public MessengerViewModel()
		{
			Thread.CurrentThread.Name = "UI Thread";
			_server = null;
			_client = null;
			_isConnected = false;

			_address = "127.0.0.1";
			_message = string.Empty;

			StatusMessages = new ObservableCollection<string>();
		}
		private void ExecuteConnect()
		{
			if (_isServer)
			{
				IsConnected = true;
				_server = new MsgServer();
				_server.ClientConnected += _server_ClientConnected;
				_server.MessageReceived += _server_MessageReceived;
				_server.ConnectionClosed += _server_ConnectionClosed;
				_server.Start(10000);
			}
			else
			{
				_client = new MsgClient();
				_client.Connect(_address);
			}
		}