Exemple #1
0
        internal static void Initialize()
        {
            // For each blade
            for (int i = 0; i < ConfigLoaded.Population; i++)
            {
                // Initialize lock object for performing atomic blade power operations
                locker[i] = new object();

                // Initialize Hard Power On/Off Switches (Blade Enable)
                BladePower[i] = new BladePowerSwitch(Convert.ToByte(i + 1));
                // Get Actual Power State
                BladePower[i].GetBladePowerState();

                // Create Blade Serial Console Metadata objects and initialize token, timestamp and associated member objects using class constructor
                BladeSerialMetadata.Add(i + 1, new BladeSerialSessionMetadata(i + 1));
            }

            // For each PSU
            for (int i = 0; i < ConfigLoaded.NumPsus; i++)
            {
                psuLock[i] = new object();
            }
            PsuInitialize();

            // For each serial port
            // Create Serial Console Port Metadata objects and initialize the sessiontoken and timestamp using the class constructor
            SerialConsolePortsMetadata = new SerialConsoleMetadata[(uint)ConfigLoaded.MaxSerialConsolePorts];
            for (int numPorts = 0; numPorts < (int)ConfigLoaded.MaxSerialConsolePorts; numPorts++)
            {
                SerialConsolePortsMetadata[numPorts] = new SerialConsoleMetadata(ChassisManagerUtil.GetSerialConsolePortIdFromIndex(numPorts), DateTime.Now);
            }

            // Create AC Power Socket objects
            AcPowerSockets = new AcSocket[(uint)ConfigLoaded.NumPowerSwitches];
            for (int numSockets = 0; numSockets < (int)ConfigLoaded.NumPowerSwitches; numSockets++)
            {
                AcPowerSockets[numSockets] = new AcSocket((byte)(numSockets + 1));
            }

            WatchDogTimerInitialize();

            // Create fan objects
            for (int fanId = 0; fanId < (int)ConfigLoaded.NumFans; fanId++)
            {
                Fans[fanId] = new Fan((byte)(fanId + 1));
            }
        }
        internal static void Initialize()
        {
            for (int i = 0; i < ConfigLoaded.Population; i++)
            {
                _lock[i] = new object();
            }

            // Create Serial Console Port Metadata objects and initialize the sessiontoken and timestamp using the class constructor
            SerialConsolePortsMetadata = new SerialConsoleMetadata[(uint)ConfigLoaded.MaxSerialConsolePorts];
            for (int numPorts = 0; numPorts < (int)ConfigLoaded.MaxSerialConsolePorts; numPorts++)
            {
                SerialConsolePortsMetadata[numPorts] = new SerialConsoleMetadata(ChassisManagerUtil.GetSerialConsolePortIdFromIndex(numPorts), ConfigLoaded.InactiveSerialPortSessionToken, DateTime.Now);
            }

            // Create AC Power Socket objects
            AcPowerSockets = new AcSocket[(uint)ConfigLoaded.NumPowerSwitches];
            for (int numSockets = 0; numSockets < (int)ConfigLoaded.NumPowerSwitches; numSockets++)
            {
                AcPowerSockets[numSockets] = new AcSocket((byte)(numSockets + 1));
            }

            // Create PSU objects
            for (int psuIndex = 0; psuIndex < (int)ConfigLoaded.NumPsus; psuIndex++)
            {
                // Initially create instance of the base class
                // Later.. based on the psu model number, we create the appropriate psu class object
                Psu[psuIndex] = new PsuBase((byte)(psuIndex + 1));
            }

            // Create fan objects
            for (int fanId = 0; fanId < (int)ConfigLoaded.NumPsus; fanId++)
            {
                Fans[fanId] = new Fan((byte)(fanId + 1));
            }

            // Initialize Hard Power On/Off Switches (Blade Enable)
            for (int bladeId = 0; bladeId < BladePower.Length; bladeId++)
            {
                BladePower[bladeId] = new BladePowerSwitch(Convert.ToByte(bladeId + 1));
            }
        }
        internal static void Initialize()
        {
            for (int i = 0; i < ConfigLoaded.Population; i++)
            {
                _lock[i] = new object();
            }

            // Create Serial Console Port Metadata objects and initialize the sessiontoken and timestamp using the class constructor
            SerialConsolePortsMetadata = new SerialConsoleMetadata[(uint)ConfigLoaded.MaxSerialConsolePorts];
            for (int numPorts = 0; numPorts < (int)ConfigLoaded.MaxSerialConsolePorts; numPorts++)
            {
                SerialConsolePortsMetadata[numPorts] = new SerialConsoleMetadata(ChassisManagerUtil.GetSerialConsolePortIdFromIndex(numPorts), ConfigLoaded.InactiveSerialPortSessionToken, DateTime.Now);
            }

            // Create AC Power Socket objects 
            AcPowerSockets = new AcSocket[(uint)ConfigLoaded.NumPowerSwitches];
            for (int numSockets = 0; numSockets < (int)ConfigLoaded.NumPowerSwitches; numSockets++)
            {
                AcPowerSockets[numSockets] = new AcSocket((byte)(numSockets + 1));
            }

            // Create PSU objects
            for (int psuIndex = 0; psuIndex < (int)ConfigLoaded.NumPsus; psuIndex++)
            {
                // Initially create instance of the base class
                // Later.. based on the psu model number, we create the appropriate psu class object
                Psu[psuIndex] = new PsuBase((byte)(psuIndex + 1));
            }

            // Create fan objects
            for (int fanId = 0; fanId < (int)ConfigLoaded.NumPsus; fanId++)
            {
                Fans[fanId] = new Fan((byte)(fanId + 1));
            }

            // Initialize Hard Power On/Off Switches (Blade Enable)
            for (int bladeId = 0; bladeId < BladePower.Length; bladeId++)
            {
                BladePower[bladeId] = new BladePowerSwitch(Convert.ToByte(bladeId + 1));
            }

        }
        internal static void Initialize()
        {
            for (int i = 0; i < ConfigLoaded.Population; i++)
            {
                locker[i] = new object();
            }

            for (int i = 0; i < ConfigLoaded.NumPsus; i++)
            {
                psuLock[i] = new object();
            }

            // Create Serial Console Port Metadata objects and initialize the sessiontoken and timestamp using the class constructor
            SerialConsolePortsMetadata = new SerialConsoleMetadata[(uint)ConfigLoaded.MaxSerialConsolePorts];
            for (int numPorts = 0; numPorts < (int)ConfigLoaded.MaxSerialConsolePorts; numPorts++)
            {
                SerialConsolePortsMetadata[numPorts] = new SerialConsoleMetadata(ChassisManagerUtil.GetSerialConsolePortIdFromIndex(numPorts), ConfigLoaded.InactiveSerialPortSessionToken, DateTime.Now);
            }

            // Create AC Power Socket objects
            AcPowerSockets = new AcSocket[(uint)ConfigLoaded.NumPowerSwitches];
            for (int numSockets = 0; numSockets < (int)ConfigLoaded.NumPowerSwitches; numSockets++)
            {
                AcPowerSockets[numSockets] = new AcSocket((byte)(numSockets + 1));
            }

            PsuInitialize();
            WatchDogTimerInitialize();

            // Create fan objects
            for (int fanId = 0; fanId < (int)ConfigLoaded.NumFans; fanId++)
            {
                Fans[fanId] = new Fan((byte)(fanId + 1));
            }

            // Initialize Hard Power On/Off Switches (Blade Enable)
            for (int bladeId = 0; bladeId < BladePower.Length; bladeId++)
            {
                BladePower[bladeId] = new BladePowerSwitch(Convert.ToByte(bladeId + 1));
                // Get Actual Power State
                BladePower[bladeId].GetBladePowerState();
            }
        }