public static byte GetSkyLight(BlockCoordinates blockCoordinates, Chunk chunk)
        {
            if (chunk == null)
            {
                return(15);
            }

            int bx = blockCoordinates.X & 0x0f;
            int by = blockCoordinates.Y & 0xff;
            int bz = blockCoordinates.Z & 0x0f;

            return(chunk.GetSkylight(bx, by - 16 * (by >> 4), bz));
        }
Exemple #2
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        public byte GetSkylight(int bx, int by, int bz)
        {
            Chunk chunk = chunks[by >> 4];

            return(chunk.GetSkylight(bx, by - 16 * (by >> 4), bz));
        }