public static void WriteBinary(string path, Scene scene, FbxVersion version = FbxVersion.v7400) { if (path == null) { throw new ArgumentNullException(nameof(path)); } using (FbxWriter writer = new FbxWriter(path, version)) writer.WriteBinary(scene); }
public static void WriteAscii(string path, FbxRootNode root) { using (FbxWriter writer = new FbxWriter(path, root.Version)) writer.WriteAscii(root); }
public static void WriteAscii(string path, Scene scene, FbxVersion version = FbxVersion.v7400) { using (FbxWriter writer = new FbxWriter(path, version)) writer.WriteAscii(scene); }