/// <summary>
 /// This is only called if the spans for the tags were the same.  However, even if we
 /// have the same span as the previous tag (taking into account span mapping) that
 /// doesn't mean we can use the old block tag.  Specifically, the editor will look at
 /// other fields in the tags So we need to make sure that these values have not changed
 /// if we want to reuse the old block tag.  For example, perhaps the item's type changed
 /// (i.e. from class to struct).  It will have the same span, but might have a new
 /// presentation as the 'Type' will be different.
 /// </summary>
 public bool Equals(RoslynBlockTag tag)
 {
     return(tag != null &&
            this.Level == tag.Level &&
            this.Type == tag.Type &&
            EqualityComparer <object> .Default.Equals(this.CollapsedForm, tag.CollapsedForm) &&
            this.StatementSpan == tag.StatementSpan &&
            this.Span == tag.Span);
 }
 /// <summary>
 /// This is only called if the spans for the tags were the same.  However, even if we
 /// have the same span as the previous tag (taking into account span mapping) that
 /// doesn't mean we can use the old block tag.  Specifically, the editor will look at
 /// other fields in the tags So we need to make sure that these values have not changed
 /// if we want to reuse the old block tag.  For example, perhaps the item's type changed
 /// (i.e. from class to struct).  It will have the same span, but might have a new
 /// presentation as the 'Type' will be different.
 /// </summary>
 public bool Equals(RoslynBlockTag tag)
 {
     return(_state.Equals(tag._state) &&
            IsCollapsible == tag.IsCollapsible &&
            Level == tag.Level &&
            Type == tag.Type &&
            StatementSpan == tag.StatementSpan &&
            Span == tag.Span);
 }
Exemple #3
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 /// <summary>
 /// This is only called if the spans for the tags were the same.  However, even if we 
 /// have the same span as the previous tag (taking into account span mapping) that 
 /// doesn't mean we can use the old block tag.  Specifically, the editor will look at
 /// other fields in the tags So we need to make sure that these values have not changed
 /// if we want to reuse the old block tag.  For example, perhaps the item's type changed
 /// (i.e. from class to struct).  It will have the same span, but might have a new 
 /// presentation as the 'Type' will be different.
 /// </summary>
 public bool Equals(RoslynBlockTag tag)
 {
     return _state.Equals(tag._state) &&
            IsCollapsible == tag.IsCollapsible &&
            Level == tag.Level &&
            Type == tag.Type &&
            StatementSpan == tag.StatementSpan &&
            Span == tag.Span;
 }