Exemple #1
0
 public static ImpactLogic CreateClient(ScorersAccessor _scorers, PlayerAccessor _player, InventoryAccessor _inventory, ExplorerAccessor _explorer, UnitsAccessor _units, BattleAccessor _battle, SettingsAccessor _settings, AchievementAccessor _achievement, BattleLogic _battleLogic, FormulaLogic _formulaLogic, ConditionController _condition, ApplyChangeLogic _applyChangeLogic, BuffLogic _buff, ScorersLogic _scorersLogic, ContextLogic _contextLogic, ImpactController _impactController, LogicData _data)
 {
     return(new ImpactLogic
     {
         _scorers = _scorers,
         _player = _player,
         _inventory = _inventory,
         _explorer = _explorer,
         _units = _units,
         _battle = _battle,
         _settings = _settings,
         _achievement = _achievement,
         _battleLogic = _battleLogic,
         _formulaLogic = _formulaLogic,
         _condition = _condition,
         _applyChangeLogic = _applyChangeLogic,
         _buff = _buff,
         _scorersLogic = _scorersLogic,
         _contextLogic = _contextLogic,
         _impactController = _impactController,
         _data = _data,
     }
            );
 }
Exemple #2
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 public static ExplorerLogic CreateClient(ScorersAccessor _scorers, ExplorerAccessor _explorer, UnitsAccessor _units, FormulaController _formula, ScorersLogic _scorersLogic, ContextLogic _context, DropLogic _drop, ImpactController _impact)
 {
     return(new ExplorerLogic
     {
         _scorers = _scorers,
         _explorer = _explorer,
         _units = _units,
         _formula = _formula,
         _scorersLogic = _scorersLogic,
         _context = _context,
         _drop = _drop,
         _impact = _impact,
     }
            );
 }
Exemple #3
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 public static ConditionLogic CreateClient(InventoryAccessor _inventoryAccessor, ScorersAccessor _scorersAccessor, PlayerAccessor _profileAccessor, UnitsAccessor _unitAccessor, BattleAccessor _battleAccessor, ExplorerAccessor _explorerAccessor, SettingsAccessor _settingsAccessor, AchievementAccessor _achievementAccessor, FormulaLogic _formulaLogic, ContextLogic _contextLogic, ScorersLogic _scorerLogic, LogicData _data, ConditionController _controller)
 {
     return(new ConditionLogic
     {
         _inventoryAccessor = _inventoryAccessor,
         _scorersAccessor = _scorersAccessor,
         _profileAccessor = _profileAccessor,
         _unitAccessor = _unitAccessor,
         _battleAccessor = _battleAccessor,
         _explorerAccessor = _explorerAccessor,
         _settingsAccessor = _settingsAccessor,
         _achievementAccessor = _achievementAccessor,
         _formulaLogic = _formulaLogic,
         _contextLogic = _contextLogic,
         _scorerLogic = _scorerLogic,
         _data = _data,
         _controller = _controller,
     }
            );
 }
Exemple #4
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 public static FormulaLogic CreateClient(ContextLogic _contextLogic, ScorersAccessor _scorers, UnitsAccessor _units, BattleAccessor _battle, ExplorerAccessor _explorer, LogicData _data, PlayerAccessor _player, SettingsAccessor _settings, ConditionController _controller, FormulaController _formula, ScorersLogic _scorerLogic)
 {
     return(new FormulaLogic
     {
         _contextLogic = _contextLogic,
         _scorers = _scorers,
         _units = _units,
         _battle = _battle,
         _explorer = _explorer,
         _data = _data,
         _player = _player,
         _settings = _settings,
         _controller = _controller,
         _formula = _formula,
         _scorerLogic = _scorerLogic,
     }
            );
 }