public static void GameToScreenCoords(ref RectangleF r) { r.X = (r.X + Settings.GameOffset.X) * Settings.GameScale; r.Y = (r.Y + Settings.GameOffset.Y) * Settings.GameScale; r.Width = r.Width * Settings.GameScale; r.Height = r.Height * Settings.GameScale; }
public RectangleF(RectangleF r) { X = r.X; Y = r.Y; Width = r.Width; Height = r.Height; }