Exemple #1
0
        public static Block GetBlockById(byte blockId)
        {
            Block block = null;

            if (CustomBlockFactory != null)
            {
                block = CustomBlockFactory.GetBlockById(blockId);
            }

            if (block != null)
            {
                return(block);
            }

            if (blockId == 0)
            {
                block = new Air();
            }
            else if (blockId == 1)
            {
                block = new Stone();
            }
            else if (blockId == 2)
            {
                block = new Grass();
            }
            else if (blockId == 3)
            {
                block = new Dirt();
            }
            else if (blockId == 4)
            {
                block = new Cobblestone();
            }
            else if (blockId == 5)
            {
                block = new Planks();
            }
            else if (blockId == 6)
            {
                block = new Sapling();
            }
            else if (blockId == 7)
            {
                block = new Bedrock();
            }
            else if (blockId == 8)
            {
                block = new FlowingWater();
            }
            else if (blockId == 9)
            {
                block = new StationaryWater();
            }
            else if (blockId == 10)
            {
                block = new FlowingLava();
            }
            else if (blockId == 11)
            {
                block = new StationaryLava();
            }
            else if (blockId == 12)
            {
                block = new Sand();
            }
            else if (blockId == 13)
            {
                block = new Gravel();
            }
            else if (blockId == 14)
            {
                block = new GoldOre();
            }
            else if (blockId == 15)
            {
                block = new IronOre();
            }
            else if (blockId == 16)
            {
                block = new CoalOre();
            }
            else if (blockId == 17)
            {
                block = new Log();
            }
            else if (blockId == 18)
            {
                block = new Leaves();
            }
            else if (blockId == 19)
            {
                block = new Sponge();
            }
            else if (blockId == 20)
            {
                block = new Glass();
            }
            else if (blockId == 21)
            {
                block = new LapisOre();
            }
            else if (blockId == 22)
            {
                block = new LapisBlock();
            }
            else if (blockId == 23)
            {
                block = new Dispenser();
            }
            else if (blockId == 24)
            {
                block = new Sandstone();
            }
            else if (blockId == 25)
            {
                block = new NoteBlock();
            }
            else if (blockId == 26)
            {
                block = new Bed();
            }
            else if (blockId == 27)
            {
                block = new GoldenRail();
            }
            else if (blockId == 28)
            {
                block = new DetectorRail();
            }
            else if (blockId == 30)
            {
                block = new Cobweb();
            }
            else if (blockId == 31)
            {
                block = new TallGrass();
            }
            else if (blockId == 32)
            {
                block = new DeadBush();
            }
            else if (blockId == 35)
            {
                block = new Wool();
            }
            else if (blockId == 37)
            {
                block = new YellowFlower();
            }
            else if (blockId == 38)
            {
                block = new Flower();
            }
            else if (blockId == 39)
            {
                block = new BrownMushroom();
            }
            else if (blockId == 40)
            {
                block = new RedMushroom();
            }
            else if (blockId == 41)
            {
                block = new GoldBlock();
            }
            else if (blockId == 42)
            {
                block = new IronBlock();
            }
            else if (blockId == 43)
            {
                block = new DoubleStoneSlab();
            }
            else if (blockId == 44)
            {
                block = new StoneSlab();
            }
            else if (blockId == 45)
            {
                block = new Bricks();
            }
            else if (blockId == 46)
            {
                block = new Tnt();
            }
            else if (blockId == 47)
            {
                block = new Bookshelf();
            }
            else if (blockId == 48)
            {
                block = new MossStone();
            }
            else if (blockId == 49)
            {
                block = new Obsidian();
            }
            else if (blockId == 50)
            {
                block = new Torch();
            }
            else if (blockId == 51)
            {
                block = new Fire();
            }
            else if (blockId == 52)
            {
                block = new MonsterSpawner();
            }
            else if (blockId == 53)
            {
                block = new OakWoodStairs();
            }
            else if (blockId == 54)
            {
                block = new Chest();
            }
            else if (blockId == 55)
            {
                block = new RedstoneWire();
            }
            else if (blockId == 56)
            {
                block = new DiamondOre();
            }
            else if (blockId == 57)
            {
                block = new DiamondBlock();
            }
            else if (blockId == 58)
            {
                block = new CraftingTable();
            }
            else if (blockId == 59)
            {
                block = new Wheat();
            }
            else if (blockId == 60)
            {
                block = new Farmland();
            }
            else if (blockId == 61)
            {
                block = new Furnace();
            }
            else if (blockId == 62)
            {
                block = new LitFurnace();
            }
            else if (blockId == 63)
            {
                block = new StandingSign();
            }
            else if (blockId == 64)
            {
                block = new WoodenDoor();
            }
            else if (blockId == 65)
            {
                block = new Ladder();
            }
            else if (blockId == 66)
            {
                block = new Rail();
            }
            else if (blockId == 67)
            {
                block = new CobblestoneStairs();
            }
            else if (blockId == 68)
            {
                block = new WallSign();
            }
            else if (blockId == 69)
            {
                block = new Lever();
            }
            else if (blockId == 70)
            {
                block = new StonePressurePlate();
            }
            else if (blockId == 71)
            {
                block = new IronDoor();
            }
            else if (blockId == 72)
            {
                block = new WoodenPressurePlate();
            }
            else if (blockId == 73)
            {
                block = new RedstoneOre();
            }
            else if (blockId == 74)
            {
                block = new LitRedstoneOre();
            }
            else if (blockId == 75)
            {
                block = new UnlitRedstoneTorch();
            }
            else if (blockId == 76)
            {
                block = new RedstoneTorch();
            }
            else if (blockId == 77)
            {
                block = new StoneButton();
            }
            else if (blockId == 78)
            {
                block = new SnowLayer();
            }
            else if (blockId == 79)
            {
                block = new Ice();
            }
            else if (blockId == 80)
            {
                block = new Snow();
            }
            else if (blockId == 81)
            {
                block = new Cactus();
            }
            else if (blockId == 82)
            {
                block = new Clay();
            }
            else if (blockId == 83)
            {
                block = new Reeds();
            }
            else if (blockId == 85)
            {
                block = new Fence();
            }
            else if (blockId == 86)
            {
                block = new Pumpkin();
            }
            else if (blockId == 87)
            {
                block = new Netherrack();
            }
            else if (blockId == 88)
            {
                block = new SoulSand();
            }
            else if (blockId == 89)
            {
                block = new Glowstone();
            }
            else if (blockId == 90)
            {
                block = new Portal();
            }
            else if (blockId == 91)
            {
                block = new LitPumpkin();
            }
            else if (blockId == 92)
            {
                block = new Cake();
            }
            else if (blockId == 93)
            {
                block = new UnpoweredRepeater();
            }
            else if (blockId == 94)
            {
                block = new PoweredRepeater();
            }
            else if (blockId == 95)
            {
                block = new InvisibleBedrock();
            }
            else if (blockId == 96)
            {
                block = new Trapdoor();
            }
            else if (blockId == 97)
            {
                block = new MonsterEgg();
            }
            else if (blockId == 98)
            {
                block = new StoneBrick();
            }
            else if (blockId == 99)
            {
                block = new BrownMushroomBlock();
            }
            else if (blockId == 100)
            {
                block = new RedMushroomBlock();
            }
            else if (blockId == 101)
            {
                block = new IronBars();
            }
            else if (blockId == 102)
            {
                block = new GlassPane();
            }
            else if (blockId == 103)
            {
                block = new Melon();
            }
            else if (blockId == 106)
            {
                block = new Vine();
            }
            else if (blockId == 107)
            {
                block = new FenceGate();
            }
            else if (blockId == 108)
            {
                block = new BrickStairs();
            }
            else if (blockId == 109)
            {
                block = new StoneBrickStairs();
            }
            else if (blockId == 110)
            {
                block = new Mycelium();
            }
            else if (blockId == 111)
            {
                block = new Waterlily();
            }
            else if (blockId == 112)
            {
                block = new NetherBrick();
            }
            else if (blockId == 113)
            {
                block = new NetherBrickFence();
            }
            else if (blockId == 114)
            {
                block = new NetherBrickStairs();
            }
            else if (blockId == 115)
            {
                block = new NetherWart();
            }
            else if (blockId == 116)
            {
                block = new EnchantingTable();
            }
            else if (blockId == 117)
            {
                block = new BrewingStand();
            }
            else if (blockId == 120)
            {
                block = new EndPortalFrame();
            }
            else if (blockId == 121)
            {
                block = new EndStone();
            }
            else if (blockId == 122)
            {
                block = new LitRedstoneLamp();
            }
            else if (blockId == 123)
            {
                block = new RedstoneLamp();
            }
            else if (blockId == 126)
            {
                block = new ActivatorRail();
            }
            else if (blockId == 127)
            {
                block = new Cocoa();
            }
            else if (blockId == 128)
            {
                block = new SandStoneStairs();
            }
            else if (blockId == 129)
            {
                block = new EmeraldOre();
            }
            else if (blockId == 131)
            {
                block = new TripwireHook();
            }
            else if (blockId == 132)
            {
                block = new Tripwire();
            }
            else if (blockId == 133)
            {
                block = new EmeraldBlock();
            }
            else if (blockId == 134)
            {
                block = new SpruceWoodStairs();
            }
            else if (blockId == 135)
            {
                block = new BirchWoodStairs();
            }
            else if (blockId == 136)
            {
                block = new JungleWoodStairs();
            }
            else if (blockId == 139)
            {
                block = new CobblestoneWall();
            }
            else if (blockId == 140)
            {
                block = new FlowerPot();
            }
            else if (blockId == 141)
            {
                block = new Carrots();
            }
            else if (blockId == 142)
            {
                block = new Potatoes();
            }
            else if (blockId == 143)
            {
                block = new WoodenButton();
            }
            else if (blockId == 144)
            {
                block = new Skull();
            }
            else if (blockId == 145)
            {
                block = new Anvil();
            }
            else if (blockId == 146)
            {
                block = new TrappedChest();
            }
            else if (blockId == 147)
            {
                block = new LightWeightedPressurePlate();
            }
            else if (blockId == 148)
            {
                block = new HeavyWeightedPressurePlate();
            }
            else if (blockId == 151)
            {
                block = new DaylightDetector();
            }
            else if (blockId == 152)
            {
                block = new RedstoneBlock();
            }
            else if (blockId == 153)
            {
                block = new QuartzOre();
            }
            else if (blockId == 155)
            {
                block = new QuartzBlock();
            }
            else if (blockId == 156)
            {
                block = new QuartzStairs();
            }
            else if (blockId == 157)
            {
                block = new DoubleWoodSlab();
            }
            else if (blockId == 158)
            {
                block = new WoodSlab();
            }
            else if (blockId == 159)
            {
                block = new StainedHardenedClay();
            }
            else if (blockId == 161)
            {
                block = new AcaciaLeaves();
            }
            else if (blockId == 162)
            {
                block = new AcaciaLog();
            }
            else if (blockId == 163)
            {
                block = new AcaciaStairs();
            }
            else if (blockId == 164)
            {
                block = new DarkOakStairs();
            }
            else if (blockId == 167)
            {
                block = new IronTrapdoor();
            }
            else if (blockId == 170)
            {
                block = new HayBlock();
            }
            else if (blockId == 171)
            {
                block = new Carpet();
            }
            else if (blockId == 172)
            {
                block = new HardenedClay();
            }
            else if (blockId == 173)
            {
                block = new CoalBlock();
            }
            else if (blockId == 174)
            {
                block = new PackedIce();
            }
            else if (blockId == 175)
            {
                block = new Sunflower();
            }
            else if (blockId == 178)
            {
                block = new DaylightDetectorInverted();
            }
            else if (blockId == 183)
            {
                block = new SpruceFenceGate();
            }
            else if (blockId == 184)
            {
                block = new BirchFenceGate();
            }
            else if (blockId == 185)
            {
                block = new JungleFenceGate();
            }
            else if (blockId == 186)
            {
                block = new DarkOakFenceGate();
            }
            else if (blockId == 187)
            {
                block = new AcaciaFenceGate();
            }
            else if (blockId == 198)
            {
                block = new GrassPath();
            }
            else if (blockId == 199)
            {
                block = new ItemFrame();
            }
            else if (blockId == 243)
            {
                block = new Podzol();
            }
            else if (blockId == 244)
            {
                block = new Beetroot();
            }
            else if (blockId == 245)
            {
                block = new Stonecutter();
            }
            else if (blockId == 246)
            {
                block = new GlowingObsidian();
            }
            else if (blockId == 247)
            {
                block = new NetherReactorCore();
            }
            else
            {
                //				Log.DebugFormat(@"
                //	// Add this missing block to the BlockFactory
                //	else if (blockId == {1}) block = new {0}();
                //
                //	public class {0} : Block
                //	{{
                //		internal {0}() : base({1})
                //		{{
                //		}}
                //	}}
                //", "Missing", blockId);
                block = new Block(blockId);
            }

            return(block);
        }
Exemple #2
0
		public static Block GetBlockById(byte blockId)
		{
			Block block = null;

			if (CustomBlockFactory != null)
			{
				block = CustomBlockFactory.GetBlockById(blockId);
			}

			if (block != null) return block;

			if (blockId == 0) block = new Air();
			else if (blockId == 1) block = new Stone();
			else if (blockId == 2) block = new Grass();
			else if (blockId == 3) block = new Dirt();
			else if (blockId == 4) block = new Cobblestone();
			else if (blockId == 5) block = new WoodenPlanks();
			else if (blockId == 6) block = new Sapling();
			else if (blockId == 7) block = new Bedrock();
			else if (blockId == 8) block = new FlowingWater();
			else if (blockId == 9) block = new StationaryWater();
			else if (blockId == 10) block = new FlowingLava();
			else if (blockId == 11) block = new StationaryLava();
			else if (blockId == 12) block = new Sand();
			else if (blockId == 13) block = new Gravel();
			else if (blockId == 14) block = new GoldOre();
			else if (blockId == 15) block = new IronOre();
			else if (blockId == 16) block = new CoalOre();
			else if (blockId == 17) block = new Wood();
			else if (blockId == 20) block = new Glass();
			else if (blockId == 21) block = new LapsisOre();
			else if (blockId == 22) block = new LapsisBlock();
			else if (blockId == 24) block = new Sandstone();
			else if (blockId == 26) block = new Bed();
			else if (blockId == 31) block = new TallGrass();
			else if (blockId == 41) block = new GoldBlock();
			else if (blockId == 43) block = new DoubleStoneSlab();
			else if (blockId == 44) block = new StoneSlab();
			else if (blockId == 46) block = new Tnt();
			else if (blockId == 47) block = new Bookshelf();
			else if (blockId == 49) block = new Obsidian();
			else if (blockId == 50) block = new Torch();
			else if (blockId == 51) block = new Fire();
			else if (blockId == 53) block = new OakWoodStairs();
			else if (blockId == 54) block = new Chest();
			else if (blockId == 56) block = new DiamondOre();
			else if (blockId == 58) block = new CraftingTable();
			else if (blockId == 60) block = new Farmland();
			else if (blockId == 61) block = new Furnace();
			else if (blockId == 62) block = new LitFurnace();
			else if (blockId == 63) block = new StandingSign();
			else if (blockId == 64) block = new WoodenDoor();
			else if (blockId == 67) block = new CobblestoneStairs();
			else if (blockId == 68) block = new WallSign();
			else if (blockId == 77) block = new StoneButton();
			else if (blockId == 79) block = new Ice();
			else if (blockId == 80) block = new Snow();
			else if (blockId == 85) block = new Fence();
			else if (blockId == 98) block = new StoneBrick();
			else if (blockId == 107) block = new FenceGate();
			else if (blockId == 108) block = new BrickStairs();
			else if (blockId == 109) block = new StoneBrickStairs();
			else if (blockId == 114) block = new NetherBrickStairs();
			else if (blockId == 116) block = new EnchantingTable();
			else if (blockId == 128) block = new SandStoneStairs();
			else if (blockId == 134) block = new SpruceWoodStairsStairs();
			else if (blockId == 135) block = new BirchWoodStairs();
			else if (blockId == 136) block = new JungleWoodStairs();
			else if (blockId == 143) block = new WoodenButton();
			else if (blockId == 156) block = new QuartzStairs();
			else if (blockId == 157) block = new DoubleWoodSlab();
			else if (blockId == 158) block = new WoodSlab();
			else if (blockId == 163) block = new AcaciaWoodStairs();
			else if (blockId == 164) block = new DarkOakWoodStairs();
			else if (blockId == 173) block = new CoalBlock();
			else if (blockId == 198) block = new GrassPath();
			else
			{
//				Log.DebugFormat(@"
//	// Add this missing block to the BlockFactory
//	else if (blockId == {1}) block = new {0}();
//	
//	public class {0} : Block
//	{{
//		internal {0}() : base({1})
//		{{
//		}}
//	}}
//", "Missing", blockId);
				block = new Block(blockId);
			}

			return block;
		}
Exemple #3
0
        public static Block GetBlockById(byte blockId)
        {
            Block block = null;

            if (CustomBlockFactory != null)
            {
                block = CustomBlockFactory.GetBlockById(blockId);
            }

            if (block != null)
            {
                return(block);
            }

            if (blockId == 0)
            {
                block = new Air();
            }
            else if (blockId == 1)
            {
                block = new Stone();
            }
            else if (blockId == 2)
            {
                block = new Grass();
            }
            else if (blockId == 3)
            {
                block = new Dirt();
            }
            else if (blockId == 4)
            {
                block = new Cobblestone();
            }
            else if (blockId == 5)
            {
                block = new WoodenPlanks();
            }
            else if (blockId == 6)
            {
                block = new Sapling();
            }
            else if (blockId == 7)
            {
                block = new Bedrock();
            }
            else if (blockId == 8)
            {
                block = new FlowingWater();
            }
            else if (blockId == 9)
            {
                block = new StationaryWater();
            }
            else if (blockId == 10)
            {
                block = new FlowingLava();
            }
            else if (blockId == 11)
            {
                block = new StationaryLava();
            }
            else if (blockId == 12)
            {
                block = new Sand();
            }
            else if (blockId == 13)
            {
                block = new Gravel();
            }
            else if (blockId == 14)
            {
                block = new GoldOre();
            }
            else if (blockId == 15)
            {
                block = new IronOre();
            }
            else if (blockId == 16)
            {
                block = new CoalOre();
            }
            else if (blockId == 17)
            {
                block = new Wood();
            }
            else if (blockId == 20)
            {
                block = new Glass();
            }
            else if (blockId == 21)
            {
                block = new LapsisOre();
            }
            else if (blockId == 22)
            {
                block = new LapsisBlock();
            }
            else if (blockId == 24)
            {
                block = new Sandstone();
            }
            else if (blockId == 26)
            {
                block = new Bed();
            }
            else if (blockId == 31)
            {
                block = new TallGrass();
            }
            else if (blockId == 41)
            {
                block = new GoldBlock();
            }
            else if (blockId == 43)
            {
                block = new DoubleStoneSlab();
            }
            else if (blockId == 44)
            {
                block = new StoneSlab();
            }
            else if (blockId == 46)
            {
                block = new Tnt();
            }
            else if (blockId == 47)
            {
                block = new Bookshelf();
            }
            else if (blockId == 49)
            {
                block = new Obsidian();
            }
            else if (blockId == 50)
            {
                block = new Torch();
            }
            else if (blockId == 51)
            {
                block = new Fire();
            }
            else if (blockId == 53)
            {
                block = new OakWoodStairs();
            }
            else if (blockId == 54)
            {
                block = new Chest();
            }
            else if (blockId == 56)
            {
                block = new DiamondOre();
            }
            else if (blockId == 58)
            {
                block = new CraftingTable();
            }
            else if (blockId == 60)
            {
                block = new Farmland();
            }
            else if (blockId == 61)
            {
                block = new Furnace();
            }
            else if (blockId == 62)
            {
                block = new LitFurnace();
            }
            else if (blockId == 63)
            {
                block = new StandingSign();
            }
            else if (blockId == 64)
            {
                block = new WoodenDoor();
            }
            else if (blockId == 67)
            {
                block = new CobblestoneStairs();
            }
            else if (blockId == 68)
            {
                block = new WallSign();
            }
            else if (blockId == 79)
            {
                block = new Ice();
            }
            else if (blockId == 80)
            {
                block = new Snow();
            }
            else if (blockId == 85)
            {
                block = new Fence();
            }
            else if (blockId == 98)
            {
                block = new StoneBrick();
            }
            else if (blockId == 107)
            {
                block = new FenceGate();
            }
            else if (blockId == 108)
            {
                block = new BrickStairs();
            }
            else if (blockId == 109)
            {
                block = new StoneBrickStairs();
            }
            else if (blockId == 114)
            {
                block = new NetherBrickStairs();
            }
            else if (blockId == 128)
            {
                block = new SandStoneStairs();
            }
            else if (blockId == 134)
            {
                block = new SpruceWoodStairsStairs();
            }
            else if (blockId == 135)
            {
                block = new BirchWoodStairs();
            }
            else if (blockId == 136)
            {
                block = new JungleWoodStairs();
            }
            else if (blockId == 156)
            {
                block = new QuartzStairs();
            }
            else if (blockId == 157)
            {
                block = new DoubleWoodSlab();
            }
            else if (blockId == 158)
            {
                block = new WoodSlab();
            }
            else if (blockId == 163)
            {
                block = new AcaciaWoodStairs();
            }
            else if (blockId == 164)
            {
                block = new DarkOakWoodStairs();
            }
            else if (blockId == 173)
            {
                block = new CoalBlock();
            }
            else if (blockId == 198)
            {
                block = new GrassPath();
            }
            else
            {
//				Log.DebugFormat(@"
//	// Add this missing block to the BlockFactory
//	else if (blockId == {1}) block = new {0}();
//
//	public class {0} : Block
//	{{
//		internal {0}() : base({1})
//		{{
//		}}
//	}}
//", "Missing", blockId);
                block = new Block(blockId);
            }

            return(block);
        }
Exemple #4
0
        public static Block GetBlockById(byte blockId)
        {
            Block block = null;

            if (CustomBlockFactory != null)
            {
                block = CustomBlockFactory.GetBlockById(blockId);
            }

            if (block != null) return block;

            if (blockId == 0) block = new Air();
            else if (blockId == 1) block = new Stone();
            else if (blockId == 2) block = new Grass();
            else if (blockId == 3) block = new Dirt();
            else if (blockId == 4) block = new Cobblestone();
            else if (blockId == 5) block = new Planks();
            else if (blockId == 6) block = new Sapling();
            else if (blockId == 7) block = new Bedrock();
            else if (blockId == 8) block = new FlowingWater();
            else if (blockId == 9) block = new StationaryWater();
            else if (blockId == 10) block = new FlowingLava();
            else if (blockId == 11) block = new StationaryLava();
            else if (blockId == 12) block = new Sand();
            else if (blockId == 13) block = new Gravel();
            else if (blockId == 14) block = new GoldOre();
            else if (blockId == 15) block = new IronOre();
            else if (blockId == 16) block = new CoalOre();
            else if (blockId == 17) block = new Log();
            else if (blockId == 18) block = new Leaves();
            else if (blockId == 19) block = new Sponge();
            else if (blockId == 20) block = new Glass();
            else if (blockId == 21) block = new LapisOre();
            else if (blockId == 22) block = new LapisBlock();
            else if (blockId == 23) block = new Dispenser();
            else if (blockId == 24) block = new Sandstone();
            else if (blockId == 25) block = new NoteBlock();
            else if (blockId == 26) block = new Bed();
            else if (blockId == 27) block = new GoldenRail();
            else if (blockId == 28) block = new DetectorRail();
            else if (blockId == 30) block = new Cobweb();
            else if (blockId == 31) block = new TallGrass();
            else if (blockId == 32) block = new DeadBush();
            else if (blockId == 35) block = new Wool();
            else if (blockId == 37) block = new YellowFlower();
            else if (blockId == 38) block = new Flower();
            else if (blockId == 39) block = new BrownMushroom();
            else if (blockId == 40) block = new RedMushroom();
            else if (blockId == 41) block = new GoldBlock();
            else if (blockId == 42) block = new IronBlock();
            else if (blockId == 43) block = new DoubleStoneSlab();
            else if (blockId == 44) block = new StoneSlab();
            else if (blockId == 45) block = new Bricks();
            else if (blockId == 46) block = new Tnt();
            else if (blockId == 47) block = new Bookshelf();
            else if (blockId == 48) block = new MossStone();
            else if (blockId == 49) block = new Obsidian();
            else if (blockId == 50) block = new Torch();
            else if (blockId == 51) block = new Fire();
            else if (blockId == 52) block = new MonsterSpawner();
            else if (blockId == 53) block = new OakWoodStairs();
            else if (blockId == 54) block = new Chest();
            else if (blockId == 55) block = new RedstoneWire();
            else if (blockId == 56) block = new DiamondOre();
            else if (blockId == 57) block = new DiamondBlock();
            else if (blockId == 58) block = new CraftingTable();
            else if (blockId == 59) block = new Wheat();
            else if (blockId == 60) block = new Farmland();
            else if (blockId == 61) block = new Furnace();
            else if (blockId == 62) block = new LitFurnace();
            else if (blockId == 63) block = new StandingSign();
            else if (blockId == 64) block = new WoodenDoor();
            else if (blockId == 65) block = new Ladder();
            else if (blockId == 66) block = new Rail();
            else if (blockId == 67) block = new CobblestoneStairs();
            else if (blockId == 68) block = new WallSign();
            else if (blockId == 69) block = new Lever();
            else if (blockId == 70) block = new StonePressurePlate();
            else if (blockId == 71) block = new IronDoor();
            else if (blockId == 72) block = new WoodenPressurePlate();
            else if (blockId == 73) block = new RedstoneOre();
            else if (blockId == 74) block = new LitRedstoneOre();
            else if (blockId == 75) block = new UnlitRedstoneTorch();
            else if (blockId == 76) block = new RedstoneTorch();
            else if (blockId == 77) block = new StoneButton();
            else if (blockId == 78) block = new SnowLayer();
            else if (blockId == 79) block = new Ice();
            else if (blockId == 80) block = new Snow();
            else if (blockId == 81) block = new Cactus();
            else if (blockId == 82) block = new Clay();
            else if (blockId == 83) block = new Reeds();
            else if (blockId == 85) block = new Fence();
            else if (blockId == 86) block = new Pumpkin();
            else if (blockId == 87) block = new Netherrack();
            else if (blockId == 88) block = new SoulSand();
            else if (blockId == 89) block = new Glowstone();
            else if (blockId == 90) block = new Portal();
            else if (blockId == 91) block = new LitPumpkin();
            else if (blockId == 92) block = new Cake();
            else if (blockId == 93) block = new UnpoweredRepeater();
            else if (blockId == 94) block = new PoweredRepeater();
            else if (blockId == 95) block = new InvisibleBedrock();
            else if (blockId == 96) block = new Trapdoor();
            else if (blockId == 97) block = new MonsterEgg();
            else if (blockId == 98) block = new StoneBrick();
            else if (blockId == 99) block = new BrownMushroomBlock();
            else if (blockId == 100) block = new RedMushroomBlock();
            else if (blockId == 101) block = new IronBars();
            else if (blockId == 102) block = new GlassPane();
            else if (blockId == 103) block = new Melon();
            else if (blockId == 106) block = new Vine();
            else if (blockId == 107) block = new FenceGate();
            else if (blockId == 108) block = new BrickStairs();
            else if (blockId == 109) block = new StoneBrickStairs();
            else if (blockId == 110) block = new Mycelium();
            else if (blockId == 111) block = new Waterlily();
            else if (blockId == 112) block = new NetherBrick();
            else if (blockId == 113) block = new NetherBrickFence();
            else if (blockId == 114) block = new NetherBrickStairs();
            else if (blockId == 115) block = new NetherWart();
            else if (blockId == 116) block = new EnchantingTable();
            else if (blockId == 117) block = new BrewingStand();
            else if (blockId == 120) block = new EndPortalFrame();
            else if (blockId == 121) block = new EndStone();
            else if (blockId == 122) block = new LitRedstoneLamp();
            else if (blockId == 123) block = new RedstoneLamp();
            else if (blockId == 126) block = new ActivatorRail();
            else if (blockId == 127) block = new Cocoa();
            else if (blockId == 128) block = new SandStoneStairs();
            else if (blockId == 129) block = new EmeraldOre();
            else if (blockId == 131) block = new TripwireHook();
            else if (blockId == 132) block = new Tripwire();
            else if (blockId == 133) block = new EmeraldBlock();
            else if (blockId == 134) block = new SpruceWoodStairs();
            else if (blockId == 135) block = new BirchWoodStairs();
            else if (blockId == 136) block = new JungleWoodStairs();
            else if (blockId == 139) block = new CobblestoneWall();
            else if (blockId == 140) block = new FlowerPot();
            else if (blockId == 141) block = new Carrots();
            else if (blockId == 142) block = new Potatoes();
            else if (blockId == 143) block = new WoodenButton();
            else if (blockId == 144) block = new Skull();
            else if (blockId == 145) block = new Anvil();
            else if (blockId == 146) block = new TrappedChest();
            else if (blockId == 147) block = new LightWeightedPressurePlate();
            else if (blockId == 148) block = new HeavyWeightedPressurePlate();
            else if (blockId == 151) block = new DaylightDetector();
            else if (blockId == 152) block = new RedstoneBlock();
            else if (blockId == 153) block = new QuartzOre();
            else if (blockId == 155) block = new QuartzBlock();
            else if (blockId == 156) block = new QuartzStairs();
            else if (blockId == 157) block = new DoubleWoodSlab();
            else if (blockId == 158) block = new WoodSlab();
            else if (blockId == 159) block = new StainedHardenedClay();
            else if (blockId == 161) block = new AcaciaLeaves();
            else if (blockId == 162) block = new AcaciaLog();
            else if (blockId == 163) block = new AcaciaStairs();
            else if (blockId == 164) block = new DarkOakStairs();
            else if (blockId == 167) block = new IronTrapdoor();
            else if (blockId == 170) block = new HayBlock();
            else if (blockId == 171) block = new Carpet();
            else if (blockId == 172) block = new HardenedClay();
            else if (blockId == 173) block = new CoalBlock();
            else if (blockId == 174) block = new PackedIce();
            else if (blockId == 175) block = new Sunflower();
            else if (blockId == 178) block = new DaylightDetectorInverted();
            else if (blockId == 183) block = new SpruceFenceGate();
            else if (blockId == 184) block = new BirchFenceGate();
            else if (blockId == 185) block = new JungleFenceGate();
            else if (blockId == 186) block = new DarkOakFenceGate();
            else if (blockId == 187) block = new AcaciaFenceGate();
            else if (blockId == 198) block = new GrassPath();
            else if (blockId == 199) block = new ItemFrame();
            else if (blockId == 243) block = new Podzol();
            else if (blockId == 244) block = new Beetroot();
            else if (blockId == 245) block = new Stonecutter();
            else if (blockId == 246) block = new GlowingObsidian();
            else if (blockId == 247) block = new NetherReactorCore();
            else
            {
                //				Log.DebugFormat(@"
                //	// Add this missing block to the BlockFactory
                //	else if (blockId == {1}) block = new {0}();
                //
                //	public class {0} : Block
                //	{{
                //		internal {0}() : base({1})
                //		{{
                //		}}
                //	}}
                //", "Missing", blockId);
                block = new Block(blockId);
            }

            return block;
        }