Tapped;
            _gestureRecognizer.StartCapturingGestures();

            string[] keywords = new string[]
            {
                Keyword_Update,
                Keyword_AutoRefreshOff,
                Keyword_AutoRefreshOn,
                Keyword_IncreaseRadius,
                Keyword_DecreaseRadius,
                Keyword_SceneObjectsOff,
                Keyword_SceneObjectsOn,
                Keyword_SceneObjectsQuad,
                Keyword_SceneObjectsQuadMask,
                Keyword_SceneObjectsMesh,
                Keyword_SceneObjectsWireframe,
                Keyword_InferredRegionsOff,
                Keyword_InferredRegionsOn,
                Keyword_WorldMeshOff,
                Keyword_WorldMeshOn,
                Keyword_WorldMeshCoarse,
                Keyword_WorldMeshMedium,
                Keyword_WorldMeshFine,
                Keyword_PlatformOff,
                Keyword_PlatformOn,
                Keyword_BackgroundOff,
                Keyword_BackgroundOn,
                Keyword_UnknownOff,
                Keyword_UnknownOn,
                Keyword_CompletelyInferredOff,
                Keyword_CompletelyInferredOn,
                Keyword_MinimapOff,
                Keyword_MinimapOn,
                Keyword_SaveDataToDisk,
                Keyword_StatusTextOff,
                Keyword_StatusTextOn,
                Keyword_HelpTextOff,
                Keyword_HelpTextOn
            };

            // Create, configure and start the keyword recognizer.
            _keywordRecognizer = new KeywordRecognizer(keywords);
            _keywordRecognizer.OnPhraseRecognized += OnPhraseRecognized;
            _keywordRecognizer.Start();
        }