/// <summary>
        /// Draw the current state of the game.
        /// </summary>
        /// <param name="screen">Reference of the screen where the saved game is ubicated.</param>
        /// <param name="position">Position of the saved game in the screen.</param>
        /// <param name="isSelected">true if the current saved game is selected, false otherwise.</param>
        /// <param name="gametime">Global time of the game.</param>
        public void Draw(LoadGameScreen screen, Vector2 position, bool isSelected, GameTime gameTime)
        {
            Color color = isSelected ? Color.White : Color.DimGray;

            color = new Color(color.R, color.G, color.B, screen.TransitionAlpha);

            Vector2 size = ScreenManager.FontEntries.MeasureString(_name);

            ScreenManager.SpriteBatch.DrawString(ScreenManager.FontEntriesSelected, _name,
                                                 new Vector2(position.X + 10, position.Y + 5), color, 0, Vector2.Zero, 0.75f,
                                                 SpriteEffects.None, 0);

            ScreenManager.SpriteBatch.DrawString(ScreenManager.FontEntriesSelected, (_percent * 100).ToString() + "%",
                                                 new Vector2(position.X + 10, position.Y + size.Y + 5 * 2), color, 0, Vector2.Zero, 0.75f,
                                                 SpriteEffects.None, 0);

            ScreenManager.SpriteBatch.DrawString(ScreenManager.FontEntriesSelected, _date,
                                                 new Vector2(position.X + 10, position.Y + size.Y * 2 + 5 * 3), color, 0, Vector2.Zero, 0.75f,
                                                 SpriteEffects.None, 0);

            int xPosition = GameSettings.DefaultInstance.ResolutionWidth / 2;

            ScreenManager.SpriteBatch.Draw(
                _capturedImage, new Rectangle(xPosition - 85, (int)position.Y + 6, 130, 117),
                new Rectangle(0, 0, _capturedImage.Width, _capturedImage.Height),
                isSelected ? Color.White : Color.DarkGray);
        }
 /// <summary>
 /// Update the current state of the game.
 /// </summary>
 /// <param name="screen">Reference of the screen where the saved game is ubicated.</param>
 /// <param name="isSelected">true if the current saved game is selected, false otherwise.</param>
 /// <param name="gametime">Global time of the game.</param>
 public void Update(LoadGameScreen screen, bool isSelected, GameTime gametime)
 {
 }