public void SaveAnvilChunkTest()
		{
			int width = 32;
			int depth = 32;

			int regionX = 5;
			int regionZ = 24;

			AnvilWorldProvider anvil = new AnvilWorldProvider(@"D:\Development\Worlds\KingsLanding\");
			anvil.Initialize();
			Stopwatch sw = new Stopwatch();
			sw.Start();
			for (int x = 0; x < 32; x++)
			{
				for (int z = 0; z < 32; z++)
				{
					int cx = (width*regionX) + x;
					int cz = (depth*regionZ) + z;

					ChunkCoordinates coordinates = new ChunkCoordinates(cx, cz);
					ChunkColumn chunk = anvil.GenerateChunkColumn(coordinates);
					Assert.NotNull(chunk);
				}
			}
			Console.WriteLine("Read {0} chunks in {1}ms", anvil.NumberOfCachedChunks(), sw.ElapsedMilliseconds);

			sw.Restart();

			anvil.SaveChunks();

			Console.WriteLine("Saved {0} chunks in {1}ms", anvil.NumberOfCachedChunks(), sw.ElapsedMilliseconds);


			for (int x = 0; x < 32; x++)
			{
				for (int z = 0; z < 32; z++)
				{
					int cx = (width*regionX) + x;
					int cz = (depth*regionZ) + z;

					ChunkCoordinates coordinates = new ChunkCoordinates(cx, cz);
					anvil.GenerateChunkColumn(coordinates);
				}
			}
		}
		public void SaveOneAnvilChunkTest()
		{
			int width = 32;
			int depth = 32;

			int cx = (width*4) + 3;
			int cz = (depth*25) + 0;

			AnvilWorldProvider anvil = new AnvilWorldProvider(@"D:\Development\Worlds\KingsLanding\");
			anvil.Initialize();

			ChunkCoordinates coordinates = new ChunkCoordinates(cx, cz);
			ChunkColumn chunk = anvil.GenerateChunkColumn(coordinates);
			Assert.NotNull(chunk);

			Stopwatch sw = new Stopwatch();
			sw.Start();

			anvil.SaveChunks();

			Assert.Less(sw.ElapsedMilliseconds, 1);
		}