private void confirm_pass_Click(object sender, EventArgs e)
        {
            if (ServerPass.Text == "")
            {
                MessageBox.Show("You need to enter a key for the server", "No Key Entered", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            if (UsernameBox.Text == "")
            {
                MessengerWindow.username = "******";
            }
            else
            {
                MessengerWindow.username = UsernameBox.Text;
            }

            Server server = new Server(Server.GetLocalIPAddress(), 45455);

            int error = server.CreateServer(int.Parse(Max_Person.Text), ServerPass.Text);

            if (error == 1)
            {
                MessageBox.Show("No internet connection detected", "No Internet", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            else if (error == 2)
            {
                MessageBox.Show("Failed to create a server", "Failed to create a server", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            else
            {
                MessengerWindow.server   = server;
                MessengerWindow.isadmin  = true;
                MessengerWindow.password = ServerPass.Text;

                this.Hide();
                var Messenger = new MessengerWindow();
                Messenger.Closed += (s, args) => this.Close();
                Messenger.Show();
            }
        }
        private void connect_button_Click(object sender, EventArgs e)
        {
            Client client = new Client();
            int    err    = client.Connect(IpBox.Text, 45455, PassBox.Text, UsernameBox.Text);

            if (err == 1)
            {
                MessageBox.Show("Failed to Connect to the server!", "Failed to connect", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            else if (err == 2)
            {
                MessageBox.Show("Wrong password!", "Wrong password", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            else if (err == 3)
            {
                MessageBox.Show("No room left to join in the server!", "No room", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            else if (err == 4)
            {
                MessageBox.Show("This name is available in the server!", "Name available", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            else
            {
                MessengerWindow.ip_address = IpBox.Text;
                MessengerWindow.client     = client;
                MessengerWindow.username   = UsernameBox.Text;
                MessengerWindow.isadmin    = false;
                MessengerWindow.password   = PassBox.Text;

                this.Hide();
                var Messenger = new MessengerWindow();
                Messenger.Closed += (s, args) => this.Close();
                Messenger.Show();
            }
        }