Exemple #1
0
        }  //btnStart_Click

        /*funkcija koja vrti glavni dio programa*/
        void gameLoop_Update(TimeSpan elapsed)
        {
            if (torpedoCooldown > 0)
            {
                torpedoCooldown--;
            }
            if (pauseCooldown > 0)
            {
                pauseCooldown--;
            }

            /*detekcija korisnikova unosa*/
            if (status == GameState.pokrenuto)
            {
                PlayerShip.Velocity = new Vector(0, 0);
                if (keyHandler.IsKeyPressed(Key.Left) || keyHandler.IsKeyPressed(Key.A))
                {
                    if (PlayerShip.kut == 0)
                    {
                        PlayerShip.kut = 355;
                    }
                    else
                    {
                        PlayerShip.kut -= 5;
                    }
                }
                if (keyHandler.IsKeyPressed(Key.Right) || keyHandler.IsKeyPressed(Key.D))
                {
                    if (PlayerShip.kut == 355)
                    {
                        PlayerShip.kut = 0;
                    }
                    else
                    {
                        PlayerShip.kut += 5;
                    }
                }
                if ((keyHandler.IsKeyPressed(Key.Up) || keyHandler.IsKeyPressed(Key.W)) && PlayerShip.brzina < maxBrzina)
                {
                    PlayerShip.brzina += 5;
                }
                if ((keyHandler.IsKeyPressed(Key.Down) || keyHandler.IsKeyPressed(Key.S)) && PlayerShip.brzina > minBrzina)
                {
                    if (PlayerShip.brzina > minBrzina)
                    {
                        PlayerShip.brzina -= 5;
                    }
                }
                if ((keyHandler.IsKeyPressed(Key.Space) || keyHandler.IsKeyPressed(Key.NumPad0)) && amunicija > 0 && torpedoCooldown == 0)
                {
                    torpedoCooldown = 10;
                    Torpedo pucanj = PlayerShip.Fire();
                    pucanj.MinX = pucanj.MinY = 0;
                    pucanj.MaxX = gameRoot.Width;
                    pucanj.MaxY = gameRoot.Height;
                    Torpedi.Add(pucanj);
                    gameRoot.Children.Add(pucanj.SpriteCanvas);
                    Torpedo_Zvuk(0.5);

                    RotateTransform rotate = new RotateTransform();
                    rotate.Angle   = PlayerShip.kut;
                    rotate.CenterX = pucanj.CentarX;
                    rotate.CenterY = pucanj.CentarY;
                    pucanj.SpriteCanvas.RenderTransform = rotate;

                    amunicija--;
                }
                if ((keyHandler.IsKeyPressed(Key.Delete) || keyHandler.IsKeyPressed(Key.Y)) && pauseCooldown == 0)
                {
                    status = GameState.pauza;
                    gameRoot.Visibility = Visibility.Collapsed;
                    cnvInfo.Visibility  = Visibility.Visible;
                    pauseCooldown       = 10;

                    Style stil = gameRoot.Resources["btnStyle3"] as Style;
                    btnStart.Style = stil;
                    //Canvas.Left="269" Canvas.Top="446"
                    LayoutRoot.Children.Add(btnStart);
                }
                if ((keyHandler.IsKeyPressed(Key.NumPad2) || keyHandler.IsKeyPressed(Key.Ctrl)) && brojStitova > 0 && stanjeStita == 0)
                {
                    brojStitova--;
                    stanjeStita = 100;

                    Point pozicija = new Point();
                    pozicija = PlayerShip.Position;
                    int brzina = PlayerShip.brzina;
                    int kut    = PlayerShip.kut;
                    gameRoot.Children.Remove(PlayerShip.SpriteCanvas);
                    PlayerShip      = new Ship(30, 20, pozicija, brzina, kut, 1);
                    PlayerShip.MaxX = gameRoot.Width - 30;
                    PlayerShip.MaxY = gameRoot.Height - 30;
                    PlayerShip.MinX = 10;
                    PlayerShip.MinY = 10;
                    gameRoot.Children.Add(PlayerShip.SpriteCanvas);
                }
                if ((keyHandler.IsKeyPressed(Key.X) || keyHandler.IsKeyPressed(Key.Enter)) && amunicija >= 10 && torpedoCooldown == 0 && killZonePresent == 0)
                {
                    torpedoCooldown = 10;
                    amunicija      -= 10;
                    killzone        = new KillZone(300, 300, PlayerShip.Position, 0, 0);
                    killZonePresent = 200;
                    gameRoot.Children.Add(killzone.SpriteCanvas);
                    Torpedo_Zvuk(1);

                    foreach (Meteorite meteor in Meteoriti)
                    {
                        if (Sprite.Collides(killzone, meteor))
                        {
                            eksplozija explosion = meteor.unisten();
                            Eksplozije.Add(explosion);
                            gameRoot.Children.Add(explosion.SpriteCanvas);
                            MeteoritiRemove.Add(meteor);
                            unisteniMeteoriti++;

                            Eksplozija_Zvuk(0.3);
                        }
                    }

                    foreach (Sonda sonda in Sonde)
                    {
                        if (Sprite.Collides(killzone, sonda))
                        {
                            eksplozija explosion = sonda.unistena();
                            Eksplozije.Add(explosion);
                            gameRoot.Children.Add(explosion.SpriteCanvas);
                            SondeRemove.Add(sonda);

                            Eksplozija_Zvuk(0.3);
                        }
                    }

                    foreach (Grumen grumen in Grumenje)
                    {
                        if (Sprite.Collides(killzone, grumen))
                        {
                            eksplozija explosion = grumen.unisten();
                            Eksplozije.Add(explosion);
                            gameRoot.Children.Add(explosion.SpriteCanvas);
                            GrumenjeRemove.Add(grumen);

                            Eksplozija_Zvuk(0.3);
                        }
                    }
                }

                if (zdravlje < 100)
                {
                    zdravlje += 0.0001 * PlayerShip.brzina;
                }
                else
                {
                    zdravlje = 100;
                }

                if (stanjeStita > 0)
                {
                    stanjeStita -= 0.1;
                }
                else
                {
                    stanjeStita = 0;
                }

                if (stanjeStita == 0)
                {
                    Point pozicija = new Point();
                    pozicija = PlayerShip.Position;
                    gameRoot.Children.Remove(PlayerShip.SpriteCanvas);
                    int brzina = PlayerShip.brzina;
                    int kut    = PlayerShip.kut;
                    PlayerShip      = new Ship(30, 20, pozicija, brzina, kut, 0);
                    PlayerShip.MaxX = gameRoot.Width - 30;
                    PlayerShip.MaxY = gameRoot.Height - 30;
                    PlayerShip.MinX = 10;
                    PlayerShip.MinY = 10;
                    gameRoot.Children.Add(PlayerShip.SpriteCanvas);
                }

                RotateTransform rotacija = new RotateTransform();
                rotacija.Angle   = PlayerShip.kut;
                rotacija.CenterX = 16.5;
                rotacija.CenterY = 25;
                PlayerShip.SpriteCanvas.RenderTransform = rotacija;
                PlayerShip.Velocity = Vector.CreateVectorFromAngle(PlayerShip.kut, PlayerShip.brzina);
                PlayerShip.Update(elapsed);


                Meteorite_Loop(elapsed);
                Torpedo_Loop(elapsed);
                ExplosionLoop(elapsed);
                InformacijeLoop(elapsed);
                GrumenjeLoop(elapsed);
                Sonde_Loop(elapsed);
                if (killZonePresent > 0)
                {
                    KillZoneLoop(elapsed);
                }

                /*ažuriranje podataka na korisničkom sučelju*/
                MP.MeteoriScore      = brojMeteora;
                TA.TorpediAmunicija  = amunicija;
                UM.MeteoriUnisteni   = unisteniMeteoriti;
                zdravljeBroda.Health = zdravlje;
                KZ.Update(killZonePresent, amunicija);
                GS.Bodovi      = pokupljeniGrumeni;
                SS.BrojStitova = brojStitova;
                SS.StanjeStita = stanjeStita;
            }
            else
            {
                if ((keyHandler.IsKeyPressed(Key.Delete) || keyHandler.IsKeyPressed(Key.Y)) && pauseCooldown == 0)
                {
                    odpauziraj();
                }
            }
        }  //gameLoop_Update