/// <inheritdoc/> public void WriteAscii(FbxRootNode root) { using (FbxAsciiWriter writer = new FbxAsciiWriter(this._stream)) writer.Write(root); }
/// <inheritdoc/> public void WriteAscii(Scene scene) { using (FbxAsciiWriter writer = new FbxAsciiWriter(this._stream)) writer.Write(FbxRootNode.CreateFromScene(scene, this.Version)); }