public void OnPointerClick(PointerEventData eventData) { if (isOpen == true) { panelAnimator.Play("Friends Panel Out"); bManager.BlurOutAnim(); isOpen = false; } else { panelAnimator.Play("Friends Panel In"); bManager.BlurInAnim(); isOpen = true; } }
void Start() { panelAnimator = gameObject.GetComponent <Animator>(); cg = gameObject.GetComponent <CanvasGroup>(); bManager = gameObject.GetComponent <BlurManager>(); bManager.BlurOutAnim(); if (isMobile == true) { cg.interactable = false; } }