public Write2 ( |
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handle | ||
bufs | ArraySegment |
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sendHandle | ||
callback | Action |
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state | object | |
Résultat | void |
protected override void DispatchConnection(UvTcpHandle socket) { var index = _dispatchIndex++ % (_dispatchPipes.Count + 1); if (index == _dispatchPipes.Count) { base.DispatchConnection(socket); } else { var dispatchPipe = _dispatchPipes[index]; var write = new UvWriteReq(); write.Init(Thread.Loop); write.Write2( dispatchPipe, _1234, socket, (write2, status, error, state) => { write2.Dispose(); ((UvTcpHandle)state).Dispose(); }, socket); } }
public void ServerPipeDispatchConnections() { var pipeName = @"\\.\pipe\ServerPipeDispatchConnections" + Guid.NewGuid().ToString("n"); var loop = new UvLoopHandle(); loop.Init(_uv); var serverConnectionPipe = default(UvPipeHandle); var serverConnectionPipeAcceptedEvent = new ManualResetEvent(false); var serverConnectionTcpDisposedEvent = new ManualResetEvent(false); var serverListenPipe = new UvPipeHandle(); serverListenPipe.Init(loop, false); serverListenPipe.Bind(pipeName); serverListenPipe.Listen(128, (_1, status, error, _2) => { serverConnectionPipe = new UvPipeHandle(); serverConnectionPipe.Init(loop, true); try { serverListenPipe.Accept(serverConnectionPipe); serverConnectionPipeAcceptedEvent.Set(); } catch (Exception ex) { Console.WriteLine(ex); serverConnectionPipe.Dispose(); serverConnectionPipe = null; } }, null); var serverListenTcp = new UvTcpHandle(); serverListenTcp.Init(loop); serverListenTcp.Bind(new IPEndPoint(0, 54321)); serverListenTcp.Listen(128, (_1, status, error, _2) => { var serverConnectionTcp = new UvTcpHandle(); serverConnectionTcp.Init(loop); serverListenTcp.Accept(serverConnectionTcp); serverConnectionPipeAcceptedEvent.WaitOne(); var writeRequest = new UvWriteReq(); writeRequest.Init(loop); writeRequest.Write2( serverConnectionPipe, new ArraySegment<ArraySegment<byte>>(new ArraySegment<byte>[] { new ArraySegment<byte>(new byte[] { 1, 2, 3, 4 }) }), serverConnectionTcp, (_3, status2, error2, _4) => { writeRequest.Dispose(); serverConnectionTcp.Dispose(); serverConnectionTcpDisposedEvent.Set(); serverConnectionPipe.Dispose(); serverListenPipe.Dispose(); serverListenTcp.Dispose(); }, null); }, null); var worker = new Thread(() => { var loop2 = new UvLoopHandle(); var clientConnectionPipe = new UvPipeHandle(); var connect = new UvConnectRequest(); loop2.Init(_uv); clientConnectionPipe.Init(loop2, true); connect.Init(loop2); connect.Connect(clientConnectionPipe, pipeName, (_1, status, error, _2) => { connect.Dispose(); var buf = loop2.Libuv.buf_init(Marshal.AllocHGlobal(64), 64); serverConnectionTcpDisposedEvent.WaitOne(); clientConnectionPipe.ReadStart( (_3, cb, _4) => buf, (_3, status2, error2, _4) => { if (status2 == 0) { clientConnectionPipe.Dispose(); return; } var clientConnectionTcp = new UvTcpHandle(); clientConnectionTcp.Init(loop2); clientConnectionPipe.Accept(clientConnectionTcp); var buf2 = loop2.Libuv.buf_init(Marshal.AllocHGlobal(64), 64); clientConnectionTcp.ReadStart( (_5, cb, _6) => buf2, (_5, status3, error3, _6) => { if (status3 == 0) { clientConnectionTcp.Dispose(); } }, null); }, null); }, null); loop2.Run(); loop2.Dispose(); }); var worker2 = new Thread(() => { try { serverConnectionPipeAcceptedEvent.WaitOne(); var socket = new Socket(SocketType.Stream, ProtocolType.IP); socket.Connect(IPAddress.Loopback, 54321); socket.Send(new byte[] { 6, 7, 8, 9 }); socket.Shutdown(SocketShutdown.Send); var cb = socket.Receive(new byte[64]); socket.Dispose(); } catch(Exception ex) { Console.WriteLine(ex); } }); worker.Start(); worker2.Start(); loop.Run(); loop.Dispose(); worker.Join(); worker2.Join(); }