public void GetLeafIds(ref VBuffer <float> dst)
                {
                    EnsureCachedPosition();

                    _ectx.Assert(_input.Position >= 0);
                    _ectx.Assert(_cachedPosition == _input.Position);

                    if (_cachedLeafBuilderPosition != _input.Position)
                    {
                        if (_leafIdBuilder == null)
                        {
                            _leafIdBuilder = BufferBuilder <float> .CreateDefault();
                        }

                        _leafIdBuilder.Reset(_numLeaves, false);
                        var offset = 0;
                        var trees  = ((ITreeEnsemble)_ensemble).GetTrees();
                        for (int i = 0; i < trees.Length; i++)
                        {
                            _leafIdBuilder.AddFeature(offset + _leafIds[i], 1);
                            offset += trees[i].NumLeaves;
                        }

                        _cachedLeafBuilderPosition = _input.Position;
                    }
                    _ectx.AssertValue(_leafIdBuilder);
                    _leafIdBuilder.GetResult(ref dst);
                }
                public void GetPathIds(ref VBuffer <float> dst)
                {
                    EnsureCachedPosition();
                    _ectx.Assert(_input.Position >= 0);
                    _ectx.Assert(_cachedPosition == _input.Position);

                    if (_cachedPathBuilderPosition != _input.Position)
                    {
                        if (_pathIdBuilder == null)
                        {
                            _pathIdBuilder = BufferBuilder <float> .CreateDefault();
                        }

                        var trees = ((ITreeEnsemble)_ensemble).GetTrees();
                        _pathIdBuilder.Reset(_numLeaves - _numTrees, dense: false);
                        var offset = 0;
                        for (int i = 0; i < _numTrees; i++)
                        {
                            var numNodes = trees[i].NumLeaves - 1;
                            var nodes    = _pathIds[i];
                            _ectx.AssertValue(nodes);
                            for (int j = 0; j < nodes.Count; j++)
                            {
                                var node = nodes[j];
                                _ectx.Assert(0 <= node && node < numNodes);
                                _pathIdBuilder.AddFeature(offset + node, 1);
                            }
                            offset += numNodes;
                        }

                        _cachedPathBuilderPosition = _input.Position;
                    }
                    _ectx.AssertValue(_pathIdBuilder);
                    _pathIdBuilder.GetResult(ref dst);
                }
        /// <summary>
        /// This is for the indicator case - vector input and outputs should be concatenated.
        /// </summary>
        private ValueGetter <VBuffer <float> > MakeGetterInd(IRow input, int iinfo)
        {
            Host.AssertValue(input);
            Host.Assert(Infos[iinfo].TypeSrc.IsVector);
            Host.Assert(Infos[iinfo].TypeSrc.ItemType.IsKey);

            int cv = Infos[iinfo].TypeSrc.VectorSize;

            Host.Assert(cv >= 0);

            var getSrc     = RowCursorUtils.GetVecGetterAs <uint>(NumberType.U4, input, Infos[iinfo].Source);
            var src        = default(VBuffer <uint>);
            var bldr       = new BufferBuilder <float>(R4Adder.Instance);
            int bitsPerKey = _bitsPerKey[iinfo];

            return
                ((ref VBuffer <float> dst) =>
            {
                getSrc(ref src);
                Host.Check(src.Length == cv || cv == 0);
                bldr.Reset(src.Length * bitsPerKey, false);

                int index = 0;
                foreach (uint value in src.DenseValues())
                {
                    EncodeValueToBinary(bldr, value, bitsPerKey, index * bitsPerKey);
                    index++;
                }

                bldr.GetResult(ref dst);

                Contracts.Assert(dst.Length == src.Length * bitsPerKey);
            });
        }
        /// <summary>
        /// This is for the scalar case.
        /// </summary>
        private ValueGetter <VBuffer <float> > MakeGetterOne(IRow input, int iinfo)
        {
            Host.AssertValue(input);
            Host.Assert(Infos[iinfo].TypeSrc.IsKey);

            int bitsPerKey = _bitsPerKey[iinfo];

            Host.Assert(bitsPerKey == _types[iinfo].VectorSize);

            int dstLength = _types[iinfo].VectorSize;

            Host.Assert(dstLength > 0);

            var getSrc = RowCursorUtils.GetGetterAs <uint>(NumberType.U4, input, Infos[iinfo].Source);
            var src    = default(uint);
            var bldr   = new BufferBuilder <float>(R4Adder.Instance);

            return
                ((ref VBuffer <float> dst) =>
            {
                getSrc(ref src);
                bldr.Reset(bitsPerKey, false);
                EncodeValueToBinary(bldr, src, bitsPerKey, 0);
                bldr.GetResult(ref dst);

                Contracts.Assert(dst.Length == bitsPerKey);
            });
        }
Exemple #5
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            protected override void CopyOut(ref T[] src, ref VBuffer <T> dst)
            {
                var length = Utils.Size(src);

                _bldr.Reset(length, false);
                for (int i = 0; i < length; i++)
                {
                    _bldr.AddFeature(i, src[i]);
                }
                _bldr.GetResult(ref dst);
            }
        private void GenerateBitSlotName(int iinfo, ref VBuffer <DvText> dst)
        {
            const string slotNamePrefix = "Bit";
            var          bldr           = new BufferBuilder <DvText>(TextCombiner.Instance);

            bldr.Reset(_bitsPerKey[iinfo], true);
            for (int i = 0; i < _bitsPerKey[iinfo]; i++)
            {
                bldr.AddFeature(i, new DvText(slotNamePrefix + (_bitsPerKey[iinfo] - i - 1)));
            }

            bldr.GetResult(ref dst);
        }
Exemple #7
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 public void Reset()
 {
     _bldr.Reset(_slotLim, false);
     _queue.Clear();
 }