public static Color AddLuminosity(this Color color, float delta)
        {
            ColorConverters.ConvertToHsl(color.R / 255f, color.G / 255f, color.B / 255f, out var h, out var s, out var l);
            var newL = l + delta;

            ColorConverters.ConvertToRgb(h, s, newL, out var r, out var g, out var b);
            return(Color.FromArgb(color.A, r, g, b));
        }
        public static Color GetComplementary(this Color color)
        {
            // Divide RGB by 255 as ConvertToHsl expects a value between 0 & 1.
            ColorConverters.ConvertToHsl(color.R / 255f, color.G / 255f, color.B / 255f, out var h, out var s, out var l);

            // Multiply by 360 as `ConvertToHsl` specifies it as a value between 0 and 1.
            h *= 360;

            // Add 180 (degrees) to get to the other side of the circle.
            h += 180;

            // Ensure still within the bounds of a circle.
            h %= 360;

            // multiply by 100 as `ConvertToHsl` specifies them as values between 0 and 1.
            return(ColorConverters.FromHsl(h, s * 100, l * 100));
        }
 public static Color WithLuminosity(this Color color, float luminosity)
 {
     ColorConverters.ConvertToHsl(color.R / 255f, color.G / 255f, color.B / 255f, out var h, out var s, out var l);
     ColorConverters.ConvertToRgb(h, s, luminosity / 100f, out var r, out var g, out var b);
     return(Color.FromArgb(color.A, r, g, b));
 }
 public static Color WithSaturation(this Color color, float saturation)
 {
     ColorConverters.ConvertToHsl(color.R / 255f, color.G / 255f, color.B / 255f, out var h, out var s, out var l);
     ColorConverters.ConvertToRgb(h, saturation / 100f, l, out var r, out var g, out var b);
     return(Color.FromArgb(color.A, r, g, b));
 }
 public static Color WithHue(this Color color, float hue)
 {
     ColorConverters.ConvertToHsl(color.R / 255f, color.G / 255f, color.B / 255f, out var h, out var s, out var l);
     ColorConverters.ConvertToRgb(hue / 360f, s, l, out var r, out var g, out var b);
     return(Color.FromArgb(color.A, r, g, b));
 }